Canvas 上的重叠矩形触发 MouseDown 事件

Firing MouseDown events for overlapping Rectangles on a Canvas

我有一个 WPF window,其中包含一个 Canvas,它在代码中填充了旋转的矩形。每个矩形都有一个 MouseDown 事件,它们的位置将根据用户提供的坐标进行分配。通常两个或更多个会重叠,部分遮挡其下方的矩形。

我需要为鼠标下方的每个矩形触发 MouseDown 事件,即使该矩形被另一个矩形遮挡也是如此,但我只获得最顶部矩形的 MouseDown 事件。

我已经尝试为单击的矩形设置 e.Handled,并通过 Canvas 路由事件,但没有成功,甚至尝试根据以下方法定位鼠标下方的对象它们的坐标,但是矩形的旋转使得难以计算。

    public MainWindow()
    {
        InitializeComponent();

        Rectangle r1 = new Rectangle() {Width = 80, Height = 120, Fill = Brushes.Blue };
        r1.MouseDown += r_MouseDown;
        RotateTransform rt1 = new RotateTransform(60);
        r1.RenderTransform = rt1;
        Canvas.SetLeft(r1, 150);
        Canvas.SetTop(r1, 50);
        canvas1.Children.Add(r1);

        Rectangle r2 = new Rectangle() { Width = 150, Height = 50, Fill = Brushes.Green };
        r2.MouseDown += r_MouseDown;
        RotateTransform rt2 = new RotateTransform(15);
        r2.RenderTransform = rt2;
        Canvas.SetLeft(r2, 100);
        Canvas.SetTop(r2, 100);
        canvas1.Children.Add(r2);
    }


    private void r_MouseDown(object sender, MouseButtonEventArgs e)
    {
        Console.WriteLine("Rectangle Clicked");
    }
}

还有一个问题与此类似,但没有公认的答案,也不清楚最终的解决方案应该是什么来解决这个问题。让我们看看能不能说得更清楚一点。

首先,下面列出的解决方案将使用 VisualTreeHelper.HitTest 方法来确定鼠标是否单击了您的矩形。 VisualTreeHelper 允许我们找到矩形,即使它们由于 Canvas.SetTop 和各种 .RenderTransform 操作而四处移动。

其次,我们将捕获 canvas 元素上的点击事件,而不是单个矩形上的点击事件。这使我们能够在 canvas 级别处理事情并立即检查所有矩形。

public MainWindow()
    {
        InitializeComponent();
        //Additional rectangle for testing.
        Rectangle r3 = new Rectangle() { Width = 175, Height = 80, Fill = Brushes.Goldenrod };
        Canvas.SetLeft(r3, 80);
        Canvas.SetTop(r3, 80);
        canvas1.Children.Add(r3);

        Rectangle r1 = new Rectangle() { Width = 80, Height = 120, Fill = Brushes.Blue };
        RotateTransform rt1 = new RotateTransform(60);
        r1.RenderTransform = rt1;
        Canvas.SetLeft(r1, 100);
        Canvas.SetTop(r1, 100);
        canvas1.Children.Add(r1);

        Rectangle r2 = new Rectangle() { Width = 150, Height = 50, Fill = Brushes.Green };
        RotateTransform rt2 = new RotateTransform(15);
        r2.LayoutTransform = rt2;
        Canvas.SetLeft(r2, 100);
        Canvas.SetTop(r2, 100);
        canvas1.Children.Add(r2);
        //Mouse 'click' event.
        canvas1.PreviewMouseDown += canvasMouseDown;
    }

    //list to store the hit test results
    private List<HitTestResult> hitResultsList = new List<HitTestResult>();

所使用的HitTest方法是比较复杂的方法,因为该方法的最简单版本只有returns "the topmost"项。最上面的意思是第一个绘制的项目,所以它实际上是视觉上位于矩形堆栈底部的项目。为了获得所有的矩形,我们需要使用如下所示的 HitTest 方法的复杂版本。

    private void canvasMouseDown(object sender, MouseButtonEventArgs e)
    {
        if (canvas1.Children.Count > 0)
        {
            // Retrieve the coordinates of the mouse position.
            Point pt = e.GetPosition((UIElement)sender);

            // Clear the contents of the list used for hit test results.
            hitResultsList.Clear();

            // Set up a callback to receive the hit test result enumeration.
            VisualTreeHelper.HitTest(canvas1,
                                new HitTestFilterCallback(MyHitTestFilter),
                                new HitTestResultCallback(MyHitTestResult),
                                new PointHitTestParameters(pt));

            // Perform actions on the hit test results list.
            if (hitResultsList.Count > 0)
            {
                string msg = null;
                foreach (HitTestResult htr in hitResultsList)
                {
                    Rectangle r = (Rectangle)htr.VisualHit;
                    msg += r.Fill.ToString() + "\n";
                }
                //Message displaying the fill colors of all the rectangles 
                //under the mouse when it was clicked.
                MessageBox.Show(msg);
            }
        }
    }

    // Filter the hit test values for each object in the enumeration.
    private HitTestFilterBehavior MyHitTestFilter(DependencyObject o)
    {
        // Test for the object value you want to filter.
        if (o.GetType() == typeof(Label))
        {
            // Visual object and descendants are NOT part of hit test results enumeration.
            return HitTestFilterBehavior.ContinueSkipSelfAndChildren;
        }
        else
        {
            // Visual object is part of hit test results enumeration.
            return HitTestFilterBehavior.Continue;
        }
    }

   // Add the hit test result to the list of results.
    private HitTestResultBehavior MyHitTestResult(HitTestResult result)
    {
        //Filter out the canvas object.
        if (!result.VisualHit.ToString().Contains("Canvas"))
        {
            hitResultsList.Add(result);
        }
        // Set the behavior to return visuals at all z-order levels.
        return HitTestResultBehavior.Continue;
    }

上面的测试示例只是显示了一个消息框,显示了单击鼠标指针时所有矩形的填充颜色;验证 VisualTreeHelper 实际上确实检索了堆栈中的所有矩形。