旋转的 ImageView 边缘不平滑(锯齿状)

Rotated ImageView edges are not smooth (jagged)

示例 NG ImageView:NG Rotated ImageView

在 iOS 中,我可以通过 view.layer.allowsEdgeAntialiasing = true 轻松解决这个锯齿状边缘问题。在 Android 中解决此问题的最佳方法是什么?

我已经尝试过的:
我参考了这个 post Bitmap not drawn anti-aliased 并设置了 android:layerType="software" 但结果仍然是 NG.

<ImageView
        android:id="@+id/imageView2"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layerType="software"
        android:rotation="5"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintEnd_toEndOf="parent"
        app:layout_constraintStart_toStartOf="parent"
        app:layout_constraintTop_toTopOf="parent"
        app:srcCompat="@drawable/pic" />

预期结果:平滑(抗锯齿)边缘
实际结果:边缘不平滑(锯齿状)

所以经过一段时间的试验,这是我能达到的最好结果:

1) 测试输出: NG vs OK

2) NG输出源

*xml(在 ConstraintLayout 下)

<ImageView android:layout_width="wrap_content"
           android:layout_height="wrap_content"
           app:layout_constraintTop_toTopOf="parent"
           app:layout_constraintStart_toStartOf="parent"
           app:layout_constraintEnd_toEndOf="parent"
           app:layout_constraintBottom_toBottomOf="parent"
           android:id="@+id/test3"
           app:srcCompat="@drawable/sampleImg"
           android:rotation="5"/>

3) OK输出源

*xml(在 ConstraintLayout 下)

<test.ntfry.imageview_rotate_antialias.MyImageView
           android:layout_width="wrap_content"
           android:layout_height="wrap_content"
           app:layout_constraintTop_toTopOf="parent"                                   
           app:layout_constraintStart_toStartOf="parent"                                    
           app:layout_constraintEnd_toEndOf="parent"
           app:layout_constraintBottom_toBottomOf="parent"
           android:id="@+id/test2"/>

*自定义ImageView class

class MyImageView : AppCompatImageView {

    private val mPaint = Paint(Paint.ANTI_ALIAS_FLAG)
    private val mMatrix = Matrix()
    private var mRotatedBitmap: Bitmap? = null
    private val mRotation = 5F

    constructor(context: Context) : super(context, null) {
        init()
    }
    constructor(context: Context, attrs: AttributeSet?) : super(context, attrs) {
        init()
    }
    constructor(context: Context, attrs: AttributeSet?, defStyleAttr: Int) : super(context, attrs, defStyleAttr) {
        init()
    }

    override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec)
        setMeasuredDimension(mRotatedBitmap!!.width, mRotatedBitmap!!.height)
    }

    override fun onDraw(canvas: Canvas?) {
        super.onDraw(canvas)
        canvas?.drawBitmap(mRotatedBitmap!!, 0f, 0f, mPaint)
    }

    private fun init() {
        // 
        setLayerType(LAYER_TYPE_SOFTWARE, null)

        // get source image and set-apply rotation through matrix
        val sourceBitmap = BitmapFactory.decodeResource(resources, R.drawable.sampleImg)
        mMatrix.postRotate(mRotation)
        mRotatedBitmap = Bitmap.createBitmap(sourceBitmap, 0, 0, sourceBitmap.width, sourceBitmap.height, mMatrix, true)
    }
}

4) 如果您有更好的解决方案,请务必comment/share出出主意!谢谢^^