路径未获得所需输出的 ​​WPF 剪辑矩形

WPF clip rectangle with path not getting desired output

我正在为流体容器创建用户控件。参考这个posthttps://pptcrafter.wordpress.com/2014/05/14/animation-liquids-filling-bubbling-etc/。我在矩形上使用流体(水)和容器路径(此处为烧杯)。我想以一种只显示在容器中的方式剪裁水矩形。我尝试过使用路径几何进行裁剪,还使用了不透明蒙版。但没有得到想要的输出。我想我错过了什么。请帮我找到那个。
期望的输出: _________________________________________________________________________
没有剪裁:
_________________________________________________________________________

剪辑使用路径:

_________________________________________________________________________

使用不透明遮罩:
_________________________________________________________________________


<UserControl
x:Class="FluidFill.UserControl1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:FluidFill"
mc:Ignorable="d"
d:DesignHeight="300"
d:DesignWidth="300">
<UserControl.Resources>
    <PathFigureCollection
        x:Key="fig">M0,0 L10,10 V135 A10,10 0 0 0 20,145 H 130 A10,10 0 0 0 140,135 V5 L145,0 Z</PathFigureCollection>
</UserControl.Resources>
<Grid
    Background="White">

        <Path Panel.ZIndex="1" RenderTransformOrigin="0.5,0.5"
            x:Name="ActualContainer"
            Stroke="Black"
            Fill="Transparent"
            StrokeThickness="2"
            Data="M0,0 L10,10 V135 A10,10 0 0 0 20,145 H 130 A10,10 0 0 0 140,135 V5 L145,0 Z"
            >
            <!--<Path.Effect>
                <DropShadowEffect
                    Color="#FF3C494B"
                    ShadowDepth="3"
                    Opacity="0.6" />
            </Path.Effect>-->
            <Path.RenderTransform>
            <TransformGroup>
                <TranslateTransform
                    X="50"
                    Y="30" />
                <RotateTransform
                    Angle="20" />
            </TransformGroup>
        </Path.RenderTransform>
        </Path>

    <Rectangle x:Name="Wtr"
        Height="200"
        Width="375"
        Fill="#4F81BD" Margin="0,52.5,0,47.5">
        <!--<Rectangle.Clip>
            <PathGeometry Transform="{Binding ElementName=ActualContainer,Path=RenderTransform}" Figures="{StaticResource fig}">                  
            </PathGeometry>
        </Rectangle.Clip>-->
        <!--<Rectangle.OpacityMask>
            <VisualBrush
                TileMode="Tile"
                Stretch="None">
                <VisualBrush.Visual>
                    <Grid
                        x:Name="waveGrid">

                        <Path  RenderTransform="{Binding ElementName=ActualContainer,Path=RenderTransform}"
                            Fill="#FF82C6FF"
                            Data="M0,0 L10,10 V135 A10,10 0 0 0 20,145 H 130 A10,10 0 0 0 140,135 V5 L145,0 Z"
                            />                            
                    </Grid>
                </VisualBrush.Visual>

            </VisualBrush>

        </Rectangle.OpacityMask>-->
    </Rectangle>


</Grid>

与其设置 Path 的 RenderTransform,不如设置 Path 的 Geometry Transform 属性。

现在可以通过第二个Path的RectangleGeometry中Rect的Y值轻松调整水位的高度。

<Grid Background="White">
    <Path x:Name="ActualContainer" Panel.ZIndex="1" Stroke="Black" StrokeThickness="2">
        <Path.Data>
            <PathGeometry Figures="M0,0 L10,10 V135 A10,10 0 0 0 20,145 H 130 A10,10 0 0 0 140,135 V5 L145,0 Z">
                <PathGeometry.Transform>
                    <TransformGroup>
                        <TranslateTransform X="50" Y="30"/>
                        <RotateTransform Angle="20"/>
                    </TransformGroup>
                </PathGeometry.Transform>
            </PathGeometry>
        </Path.Data>
    </Path>

    <Path Data="{Binding Data, ElementName=ActualContainer}" Fill="#4F81BD">
        <Path.Clip>
            <RectangleGeometry Rect="0,125,200,200"/>
        </Path.Clip>
    </Path>
</Grid>

可以用 CombinedGeometry 轻松绘制水。有了这个,您可以选择绘制一个区域,其中有两个 Geometry overlap/intersect。现在你可以画一个巨大的 Rectangle 作为水位 + 烧杯,结果区域就是你想要的输出。

XAML:

<UserControl.Resources>
    <!-- Form of the Beaker with Rotation -->
    <PathGeometry x:Key="BeakerForm" Figures="M0,0 L10,10 V135 A10,10 0 0 0 20,145 H 130 A10,10 0 0 0 140,135 V5 L145,0 Z">
        <PathGeometry.Transform>
            <!-- Angle of the Beaker Rotation (Note: CenterX must be the highest X-Coordinate of the Figures-Data) -->
            <RotateTransform Angle="10" CenterX="145"/>
        </PathGeometry.Transform>
    </PathGeometry>
</UserControl.Resources>

<!-- Canvas to draw the Beaker -->
<Canvas Background="White" VerticalAlignment="Top" HorizontalAlignment="Left" Margin="100,100">
    <!-- Beaker Fill-Water -->
    <Path Fill="#4F81BD" RenderTransformOrigin="1,0">
        <Path.Data>
            <!-- A Rectangle and a Beaker wil be drawn and the blue areais only 
                 visible where theese two figures intersect (overlap) -->
            <CombinedGeometry GeometryCombineMode="Intersect">
                <CombinedGeometry.Geometry1>
                    <StaticResource ResourceKey="BeakerForm"/>
                </CombinedGeometry.Geometry1>
                <CombinedGeometry.Geometry2>
                    <RectangleGeometry Rect="-65,0 315,150" />
                </CombinedGeometry.Geometry2>
            </CombinedGeometry>
        </Path.Data>
    </Path>

    <!-- Beaker line in the foreground -->
    <Path RenderTransformOrigin="1,0" Stroke="Black" Fill="Transparent" StrokeThickness="2" Data="{StaticResource BeakerForm}"/>
</Canvas>

有了这个,你可以调整BeakerFormAngle,Water-Level会自动适应。

编辑

烧杯的大小为 x=150 和 y=150(四舍五入)。当它旋转 45° 并且宽度为 sqrt(150^2 + 150^2) = ~215 时,它达到其最大宽度。由于我们将水位设置为 0,因此高度不受影响。因此我们需要一个矩形,它覆盖从 (150 - 215) = -65 到 150 (315) 和从 0 到 150(高度)的区域(红色),如下图所示:

然后我们可以用这些数字得到Rect="-65,0 315,150".

注:旋转中心在Beaker/Square的右上角,旋转方向为顺时针(cw)。