关闭音频播放?
Turn off audio playing?
我正在使用 AVPlayer
播放来自 URL
的音频。一切正常,但我不知道如何在不同 ViewController
中停止当前音频播放 我不想在 viewWillDisappear()
中调用 player.pause()
因为我想停止它在特定情况下,但我仍然希望在应用程序处于非活动状态时在后台播放音频。
我在 Xcode 应用程序设置中启用了此功能,以便在应用程序处于非活动状态时进行后台播放
2nd question: Can I improve this class or is everything ok?
protocol AVPlayerServiceDelegate {
func playerDidUpdateCurrentPlayingTime(_ time: CMTime)
}
class AVPlayerService {
static let instance = AVPlayerService()
private var audioPlayer: AVPlayer!
public weak var delegate: AVPlayerServiceDelegate?
func setupPlayer(forURL url: URL) {
let playerItem: AVPlayerItem = AVPlayerItem(url: url)
audioPlayer = AVPlayer(playerItem: playerItem)
audioPlayer.play()
audioPlayer.addPeriodicTimeObserver(forInterval: CMTimeMakeWithSeconds(1, preferredTimescale: 1), queue: DispatchQueue.main) { (CMTime) -> Void in
if self.audioPlayer.currentItem?.status == .readyToPlay {
self.delegate?.playerDidUpdateCurrentPlayingTime(self.audioPlayer.currentTime())
}
}
}
var isPlaying: Bool {
return audioPlayer.isPlaying
}
var isPaused: Bool {
return audioPlayer.isPaused
}
var rate: Float {
return audioPlayer.rate
}
func seek(to time: CMTime) {
audioPlayer.seek(to: time)
}
func seekToBeginning() {
audioPlayer.seek(to: CMTimeMake(value: 0, timescale: 1))
}
func replay() {
audioPlayer.seek(to: CMTimeMake(value: 0, timescale: 1))
audioPlayer.play()
}
func pause() {
if let audioPlayer = audioPlayer {
audioPlayer.pause()
}
}
func play() {
audioPlayer.play()
}
func freshInstance() {
audioPlayer = AVPlayer()
}
var assetDuration: CMTime {
get {
return audioPlayer.currentItem!.asset.duration
}
}
}
您需要一种机制来与 player
对象对话,以便对其执行操作。
有很多方法可以解决。
就个人而言,我会为处理实例化、加载音频资源、播放、暂停等的播放器创建专用 class
然后我要么让这个 class 成为一个单例,这样我就可以从任何地方访问它,或者注入它并将它传递给其他 classes 将被使用的地方。
基本示例:
class MyAudioPlayer {
static let shared = MyAudioPlayer()
private var player: AVAudioPlayer?
func load(_ url: URL) {
player = try? AVAudioPlayer(contentsOf: url)
}
func play(url: URL) {
load(url: url)
player?.play()
}
func pause() {
player?.pause()
}
func stop() {
player?.stop()
}
}
从应用内的任何地方发送操作:
MyAudioPlayer.shared.play(someURL)
MyAudioPlayer.shared.pause()
至于即使应用程序未处于活动状态也能在后台播放需要(可能在 AppDelegate
中)
try? AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback,
with: .duckOthers)
try? AVAudioSession.sharedInstance().setActive(true)
UIApplication.shared.beginReceivingRemoteControlEvents()
我正在使用 AVPlayer
播放来自 URL
的音频。一切正常,但我不知道如何在不同 ViewController
中停止当前音频播放 我不想在 viewWillDisappear()
中调用 player.pause()
因为我想停止它在特定情况下,但我仍然希望在应用程序处于非活动状态时在后台播放音频。
我在 Xcode 应用程序设置中启用了此功能,以便在应用程序处于非活动状态时进行后台播放
2nd question: Can I improve this class or is everything ok?
protocol AVPlayerServiceDelegate {
func playerDidUpdateCurrentPlayingTime(_ time: CMTime)
}
class AVPlayerService {
static let instance = AVPlayerService()
private var audioPlayer: AVPlayer!
public weak var delegate: AVPlayerServiceDelegate?
func setupPlayer(forURL url: URL) {
let playerItem: AVPlayerItem = AVPlayerItem(url: url)
audioPlayer = AVPlayer(playerItem: playerItem)
audioPlayer.play()
audioPlayer.addPeriodicTimeObserver(forInterval: CMTimeMakeWithSeconds(1, preferredTimescale: 1), queue: DispatchQueue.main) { (CMTime) -> Void in
if self.audioPlayer.currentItem?.status == .readyToPlay {
self.delegate?.playerDidUpdateCurrentPlayingTime(self.audioPlayer.currentTime())
}
}
}
var isPlaying: Bool {
return audioPlayer.isPlaying
}
var isPaused: Bool {
return audioPlayer.isPaused
}
var rate: Float {
return audioPlayer.rate
}
func seek(to time: CMTime) {
audioPlayer.seek(to: time)
}
func seekToBeginning() {
audioPlayer.seek(to: CMTimeMake(value: 0, timescale: 1))
}
func replay() {
audioPlayer.seek(to: CMTimeMake(value: 0, timescale: 1))
audioPlayer.play()
}
func pause() {
if let audioPlayer = audioPlayer {
audioPlayer.pause()
}
}
func play() {
audioPlayer.play()
}
func freshInstance() {
audioPlayer = AVPlayer()
}
var assetDuration: CMTime {
get {
return audioPlayer.currentItem!.asset.duration
}
}
}
您需要一种机制来与 player
对象对话,以便对其执行操作。
有很多方法可以解决。
就个人而言,我会为处理实例化、加载音频资源、播放、暂停等的播放器创建专用 class
然后我要么让这个 class 成为一个单例,这样我就可以从任何地方访问它,或者注入它并将它传递给其他 classes 将被使用的地方。
基本示例:
class MyAudioPlayer {
static let shared = MyAudioPlayer()
private var player: AVAudioPlayer?
func load(_ url: URL) {
player = try? AVAudioPlayer(contentsOf: url)
}
func play(url: URL) {
load(url: url)
player?.play()
}
func pause() {
player?.pause()
}
func stop() {
player?.stop()
}
}
从应用内的任何地方发送操作:
MyAudioPlayer.shared.play(someURL)
MyAudioPlayer.shared.pause()
至于即使应用程序未处于活动状态也能在后台播放需要(可能在 AppDelegate
中)
try? AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback,
with: .duckOthers)
try? AVAudioSession.sharedInstance().setActive(true)
UIApplication.shared.beginReceivingRemoteControlEvents()