具有相同扇区的多种颜色的 UIView 边框
UIView border with several colors with equal sectors
例如,我有一个 UIView,我需要用 3 种颜色制作边框。
我可以这样做:
func addDividedColors(colors:[UIColor], width:CGFloat = 1) {
let gradientLayer = CAGradientLayer()
gradientLayer.frame = CGRect(origin: .zero, size: self.bounds.size)
var colorsArray: [CGColor] = []
var locationsArray: [NSNumber] = []
for (index, color) in colors.enumerated() {
colorsArray.append(color.cgColor)
colorsArray.append(color.cgColor)
locationsArray.append(NSNumber(value: 1.0 / Double(colors.count) * Double(index)))
locationsArray.append(NSNumber(value: 1.0 / Double(colors.count) * Double(index + 1)))
}
gradientLayer.locations = locationsArray
gradientLayer.colors = colorsArray
let shape = CAShapeLayer()
shape.lineWidth = width
shape.path = UIBezierPath(roundedRect: self.bounds.insetBy(dx: width/2, dy: width/2), cornerRadius: self.cornerRadius).cgPath
shape.strokeColor = UIColor.black.cgColor
shape.fillColor = UIColor.clear.cgColor
gradientLayer.mask = shape
self.insertSublayer(gradientLayer, at: 0)
}
但我会看到有 4 个扇区的边框:
但它应该看起来像:
唯一的方法是用多种颜色创建圆圈,还是可以通过边框来实现?
谢谢!
所以,我终于完成了这个任务。这是 CALayer 的扩展:
func addDividedColors(colors: [UIColor], width: CGFloat = 10) {
let circlePath = UIBezierPath(ovalIn: frame)
var segments: [CAShapeLayer] = []
let segmentAngle: CGFloat = 1.0/CGFloat(colors.count)
for index in 0..<colors.count{
let circleLayer = CAShapeLayer()
circleLayer.path = circlePath.cgPath
// start angle is number of segments * the segment angle
circleLayer.strokeStart = segmentAngle * CGFloat(index)
// end angle is the start plus one segment
circleLayer.strokeEnd = circleLayer.strokeStart + segmentAngle
circleLayer.lineWidth = width
circleLayer.strokeColor = colors[index].cgColor
circleLayer.fillColor = UIColor.clear.cgColor
// add the segment to the segments array and to the view
segments.insert(circleLayer, at: index)
addSublayer(segments[index])
}
}
以及现在的样子:
例如,我有一个 UIView,我需要用 3 种颜色制作边框。 我可以这样做:
func addDividedColors(colors:[UIColor], width:CGFloat = 1) {
let gradientLayer = CAGradientLayer()
gradientLayer.frame = CGRect(origin: .zero, size: self.bounds.size)
var colorsArray: [CGColor] = []
var locationsArray: [NSNumber] = []
for (index, color) in colors.enumerated() {
colorsArray.append(color.cgColor)
colorsArray.append(color.cgColor)
locationsArray.append(NSNumber(value: 1.0 / Double(colors.count) * Double(index)))
locationsArray.append(NSNumber(value: 1.0 / Double(colors.count) * Double(index + 1)))
}
gradientLayer.locations = locationsArray
gradientLayer.colors = colorsArray
let shape = CAShapeLayer()
shape.lineWidth = width
shape.path = UIBezierPath(roundedRect: self.bounds.insetBy(dx: width/2, dy: width/2), cornerRadius: self.cornerRadius).cgPath
shape.strokeColor = UIColor.black.cgColor
shape.fillColor = UIColor.clear.cgColor
gradientLayer.mask = shape
self.insertSublayer(gradientLayer, at: 0)
}
但我会看到有 4 个扇区的边框:
但它应该看起来像:
唯一的方法是用多种颜色创建圆圈,还是可以通过边框来实现? 谢谢!
所以,我终于完成了这个任务。这是 CALayer 的扩展:
func addDividedColors(colors: [UIColor], width: CGFloat = 10) {
let circlePath = UIBezierPath(ovalIn: frame)
var segments: [CAShapeLayer] = []
let segmentAngle: CGFloat = 1.0/CGFloat(colors.count)
for index in 0..<colors.count{
let circleLayer = CAShapeLayer()
circleLayer.path = circlePath.cgPath
// start angle is number of segments * the segment angle
circleLayer.strokeStart = segmentAngle * CGFloat(index)
// end angle is the start plus one segment
circleLayer.strokeEnd = circleLayer.strokeStart + segmentAngle
circleLayer.lineWidth = width
circleLayer.strokeColor = colors[index].cgColor
circleLayer.fillColor = UIColor.clear.cgColor
// add the segment to the segments array and to the view
segments.insert(circleLayer, at: index)
addSublayer(segments[index])
}
}
以及现在的样子: