Flutter:如何移动、旋转和缩放容器?
Flutter: How to move, rotate and zoom the container?
我想制作一个可以四处拖动、缩放和旋转的容器。我能够实现缩放。下面是我的代码:
//variable declaration
double _scale = 1.0;
double _previousScale;
var yOffset = 400.0;
var xOffset = 50.0;
var rotation = 0.0;
var lastRotation = 0.0;
//构建方法
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Center(
child: GestureDetector(
onScaleStart: (scaleDetails) {
_previousScale = _scale;
print(' scaleStarts = ${scaleDetails.focalPoint}');
},
onScaleUpdate: (scaleUpdates){
//ScaleUpdateDetails
rotation += lastRotation - scaleUpdates.rotation;
lastRotation = scaleUpdates.rotation;
print("lastRotation = $lastRotation");
print(' scaleUpdates = ${scaleUpdates.scale} rotation = ${scaleUpdates.rotation}');
setState(() => _scale = _previousScale * scaleUpdates.scale);
},
onScaleEnd: (scaleEndDetails) {
_previousScale = null;
print(' scaleEnds = ${scaleEndDetails.velocity}');
},
child:
Transform(
transform: Matrix4.diagonal3( Vector3(_scale, _scale, _scale))..rotateZ(rotation * math.pi/180.0),
alignment: FractionalOffset.center,
child: Container(
height: 200.0,
width: 200.0,
color: Colors.red,
),
)
,
),
),
),
);
}
目前没有旋转功能,无法移动容器。
使用Matrix Gesture Detector package1包,这里有基本示例:
MatrixGestureDetector(
onMatrixUpdate: (m, tm, sm, rm) {
setState(() {
matrix = n;
});
},
child: Transform(
transform: matrix,
child: ....
),
),
有关更多示例代码,请参阅包含 6 个演示的 example
文件夹
您也可以使用 photo_viewer 代替 matrix_gesture_detector。此答案中的更多信息:
您可以使用 RotatedBox 小部件(用于旋转)和 InteractiveViewer 小部件(用于放大和缩小)。
panEnabled property in InteractiveViewer widget used for moving the container
Scaffold(
backgroundColor: Colors.black,
body: Center(
child: RotatedBox(
quarterTurns: 1,
child: InteractiveViewer(
boundaryMargin: EdgeInsets.zero,
minScale: 1,
maxScale: 4,
child: Container(
height: 200,
width: 200,
color: Colors.blue,
),
),
),
),
),
我有同样的问题。该问题已通过 Matrix 手势检测器包解决。但我已经通过另一个案例解决了这个问题:- 整个代码在这里。
// @dart=2.9
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key key}) : super(key: key);
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: HomePage(),
);
}
}
class ContainerList {
double height;
double width;
double scale;
double rotation;
double xPosition;
double yPosition;
ContainerList({
this.height,
this.rotation,
this.scale,
this.width,
this.xPosition,
this.yPosition,
});
}
class HomePage extends StatefulWidget {
const HomePage({Key key}) : super(key: key);
@override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
List<ContainerList> list = [];
Offset _initPos;
Offset _currentPos = Offset(0, 0);
double _currentScale;
double _currentRotation;
Size screen;
@override
void initState() {
screen = Size(400, 500);
list.add(ContainerList(
height: 200.0,
width: 200.0,
rotation: 0.0,
scale: 1.0,
xPosition: 0.1,
yPosition: 0.1,
));
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Container(
padding: EdgeInsets.symmetric(horizontal: 10.0, vertical: 10.0),
height: 500.0,
color: Colors.blue.withOpacity(0.8),
width: double.infinity,
child: Stack(
children: list.map((value) {
return GestureDetector(
onScaleStart: (details) {
if (value == null) return;
_initPos = details.focalPoint;
_currentPos = Offset(value.xPosition, value.yPosition);
_currentScale = value.scale;
_currentRotation = value.rotation;
},
onScaleUpdate: (details) {
if (value == null) return;
final delta = details.focalPoint - _initPos;
final left = (delta.dx / screen.width) + _currentPos.dx;
final top = (delta.dy / screen.height) + _currentPos.dy;
setState(() {
value.xPosition = Offset(left, top).dx;
value.yPosition = Offset(left, top).dy;
value.rotation = details.rotation + _currentRotation;
value.scale = details.scale * _currentScale;
});
},
child: Stack(
children: [
Positioned(
left: value.xPosition * screen.width,
top: value.yPosition * screen.height,
child: Transform.scale(
scale: value.scale,
child: Transform.rotate(
angle: value.rotation,
child: Container(
height: value.height,
width: value.width,
child: FittedBox(
fit: BoxFit.fill,
child: Listener(
onPointerDown: (details) {
// if (_inAction) return;
// _inAction = true;
// _activeItem = val;
_initPos = details.position;
_currentPos =
Offset(value.xPosition, value.yPosition);
_currentScale = value.scale;
_currentRotation = value.rotation;
},
onPointerUp: (details) {
// _inAction = false;
},
child: Container(
height: value.height,
width: value.width,
color: Colors.red,
),
// child: Image.network(value.name),
),
),
),
),
),
)
],
),
);
}).toList(),
),
),
);
}
}
所以现在我也可以知道旋转角度值和比例值了。在矩阵手势检测器包中你不知道这个值。
我想制作一个可以四处拖动、缩放和旋转的容器。我能够实现缩放。下面是我的代码:
//variable declaration
double _scale = 1.0;
double _previousScale;
var yOffset = 400.0;
var xOffset = 50.0;
var rotation = 0.0;
var lastRotation = 0.0;
//构建方法
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Center(
child: GestureDetector(
onScaleStart: (scaleDetails) {
_previousScale = _scale;
print(' scaleStarts = ${scaleDetails.focalPoint}');
},
onScaleUpdate: (scaleUpdates){
//ScaleUpdateDetails
rotation += lastRotation - scaleUpdates.rotation;
lastRotation = scaleUpdates.rotation;
print("lastRotation = $lastRotation");
print(' scaleUpdates = ${scaleUpdates.scale} rotation = ${scaleUpdates.rotation}');
setState(() => _scale = _previousScale * scaleUpdates.scale);
},
onScaleEnd: (scaleEndDetails) {
_previousScale = null;
print(' scaleEnds = ${scaleEndDetails.velocity}');
},
child:
Transform(
transform: Matrix4.diagonal3( Vector3(_scale, _scale, _scale))..rotateZ(rotation * math.pi/180.0),
alignment: FractionalOffset.center,
child: Container(
height: 200.0,
width: 200.0,
color: Colors.red,
),
)
,
),
),
),
);
}
目前没有旋转功能,无法移动容器。
使用Matrix Gesture Detector package1包,这里有基本示例:
MatrixGestureDetector(
onMatrixUpdate: (m, tm, sm, rm) {
setState(() {
matrix = n;
});
},
child: Transform(
transform: matrix,
child: ....
),
),
有关更多示例代码,请参阅包含 6 个演示的 example
文件夹
您也可以使用 photo_viewer 代替 matrix_gesture_detector。此答案中的更多信息:
您可以使用 RotatedBox 小部件(用于旋转)和 InteractiveViewer 小部件(用于放大和缩小)。
panEnabled property in InteractiveViewer widget used for moving the container
Scaffold(
backgroundColor: Colors.black,
body: Center(
child: RotatedBox(
quarterTurns: 1,
child: InteractiveViewer(
boundaryMargin: EdgeInsets.zero,
minScale: 1,
maxScale: 4,
child: Container(
height: 200,
width: 200,
color: Colors.blue,
),
),
),
),
),
我有同样的问题。该问题已通过 Matrix 手势检测器包解决。但我已经通过另一个案例解决了这个问题:- 整个代码在这里。
// @dart=2.9
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key key}) : super(key: key);
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: HomePage(),
);
}
}
class ContainerList {
double height;
double width;
double scale;
double rotation;
double xPosition;
double yPosition;
ContainerList({
this.height,
this.rotation,
this.scale,
this.width,
this.xPosition,
this.yPosition,
});
}
class HomePage extends StatefulWidget {
const HomePage({Key key}) : super(key: key);
@override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
List<ContainerList> list = [];
Offset _initPos;
Offset _currentPos = Offset(0, 0);
double _currentScale;
double _currentRotation;
Size screen;
@override
void initState() {
screen = Size(400, 500);
list.add(ContainerList(
height: 200.0,
width: 200.0,
rotation: 0.0,
scale: 1.0,
xPosition: 0.1,
yPosition: 0.1,
));
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Container(
padding: EdgeInsets.symmetric(horizontal: 10.0, vertical: 10.0),
height: 500.0,
color: Colors.blue.withOpacity(0.8),
width: double.infinity,
child: Stack(
children: list.map((value) {
return GestureDetector(
onScaleStart: (details) {
if (value == null) return;
_initPos = details.focalPoint;
_currentPos = Offset(value.xPosition, value.yPosition);
_currentScale = value.scale;
_currentRotation = value.rotation;
},
onScaleUpdate: (details) {
if (value == null) return;
final delta = details.focalPoint - _initPos;
final left = (delta.dx / screen.width) + _currentPos.dx;
final top = (delta.dy / screen.height) + _currentPos.dy;
setState(() {
value.xPosition = Offset(left, top).dx;
value.yPosition = Offset(left, top).dy;
value.rotation = details.rotation + _currentRotation;
value.scale = details.scale * _currentScale;
});
},
child: Stack(
children: [
Positioned(
left: value.xPosition * screen.width,
top: value.yPosition * screen.height,
child: Transform.scale(
scale: value.scale,
child: Transform.rotate(
angle: value.rotation,
child: Container(
height: value.height,
width: value.width,
child: FittedBox(
fit: BoxFit.fill,
child: Listener(
onPointerDown: (details) {
// if (_inAction) return;
// _inAction = true;
// _activeItem = val;
_initPos = details.position;
_currentPos =
Offset(value.xPosition, value.yPosition);
_currentScale = value.scale;
_currentRotation = value.rotation;
},
onPointerUp: (details) {
// _inAction = false;
},
child: Container(
height: value.height,
width: value.width,
color: Colors.red,
),
// child: Image.network(value.name),
),
),
),
),
),
)
],
),
);
}).toList(),
),
),
);
}
}
所以现在我也可以知道旋转角度值和比例值了。在矩阵手势检测器包中你不知道这个值。