Recvfrom 在本地工作,但在执行之间的随机端口上不接收任何内容
Recvfrom working locally, but don't receive anything on random ports between executions
我正在研究一个多线程的 UDP 侦听器,但我遇到了一个绝对超越我的问题。
因此,我需要在多个端口接收大量 UDP 数据包。在本地,对我来说最好的解决方案是在与我正在侦听的端口一样多的线程中调用非阻塞 recvfrom(select 并且 poll 对我的要求来说太慢了)。我正在使用线程池管理器,它只是调用线程和队列任务。这是代码:
void receiveFromSocket(void * arguments){
sockaddr_in client; // Local
socklen_t clientSize = sizeof(client);
memset(&client, 0, sizeof(client));
struct arg_struct_listenPort *args2 = (struct arg_struct_listenPort *)arguments;
int fd = args2->arg_fd;
int port = args2->arg_port;
for(;;) {
char buf[158];
memset(buf,0,158*sizeof(char));
int n = recvfrom(fd, (char * ) buf, 158, MSG_DONTWAIT, ( struct sockaddr *) &client, &clientSize);
if(n == -1){
//cerr << "Error while receiving from client: " << errno << endl;
continue;
}
if(n != 158){
cerr << "Discarded message since it's not 158 bytes." << endl;
continue;
}
struct arg_struct args;
args.arg_port = port;
memcpy(args.buf,buf,158);
thpool_add_work(globals.thpool, socketThread, (void*)(&args));
}
}
/// Runs the Socket listener
int network_accept_any()
{
vector<int>::iterator i;
for(i = globals.fds.begin(); i != globals.fds.end(); i++){
int port = distance(globals.fds.begin(),i);
struct arg_struct_listenPort args;
args.arg_fd = *i;
args.arg_port = globals.cmnSystemCatalogs[port].diag_port;
thpool_add_work(globals.thpool, receiveFromSocket, (void*)(&args));
}
cout << "Listening threads created..." << endl;
return 0;
}
这在本地工作得很好。但是当我在生产环境中编译它时,一些端口会监听数据包而其他端口根本不会!并且工作端口在每次执行时都会发生变化。我可以,确认这不是防火墙问题。我也可以通过 Wireshark 清楚地看到数据包。我可以通过 netcat 在这些端口上接收数据包。 Netstat 显示所有端口打开。
我的本地环境是Ubuntu 18.04 VM,生产环境是Debian 9.8。
我是这样调用套接字的:
int lSocket(int port) {
//Crear Socket
int listening = socket(AF_INET, SOCK_DGRAM, 0);
if (listening == -1) {
cerr << "No se puede crear el socket";
exit(EXIT_FAILURE);
}
//Enlazar socket a un IP / puerto
struct sockaddr_in hint;
memset(&hint, 0, sizeof(hint));
hint.sin_family = AF_INET; //IPv4
hint.sin_port = htons(port); //Port
hint.sin_addr.s_addr = htonl(INADDR_ANY);
if(bind(listening, (struct sockaddr*)&hint, sizeof(hint)) == -1) { //Enlaza las opciones definidas al socket
cerr << "No se puede enlazar IP/puerto" << endl;
exit(EXIT_FAILURE);
}
return listening;
}
非常感谢任何建议!
编辑:
按照建议,我尝试切换到阻止 I/O,但主要问题仍然存在。仍然没有收到所有打开的端口。
多么热烈的欢迎!
@molbdnilo 完全正确:
You're using pointers to objects whose lifetime has ended (&args).
This has undefined behaviour - it might appear to work, but it's a bug
that needs a-fixin'.
这是固定代码。向线程提供参数时要小心!
void receiveFromSocket(void * arguments){
sockaddr_in client; // Local
socklen_t clientSize = sizeof(client);
memset(&client, 0, sizeof(client));
struct arg_struct_listenPort *args2 = (struct arg_struct_listenPort *)arguments;
int fd = args2->arg_fd;
int port = args2->arg_port;
for(;;) {
char buf[158];
memset(buf,0,158*sizeof(char));
int n = recvfrom(fd, (char * ) buf, 158, MSG_WAITALL, ( struct sockaddr *) &client, &clientSize);
if(n == -1){
cerr << "Error while receiving from client: " << errno << endl;
continue;
}
if(n != 158){
cerr << "Discarded message since it's not 158 bytes." << endl;
continue;
}
arg_struct *args = new arg_struct;
args->arg_port = port;
memcpy(args->buf,buf,158);
thpool_add_work(globals.thpool, socketThread, (void*)(args));
}
}
/// Runs the Socket listener
int network_accept_any()
{
vector<int>::iterator i;
for(i = globals.fds.begin(); i != globals.fds.end(); i++){
int port = distance(globals.fds.begin(),i);
arg_struct_listenPort *args = new arg_struct_listenPort;
args->arg_fd = *i;
args->arg_port = globals.cmnSystemCatalogs[port].diag_port;
thpool_add_work(globals.thpool, receiveFromSocket, (void*)(args));
}
cout << "Listening threads created..." << endl;
return 0;
}
另外,我会关注@John Bollinger 和@Superlokkus 的评论。
谢谢大家!
我正在研究一个多线程的 UDP 侦听器,但我遇到了一个绝对超越我的问题。
因此,我需要在多个端口接收大量 UDP 数据包。在本地,对我来说最好的解决方案是在与我正在侦听的端口一样多的线程中调用非阻塞 recvfrom(select 并且 poll 对我的要求来说太慢了)。我正在使用线程池管理器,它只是调用线程和队列任务。这是代码:
void receiveFromSocket(void * arguments){
sockaddr_in client; // Local
socklen_t clientSize = sizeof(client);
memset(&client, 0, sizeof(client));
struct arg_struct_listenPort *args2 = (struct arg_struct_listenPort *)arguments;
int fd = args2->arg_fd;
int port = args2->arg_port;
for(;;) {
char buf[158];
memset(buf,0,158*sizeof(char));
int n = recvfrom(fd, (char * ) buf, 158, MSG_DONTWAIT, ( struct sockaddr *) &client, &clientSize);
if(n == -1){
//cerr << "Error while receiving from client: " << errno << endl;
continue;
}
if(n != 158){
cerr << "Discarded message since it's not 158 bytes." << endl;
continue;
}
struct arg_struct args;
args.arg_port = port;
memcpy(args.buf,buf,158);
thpool_add_work(globals.thpool, socketThread, (void*)(&args));
}
}
/// Runs the Socket listener
int network_accept_any()
{
vector<int>::iterator i;
for(i = globals.fds.begin(); i != globals.fds.end(); i++){
int port = distance(globals.fds.begin(),i);
struct arg_struct_listenPort args;
args.arg_fd = *i;
args.arg_port = globals.cmnSystemCatalogs[port].diag_port;
thpool_add_work(globals.thpool, receiveFromSocket, (void*)(&args));
}
cout << "Listening threads created..." << endl;
return 0;
}
这在本地工作得很好。但是当我在生产环境中编译它时,一些端口会监听数据包而其他端口根本不会!并且工作端口在每次执行时都会发生变化。我可以,确认这不是防火墙问题。我也可以通过 Wireshark 清楚地看到数据包。我可以通过 netcat 在这些端口上接收数据包。 Netstat 显示所有端口打开。
我的本地环境是Ubuntu 18.04 VM,生产环境是Debian 9.8。
我是这样调用套接字的:
int lSocket(int port) {
//Crear Socket
int listening = socket(AF_INET, SOCK_DGRAM, 0);
if (listening == -1) {
cerr << "No se puede crear el socket";
exit(EXIT_FAILURE);
}
//Enlazar socket a un IP / puerto
struct sockaddr_in hint;
memset(&hint, 0, sizeof(hint));
hint.sin_family = AF_INET; //IPv4
hint.sin_port = htons(port); //Port
hint.sin_addr.s_addr = htonl(INADDR_ANY);
if(bind(listening, (struct sockaddr*)&hint, sizeof(hint)) == -1) { //Enlaza las opciones definidas al socket
cerr << "No se puede enlazar IP/puerto" << endl;
exit(EXIT_FAILURE);
}
return listening;
}
非常感谢任何建议!
编辑:
按照建议,我尝试切换到阻止 I/O,但主要问题仍然存在。仍然没有收到所有打开的端口。
多么热烈的欢迎!
@molbdnilo 完全正确:
You're using pointers to objects whose lifetime has ended (&args). This has undefined behaviour - it might appear to work, but it's a bug that needs a-fixin'.
这是固定代码。向线程提供参数时要小心!
void receiveFromSocket(void * arguments){
sockaddr_in client; // Local
socklen_t clientSize = sizeof(client);
memset(&client, 0, sizeof(client));
struct arg_struct_listenPort *args2 = (struct arg_struct_listenPort *)arguments;
int fd = args2->arg_fd;
int port = args2->arg_port;
for(;;) {
char buf[158];
memset(buf,0,158*sizeof(char));
int n = recvfrom(fd, (char * ) buf, 158, MSG_WAITALL, ( struct sockaddr *) &client, &clientSize);
if(n == -1){
cerr << "Error while receiving from client: " << errno << endl;
continue;
}
if(n != 158){
cerr << "Discarded message since it's not 158 bytes." << endl;
continue;
}
arg_struct *args = new arg_struct;
args->arg_port = port;
memcpy(args->buf,buf,158);
thpool_add_work(globals.thpool, socketThread, (void*)(args));
}
}
/// Runs the Socket listener
int network_accept_any()
{
vector<int>::iterator i;
for(i = globals.fds.begin(); i != globals.fds.end(); i++){
int port = distance(globals.fds.begin(),i);
arg_struct_listenPort *args = new arg_struct_listenPort;
args->arg_fd = *i;
args->arg_port = globals.cmnSystemCatalogs[port].diag_port;
thpool_add_work(globals.thpool, receiveFromSocket, (void*)(args));
}
cout << "Listening threads created..." << endl;
return 0;
}
另外,我会关注@John Bollinger 和@Superlokkus 的评论。
谢谢大家!