C# 基于文本的游戏读取没有错误,但在第一次选择后关闭

C# Text-Based Game reads as no errors but closes after first choice

这是示例,请放轻松,因为这是我真正编写过的第一个代码。我不确定格式是否会完全翻译。在我将 "rand" 更改为 "rand1" 的最后一次编辑之前,此代码 运行 一直很好,就好像给我一个 "rand" 已被使用的错误。现在,当我 运行 它时,我到达 "fight or hide" 并且只要我输入其中一个选项,终端就会关闭。然而,Visual Studio 没有显示任何错误。

namespace Text_Game
{
class Game
{
    static int playerHealth = 125;
    static int playerAttack = 10;
    static string playerName;
    static string playerChoice;

    static int enemyHealth = 100;
    static int enemyAttack = 5;


    static void Main(string[] args)
    {
        Welcome();
        FightLoop();
    }

    private static void Welcome()
    {
        Console.WriteLine("Hello Traveller, What is your name?");
        playerName = Console.ReadLine();

        Console.WriteLine("Well Hello, " + playerName);
        Console.WriteLine("You are alone in a dark dungeon. You can see a room behind you and a long hall in front of you.");
        Console.ForegroundColor = ConsoleColor.DarkRed;
        Console.WriteLine("You hear an enemy nearby...");
        Console.ForegroundColor = ConsoleColor.DarkCyan;
        Console.WriteLine("(fight) or (hide)?");
        Console.ForegroundColor = ConsoleColor.Gray;
        Console.ReadLine();
    }




    private static void FightLoop()
    {
        if (playerChoice == "fight")
        { 
            do
            {
               Console.WriteLine("You have " + playerHealth + "health left");
               Console.WriteLine("Enemy has " + enemyHealth + "health left");
               Console.ForegroundColor = ConsoleColor.DarkCyan;
               Console.WriteLine("(attack) or (defend)?");
               Console.ForegroundColor = ConsoleColor.Gray;
               playerChoice = Console.ReadLine(); Console.WriteLine();

                if (playerChoice == "attack")
                {
                  Random rand = new Random();
                  int attackdamage = (rand.Next(3, 5) * playerAttack);
                  enemyHealth = enemyHealth - attackdamage;

                  Console.ForegroundColor = ConsoleColor.Red;
                  Console.WriteLine("Your attack did {0} damage!", attackdamage);
                  Console.ForegroundColor = ConsoleColor.Gray;

                    //enemy attacks back
                  Console.ForegroundColor = ConsoleColor.Red;
                  Console.WriteLine("The enemy attacked you!");
                  Console.ForegroundColor = ConsoleColor.Gray;

                  Random rand1 = new Random();
                  int enemydamage = (rand.Next(2, 4) * enemyAttack);
                  playerHealth = playerHealth - enemydamage;

                  Console.ForegroundColor = ConsoleColor.Red;
                  Console.WriteLine("The enemy's attack did {0} damage!", enemydamage);
                  Console.ForegroundColor = ConsoleColor.Gray;


                }
                else if (playerChoice == "defend")
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("The enemy attacked you!");
                    Console.ForegroundColor = ConsoleColor.Gray;

                    Random rand = new Random();
                    int enemydamage = (rand.Next(2, 4) * enemyAttack);
                    playerHealth = playerHealth - enemydamage/2;

                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("The enemy's attack did {0} damage!", enemydamage/2);
                    Console.ForegroundColor = ConsoleColor.Gray;
                }
                else
                {
                    Console.WriteLine("Please choose (attack) or (defend).");
                }

            } while (playerHealth > 0 && enemyHealth > 0);


            if (enemyHealth <= 0)
            {
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("You have defeated the enemy!");
                Console.ForegroundColor = ConsoleColor.Magenta;
                Console.WriteLine("You were able to escape!");
                Console.ForegroundColor = ConsoleColor.Blue;
                Console.WriteLine("Thanks for playing!");
            }
            if (playerHealth <= 0)
            {
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("The enemy has killed you!");
                Console.ForegroundColor = ConsoleColor.Gray;
            }


        }
        else if (playerChoice == "hide")
        {
            Console.WriteLine("You hid in the room behind you, but the enemy heard and is coming!");
            Console.WriteLine("You can see a wardrobe in the corner.");
            Console.ForegroundColor = ConsoleColor.DarkCyan;
            Console.WriteLine("(wardrobe) or (stay)?");
            Console.ForegroundColor = ConsoleColor.Gray;

            if (playerChoice == "wardrobe")
            {
                Console.WriteLine("You are now hidden.");
                Console.WriteLine("The enemy leaves through a secret door. You follow and find yourself outside.");
                Console.ForegroundColor = ConsoleColor.Magenta;
                Console.WriteLine("You have escaped!");
                Console.ForegroundColor = ConsoleColor.Blue;
                Console.WriteLine("Thanks for playing!");

            }
            else if (playerChoice == "stay")
            {
                do
                {
                    Console.WriteLine("You have " + playerHealth + "health left");
                    Console.WriteLine("Enemy has " + enemyHealth + "health left");
                    Console.ForegroundColor = ConsoleColor.DarkCyan;
                    Console.WriteLine("(attack) or (defend)?");
                    Console.ForegroundColor = ConsoleColor.Gray;
                    playerChoice = Console.ReadLine(); Console.WriteLine();

                    if (playerChoice == "attack")
                    {
                        Random rand = new Random();
                        int attackdamage = (rand.Next(3, 5) * playerAttack);
                        enemyHealth = enemyHealth - attackdamage;

                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.WriteLine("Your attack did {0} damage!", attackdamage);
                        Console.ForegroundColor = ConsoleColor.Gray;

                        //enemy attacks back
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.WriteLine("The enemy attacked you!");
                        Console.ForegroundColor = ConsoleColor.Gray;

                        Random rand1 = new Random();
                        int enemydamage = (rand.Next(2, 4) * enemyAttack);
                        playerHealth = playerHealth - enemydamage;

                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.WriteLine("The enemy's attack did {0} damage!", enemydamage);
                        Console.ForegroundColor = ConsoleColor.Gray;


                    }
                    else if (playerChoice == "defend")
                    {
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.WriteLine("The enemy attacked you!");
                        Console.ForegroundColor = ConsoleColor.Gray;

                        Random rand = new Random();
                        int enemydamage = (rand.Next(2, 4) * enemyAttack);
                        playerHealth = playerHealth - enemydamage / 2;

                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.WriteLine("The enemy's attack did {0} damage!", enemydamage / 2);
                        Console.ForegroundColor = ConsoleColor.Gray;
                    }
                    else
                    {
                        Console.WriteLine("Please choose (attack) or (defend).");
                    }

                } while (playerHealth > 0 && enemyHealth > 0);



                if (enemyHealth <= 0)
                {
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.WriteLine("You have defeated the enemy!");
                    Console.ForegroundColor = ConsoleColor.Magenta;
                    Console.WriteLine("You have escaped!");
                    Console.ForegroundColor = ConsoleColor.Blue;
                    Console.WriteLine("Thanks for playing!");
                }
                if (playerHealth <= 0)
                {
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.WriteLine("The enemy has killed you!");
                    Console.ForegroundColor = ConsoleColor.Gray;
                }
            }

        }
        else
        {
            Console.WriteLine("Choose (fight) or (hide).");
        }

    }
}

}

问题出在您的 Welcome() 方法上。您要求玩家选择战斗或隐藏,但您没有将答案保存在 playerChoice 变量中。因此,当您在 FightLoop 上检查 playerChoice 时,它会在其他 运行 行 Console.WriteLine("Choose (fight) or (hide)."); 处结束。但是因为您没有等待任何按键,所以程序完成并关闭。要修复,您必须:

阅读你的 Welcome 方法中的玩家选择,将行 Console.ReadLine(); 更改为 playerChoice = Console.ReadLine();

等待战斗循环 else 部分的任何按键,在 Console.WriteLine("Choose (fight) or (hide).");

之后添加 Console.ReadLine();

FightLoop 方法开始执行时 playerChoice 变量没有值。所以执行转到 block 3 如下所示,然后退出方法。

private static void FightLoop()
{
    if (playerChoice == "fight")
    {
         //block 1
    }
    else if (playerChoice == "hide")
    {
         //block 2
    }
    else
    {
        //block 3
        Console.WriteLine("Choose (fight) or (hide).");
    }
}

您需要更改 Welcome 方法的最后一行,以便将读取的字符串保存到 playerChoice 变量中。

private static void Welcome()
{
    Console.WriteLine("Hello Traveller, What is your name?");
    playerName = Console.ReadLine();

    Console.WriteLine("Well Hello, " + playerName);
    Console.WriteLine("You are alone in a dark dungeon. You can see a room behind you and a long hall in front of you.");
    Console.ForegroundColor = ConsoleColor.DarkRed;
    Console.WriteLine("You hear an enemy nearby...");
    Console.ForegroundColor = ConsoleColor.DarkCyan;
    Console.WriteLine("(fight) or (hide)?");
    Console.ForegroundColor = ConsoleColor.Gray;
    playerChoice = Console.ReadLine();
}

由于您没有在任何地方使用 rand1 变量,您可以删除以下行。

Random rand1 = new Random();

此外,一个好的做法是使用 "fight" 和 "hide" 的方法:

private static void FightLoop()
{
    if (playerChoice == "fight")
    {
         fight();
    }
    else if (playerChoice == "hide")
    {
         hide();
    }
    else
    {
        Console.WriteLine("Choose (fight) or (hide).");
    }
}