使用 canvas 和 p5.js 移动正方形
Move square using canvas and p5.js
我正在尝试使用 p5.js 和 HTML5 的 canvas 元素移动正方形。
我尝试过以多种方式重新安排代码,有时当代码位于某些位置时,canvas 并没有首先创建。无论我尝试了多少次,我似乎都无法让它工作。
它使用变量 "direction" 的原因是因为我计划让它根据按下的箭头键移动。
我的代码如下所示:
var snakeX = 0;
var snakeY = 0;
var snakeX2 = 20;
var snakeY2 = 20;
var direction = "right";
var alive = true;
var length = 2;
function setup() {
createCanvas(window.innerWidth, window.innerHeight)
frameRate(10);
}
function draw() {
background(0);
stroke(255);
fill(255);
rect(snakeX, snakeY, snakeX2, snakeY2);
}
if (direction == "up") {
snakeY = snakeY + 10
snakeY2 = snakeY - length
}
function move() {
if (direction == "down") {
snakeY = snakeY - 10
snakeY2 = snakeY + length
}
if (direction == "right") {
snakeX = snakeX + 10
snakeX2 = snakeX - length
}
if (direction == "left") {
snakeX = snakeX - 10
snakeX2 = snakeX + length
}
loop()
}
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.3/p5.js"></script>
</body>
我希望当我打开页面时方块会自动开始向右移动,但它仍然保持静止。如有任何帮助,我们将不胜感激!
如果我没有正确理解你的问题,可以通过执行以下操作解决动画问题:
- 在您的
draw()
函数中添加对 move()
的调用
- 可选择将
if(direction == 'up') { .. }
块添加到 move()
这里更新了您的代码段,以实际展示:
var snakeX = 0;
var snakeY = 0;
var snakeX2 = 20;
var snakeY2 = 20;
var direction = "right";
var alive = true;
var length = 2
function setup() {
createCanvas(window.innerWidth, window.innerHeight)
frameRate(10);
}
function draw() {
background(0);
stroke(255);
fill(255);
rect(snakeX, snakeY, snakeX2, snakeY2);
/* Ensure move() is called for each draw() */
move()
}
function move() {
/* Move this inside the brackets of move() */
if (direction == "up") {
snakeY = snakeY + 10
snakeY2 = snakeY - length
}
if (direction == "down") {
snakeY = snakeY - 10
snakeY2 = snakeY + length
}
if (direction == "right") {
snakeX = snakeX + 10
snakeX2 = snakeX - length
}
if (direction == "left") {
snakeX = snakeX - 10
snakeX2 = snakeX + length
}
}
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.3/p5.js"></script>
</body>
希望对您有所帮助:)
我正在尝试使用 p5.js 和 HTML5 的 canvas 元素移动正方形。
我尝试过以多种方式重新安排代码,有时当代码位于某些位置时,canvas 并没有首先创建。无论我尝试了多少次,我似乎都无法让它工作。
它使用变量 "direction" 的原因是因为我计划让它根据按下的箭头键移动。
我的代码如下所示:
var snakeX = 0;
var snakeY = 0;
var snakeX2 = 20;
var snakeY2 = 20;
var direction = "right";
var alive = true;
var length = 2;
function setup() {
createCanvas(window.innerWidth, window.innerHeight)
frameRate(10);
}
function draw() {
background(0);
stroke(255);
fill(255);
rect(snakeX, snakeY, snakeX2, snakeY2);
}
if (direction == "up") {
snakeY = snakeY + 10
snakeY2 = snakeY - length
}
function move() {
if (direction == "down") {
snakeY = snakeY - 10
snakeY2 = snakeY + length
}
if (direction == "right") {
snakeX = snakeX + 10
snakeX2 = snakeX - length
}
if (direction == "left") {
snakeX = snakeX - 10
snakeX2 = snakeX + length
}
loop()
}
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.3/p5.js"></script>
</body>
我希望当我打开页面时方块会自动开始向右移动,但它仍然保持静止。如有任何帮助,我们将不胜感激!
如果我没有正确理解你的问题,可以通过执行以下操作解决动画问题:
- 在您的
draw()
函数中添加对move()
的调用 - 可选择将
if(direction == 'up') { .. }
块添加到move()
这里更新了您的代码段,以实际展示:
var snakeX = 0;
var snakeY = 0;
var snakeX2 = 20;
var snakeY2 = 20;
var direction = "right";
var alive = true;
var length = 2
function setup() {
createCanvas(window.innerWidth, window.innerHeight)
frameRate(10);
}
function draw() {
background(0);
stroke(255);
fill(255);
rect(snakeX, snakeY, snakeX2, snakeY2);
/* Ensure move() is called for each draw() */
move()
}
function move() {
/* Move this inside the brackets of move() */
if (direction == "up") {
snakeY = snakeY + 10
snakeY2 = snakeY - length
}
if (direction == "down") {
snakeY = snakeY - 10
snakeY2 = snakeY + length
}
if (direction == "right") {
snakeX = snakeX + 10
snakeX2 = snakeX - length
}
if (direction == "left") {
snakeX = snakeX - 10
snakeX2 = snakeX + length
}
}
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.3/p5.js"></script>
</body>
希望对您有所帮助:)