打印二维列表的一部分

Print part of a 2D list

我必须创建一个迷宫游戏,该游戏接收用户输入的命令以玩游戏。我已经编写了迷宫游戏的代码。我想修改的是在打印给用户时只显示迷宫的 部分 (在移动之后)。这是我的迷宫:

level = [
    ["1"," ","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1"],
    ["1"," "," ","1","1","1","1","1","1","1"," "," "," "," "," "," "," "," "," "," ","1","1","1","1","1"],
    ["1"," "," ","1","1","1","1","1","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
    ["1"," "," "," "," "," "," "," ","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
    ["1"," "," "," "," "," "," "," ","1","1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1"],
    ["1"," ","1","1","1","1"," "," ","1","1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1"],
    ["1"," ","1","1","1","1"," "," ","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
    ["1"," ","1","1","1","1"," "," ","1","1"," "," "," "," ","1","1","1","1"," "," ","1","1","1","1","1"],
    ["1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1","1","1"," "," "," "," "," "," ","1"],
    ["1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1"," ","1"]
]

start_maze = level[0][1]      #start of maze
end_maze = level[9][23]       #end of maze

这样的输出:

The initial configuration of the maze is:
1 X 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1     1 1 1 1 1 1 1                     1 1 1 1 1
1     1 1 1 1 1 1 1     1 1 1 1 1 1     1 1 1 1 1
1               1 1     1 1 1 1 1 1     1 1 1 1 1
1               1 1     1 1 1                 1 1
1   1 1 1 1     1 1     1 1 1                 1 1
1   1 1 1 1     1 1     1 1 1 1 1 1     1 1 1 1 1
1   1 1 1 1     1 1         1 1 1 1     1 1 1 1 1
1     1 1 1                 1 1 1 1             1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1   1

如何才能让玩家在四处移动时只能看到迷宫的一部分,而看不到尽头(这很容易)?

例如,要有这样的视图:

    1   1 1 1
    1     1 1 
    1   X 1 1 
    1          
    1               

即这样他在每个方向上只能看到另外 2 个单元格。

希望我把问题说清楚了。下面是主要游戏的代码部分,如果需要的话:

player = {'y': 0, 'x': 1}
level[player['y']][player['x']] = 'X'

# Translate keywords into coordinate changes
move_modifications = {'UP': {'y': -1, 'x': 0},
                      'DOWN': {'y': 1, 'x': 0},
                      'LEFT': {'y':0, 'x': -1},
                      'RIGHT': {'y': 0, 'x': 1}} 

def player_move(maze):

    # Main game loop
    play = True
    while play:
        move = input("Please enter a command (LEFT/RIGHT/UP/DOWN): ")
        move = move.upper()

        coords = move_modifications[move]

        new_y = player['y'] + coords['y']
        new_x = player['x'] + coords['x']

        #Catch them if they try to leave the map
        try:
            maze_position = maze[new_y][new_x]
        except IndexError:
            print("Not on map")
            continue

        if maze_position != '1':
            # Move on the map
            maze[player['y']][player['x']] = ' '
            maze[new_y][new_x] = 'X'

            # Update player coords
            player['y'] = new_y
            player['x'] = new_x

            # Print result
            print_level(maze)

其余代码只是四处移动,不包括迷宫的任何打印。

NumPy 数组方便了二维列表的切片。考虑下面的代码和切片。

# load numpy from its module
import numpy as np

# create a numpy array
np_level = np.array(level)

# slice the map
slice = np_level[max(new_y-2,0) : new_y+3, \    # y slice
                 max(new_x-2,0) : new_x+3]      # x slice

# print the slice
print(slice)
# or print_level(slice), whichever one suits your case

这需要您的二维数组 level,生成一个 NumPy 数组 np_level,然后从范围 [y-2, y+3)[x-2, x+3) 中打印它的一部分(使用区间表示法).这意味着它将数组从 y-2 切片到 y+2 以及从 x-2x+2 inclusive.

max(y-2, 0) 是为了防止 y-2 低于 0(即负数)。使用负 begin-index 和正 end-index 进行切片将 return 一个空列表(例如 some_array[-1:1] ==> []) . max(x-2, 0) 也是如此。我们 可以 还为 end 索引添加 min(y+3, <height-of-level>)min(x+3, <width-of-level>),但是数组切片已经处理了这些边缘情况 - - 这样就很好了。

N.B。这需要安装 NumPy 模块。如果尚未安装,请在命令 line/terminal.

中输入 python -m pip install numpy 进行安装