打印二维列表的一部分
Print part of a 2D list
我必须创建一个迷宫游戏,该游戏接收用户输入的命令以玩游戏。我已经编写了迷宫游戏的代码。我想修改的是在打印给用户时只显示迷宫的 部分 (在移动之后)。这是我的迷宫:
level = [
["1"," ","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1"],
["1"," "," ","1","1","1","1","1","1","1"," "," "," "," "," "," "," "," "," "," ","1","1","1","1","1"],
["1"," "," ","1","1","1","1","1","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," "," "," "," "," "," "," ","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," "," "," "," "," "," "," ","1","1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1"],
["1"," ","1","1","1","1"," "," ","1","1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1"],
["1"," ","1","1","1","1"," "," ","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," ","1","1","1","1"," "," ","1","1"," "," "," "," ","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1","1","1"," "," "," "," "," "," ","1"],
["1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1"," ","1"]
]
start_maze = level[0][1] #start of maze
end_maze = level[9][23] #end of maze
这样的输出:
The initial configuration of the maze is:
1 X 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
如何才能让玩家在四处移动时只能看到迷宫的一部分,而看不到尽头(这很容易)?
例如,要有这样的视图:
1 1 1 1
1 1 1
1 X 1 1
1
1
即这样他在每个方向上只能看到另外 2 个单元格。
希望我把问题说清楚了。下面是主要游戏的代码部分,如果需要的话:
player = {'y': 0, 'x': 1}
level[player['y']][player['x']] = 'X'
# Translate keywords into coordinate changes
move_modifications = {'UP': {'y': -1, 'x': 0},
'DOWN': {'y': 1, 'x': 0},
'LEFT': {'y':0, 'x': -1},
'RIGHT': {'y': 0, 'x': 1}}
def player_move(maze):
# Main game loop
play = True
while play:
move = input("Please enter a command (LEFT/RIGHT/UP/DOWN): ")
move = move.upper()
coords = move_modifications[move]
new_y = player['y'] + coords['y']
new_x = player['x'] + coords['x']
#Catch them if they try to leave the map
try:
maze_position = maze[new_y][new_x]
except IndexError:
print("Not on map")
continue
if maze_position != '1':
# Move on the map
maze[player['y']][player['x']] = ' '
maze[new_y][new_x] = 'X'
# Update player coords
player['y'] = new_y
player['x'] = new_x
# Print result
print_level(maze)
其余代码只是四处移动,不包括迷宫的任何打印。
NumPy 数组方便了二维列表的切片。考虑下面的代码和切片。
# load numpy from its module
import numpy as np
# create a numpy array
np_level = np.array(level)
# slice the map
slice = np_level[max(new_y-2,0) : new_y+3, \ # y slice
max(new_x-2,0) : new_x+3] # x slice
# print the slice
print(slice)
# or print_level(slice), whichever one suits your case
这需要您的二维数组 level
,生成一个 NumPy 数组 np_level
,然后从范围 [y-2, y+3)
和 [x-2, x+3)
中打印它的一部分(使用区间表示法).这意味着它将数组从 y-2
切片到 y+2
以及从 x-2
到 x+2
inclusive.
max(y-2, 0)
是为了防止 y-2
低于 0(即负数)。使用负 begin-index 和正 end-index 进行切片将 return 一个空列表(例如 some_array[-1:1] ==> []
) . max(x-2, 0)
也是如此。我们 可以 还为 end 索引添加 min(y+3, <height-of-level>)
和 min(x+3, <width-of-level>)
,但是数组切片已经处理了这些边缘情况 - - 这样就很好了。
N.B。这需要安装 NumPy 模块。如果尚未安装,请在命令 line/terminal.
中输入 python -m pip install numpy
进行安装
我必须创建一个迷宫游戏,该游戏接收用户输入的命令以玩游戏。我已经编写了迷宫游戏的代码。我想修改的是在打印给用户时只显示迷宫的 部分 (在移动之后)。这是我的迷宫:
level = [
["1"," ","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1"],
["1"," "," ","1","1","1","1","1","1","1"," "," "," "," "," "," "," "," "," "," ","1","1","1","1","1"],
["1"," "," ","1","1","1","1","1","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," "," "," "," "," "," "," ","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," "," "," "," "," "," "," ","1","1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1"],
["1"," ","1","1","1","1"," "," ","1","1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1"],
["1"," ","1","1","1","1"," "," ","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," ","1","1","1","1"," "," ","1","1"," "," "," "," ","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1","1","1"," "," "," "," "," "," ","1"],
["1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1"," ","1"]
]
start_maze = level[0][1] #start of maze
end_maze = level[9][23] #end of maze
这样的输出:
The initial configuration of the maze is:
1 X 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
如何才能让玩家在四处移动时只能看到迷宫的一部分,而看不到尽头(这很容易)?
例如,要有这样的视图:
1 1 1 1
1 1 1
1 X 1 1
1
1
即这样他在每个方向上只能看到另外 2 个单元格。
希望我把问题说清楚了。下面是主要游戏的代码部分,如果需要的话:
player = {'y': 0, 'x': 1}
level[player['y']][player['x']] = 'X'
# Translate keywords into coordinate changes
move_modifications = {'UP': {'y': -1, 'x': 0},
'DOWN': {'y': 1, 'x': 0},
'LEFT': {'y':0, 'x': -1},
'RIGHT': {'y': 0, 'x': 1}}
def player_move(maze):
# Main game loop
play = True
while play:
move = input("Please enter a command (LEFT/RIGHT/UP/DOWN): ")
move = move.upper()
coords = move_modifications[move]
new_y = player['y'] + coords['y']
new_x = player['x'] + coords['x']
#Catch them if they try to leave the map
try:
maze_position = maze[new_y][new_x]
except IndexError:
print("Not on map")
continue
if maze_position != '1':
# Move on the map
maze[player['y']][player['x']] = ' '
maze[new_y][new_x] = 'X'
# Update player coords
player['y'] = new_y
player['x'] = new_x
# Print result
print_level(maze)
其余代码只是四处移动,不包括迷宫的任何打印。
NumPy 数组方便了二维列表的切片。考虑下面的代码和切片。
# load numpy from its module
import numpy as np
# create a numpy array
np_level = np.array(level)
# slice the map
slice = np_level[max(new_y-2,0) : new_y+3, \ # y slice
max(new_x-2,0) : new_x+3] # x slice
# print the slice
print(slice)
# or print_level(slice), whichever one suits your case
这需要您的二维数组 level
,生成一个 NumPy 数组 np_level
,然后从范围 [y-2, y+3)
和 [x-2, x+3)
中打印它的一部分(使用区间表示法).这意味着它将数组从 y-2
切片到 y+2
以及从 x-2
到 x+2
inclusive.
max(y-2, 0)
是为了防止 y-2
低于 0(即负数)。使用负 begin-index 和正 end-index 进行切片将 return 一个空列表(例如 some_array[-1:1] ==> []
) . max(x-2, 0)
也是如此。我们 可以 还为 end 索引添加 min(y+3, <height-of-level>)
和 min(x+3, <width-of-level>)
,但是数组切片已经处理了这些边缘情况 - - 这样就很好了。
N.B。这需要安装 NumPy 模块。如果尚未安装,请在命令 line/terminal.
中输入python -m pip install numpy
进行安装