使用 QSignalMapper 进行 QGraphicsItems 之间的通信

Using QSignalMapper for communication between QGraphicsItems

下面的代码显示了我试图让几个可移动的 VerticalLineSegment 对象(派生自 QGraphicsLineItemQObject)向一个(使用 QSignalMapper)另一个发出信号他们移动。对于 VerticalLineSegment 插槽 updateX 未被触发的原因,我将不胜感激。

(未来的目标是让 VerticalLineSegment 出现在不同的 QGraphicsScene 中,但我认为现在最好保持简单。)

from PySide import QtGui, QtCore
import sys


class VerticalLineSegment( QtCore.QObject , QtGui.QGraphicsLineItem ):
    onXMove = QtCore.Signal()

    def __init__(self, x , y0 , y1 , parent=None):
        QtCore.QObject.__init__(self)
        QtGui.QGraphicsLineItem.__init__( self , x , y0 , x , y1 , parent)

        self.setFlag(QtGui.QGraphicsLineItem.ItemIsMovable)
        self.setFlag(QtGui.QGraphicsLineItem.ItemSendsGeometryChanges)
        self.setCursor(QtCore.Qt.SizeAllCursor)

    def itemChange( self , change , value ):
        if change is QtGui.QGraphicsItem.ItemPositionChange:
            self.onXMove.emit()
            value.setY(0)  # Restrict movements along horizontal direction
            return value
        return QtGui.QGraphicsLineItem.itemChange(self, change , value )

    def shape(self):
        path = super(VerticalLineSegment, self).shape()
        stroker = QtGui.QPainterPathStroker()
        stroker.setWidth(5)
        return stroker.createStroke(path)

    def boundingRect(self):
        return self.shape().boundingRect()

    # slot
    def updateX(self , object ):
        print "slot"        


class CustomScene(QtGui.QGraphicsScene):
    def __init__(self , parent=None):
        super(CustomScene, self).__init__(parent)
        self.signalMapper = QtCore.QSignalMapper()

    def addItem( self , item ):
        self.signalMapper.setMapping( item , item )
        item.onXMove.connect(self.signalMapper.map )
        self.signalMapper.mapped.connect(item.updateX)
        return QtGui.QGraphicsScene.addItem(self,item)


class Editor(QtGui.QMainWindow):
    def __init__(self, parent=None):
        super(Editor, self).__init__(parent)

        scene = CustomScene()

        line0 = VerticalLineSegment( 10 , 210 , 300 )
        line1 = VerticalLineSegment( 10 , 110 , 200 )
        line2 = VerticalLineSegment( 10 ,  10 , 100 )

        scene.addItem( line0 )
        scene.addItem( line1 )
        scene.addItem( line2 )

        view = QtGui.QGraphicsView()
        view.setScene( scene )

        self.setGeometry( 250 , 250 , 600 , 600 )
        self.setCentralWidget(view)
        self.show()


if __name__=="__main__":
    app=QtGui.QApplication(sys.argv)
    myapp = Editor()
    sys.exit(app.exec_())

在PySide(以及PySide2、PyQt4和PyQt5)中,不可能从QGraphicsItem和QObject继承(特殊情况下只允许双重继承)

所以一个可能的解决方案是使用组合,也就是说,将 QObject 作为属性并且它具有信号:

import sys
import uuid
from PySide import QtGui, QtCore


class Signaller(QtCore.QObject):
    onXMove = QtCore.Signal()


class VerticalLineSegment(QtGui.QGraphicsLineItem):
    def __init__(self, _id, x, y0, y1, parent=None):
        super(VerticalLineSegment, self).__init__(x, y0, x, y1, parent)
        self._id = _id
        self.signaller = Signaller()
        self.setFlag(QtGui.QGraphicsLineItem.ItemIsMovable)
        self.setFlag(QtGui.QGraphicsLineItem.ItemSendsGeometryChanges)
        self.setCursor(QtCore.Qt.SizeAllCursor)

    def itemChange(self, change, value):
        if change is QtGui.QGraphicsItem.ItemPositionChange:
            self.signaller.onXMove.emit()
            value.setY(0)  # Restrict movements along horizontal direction
            return value
        return QtGui.QGraphicsLineItem.itemChange(self, change, value)

    def shape(self):
        path = super(VerticalLineSegment, self).shape()
        stroker = QtGui.QPainterPathStroker()
        stroker.setWidth(5)
        return stroker.createStroke(path)

    def boundingRect(self):
        return self.shape().boundingRect()

    def updateX(self, _id):
        print("slot", _id)


class CustomScene(QtGui.QGraphicsScene):
    def __init__(self, parent=None):
        super(CustomScene, self).__init__(parent)
        self.signalMapper = QtCore.QSignalMapper(self)

    def addItem(self, item):
        if hasattr(item, "_id"):
            item.signaller.onXMove.connect(self.signalMapper.map)
            self.signalMapper.setMapping(item.signaller, item._id)
            self.signalMapper.mapped[str].connect(item.updateX)
        super(CustomScene, self).addItem(item)


class Editor(QtGui.QMainWindow):
    def __init__(self, parent=None):
        super(Editor, self).__init__(parent)

        scene = CustomScene()

        line0 = VerticalLineSegment(str(uuid.uuid4()), 10.0, 210.0, 300.0)
        line1 = VerticalLineSegment(str(uuid.uuid4()), 10.0, 110.0, 200.0)
        line2 = VerticalLineSegment(str(uuid.uuid4()), 10.0, 10.0, 100.0)

        scene.addItem(line0)
        scene.addItem(line1)
        scene.addItem(line2)

        view = QtGui.QGraphicsView()
        view.setScene(scene)

        self.setGeometry(250, 250, 600, 600)
        self.setCentralWidget(view)
        self.show()

或者使用QGraphicsObject:

import sys
from PySide import QtCore, QtGui

class VerticalLineSegment(QtGui.QGraphicsObject):
    onXMove = QtCore.Signal()

    def __init__(self, x, y0, y1, parent=None):
        super(VerticalLineSegment, self).__init__(parent)
        self._line = QtCore.QLineF(x, y0, x, y1)
        self.setFlag(QtGui.QGraphicsLineItem.ItemIsMovable)
        self.setFlag(QtGui.QGraphicsLineItem.ItemSendsGeometryChanges)
        self.setCursor(QtCore.Qt.SizeAllCursor)

    def paint(self, painter, option, widget=None):
        painter.drawLine(self._line)

    def shape(self):
        path = QtGui.QPainterPath()
        path.moveTo(self._line.p1())
        path.lineTo(self._line.p2())
        stroker = QtGui.QPainterPathStroker()
        stroker.setWidth(5)
        return stroker.createStroke(path)

    def boundingRect(self):
        return self.shape().boundingRect()

    def itemChange(self, change, value):
        if change is QtGui.QGraphicsItem.ItemPositionChange:
            self.onXMove.emit()
            value.setY(0)  # Restrict movements along horizontal direction
            return value
        return QtGui.QGraphicsLineItem.itemChange(self, change, value)

    def updateX(self , obj):
        print("slot", obj) 

class CustomScene(QtGui.QGraphicsScene):
    def __init__(self, parent=None):
        super(CustomScene, self).__init__(parent)
        self.signalMapper = QtCore.QSignalMapper(self)

    def addItem(self, item):
        if isinstance(item, QtCore.QObject):
            item.onXMove.connect(self.signalMapper.map)
            self.signalMapper.setMapping(item, item)
            self.signalMapper.mapped[QtCore.QObject].connect(item.updateX)
        super(CustomScene, self).addItem(item)


class Editor(QtGui.QMainWindow):
    def __init__(self, parent=None):
        super(Editor, self).__init__(parent)

        scene = CustomScene()

        line0 = VerticalLineSegment(10.0, 210.0, 300.0)
        line1 = VerticalLineSegment(10.0, 110.0, 200.0)
        line2 = VerticalLineSegment(10.0, 10.0, 100.0)

        scene.addItem(line0)
        scene.addItem(line1)
        scene.addItem(line2)

        view = QtGui.QGraphicsView()
        view.setScene(scene)

        self.setGeometry(250, 250, 600, 600)
        self.setCentralWidget(view)
        self.show()

这是我想出的解决方案。与@eyllanesc 的第一个解决方案一样,它使用了一个信号器,我将其称为 Broadcaster 而不是 QSignalMapper,现在是 obsolete/deprecated。以下是相关更改:

class VerticalLineSegment( QtCore.QObject , QtGui.QGraphicsLineItem ):
    onXMove = QtCore.Signal( int , int )

    def __init__(self, x , y0 , y1 , parent=None):
        ...
        self.index = -1
        ...

    def updateX( self , id , x ):
        if id is not self.index:
            # Disconnect and reconnect to avoid a signal cycle
            self.onXMove.disconnect()
            self.setX( x )
            self.onXMove.connect( self.sender().onXMove )


# Alternative to signal mapper
class Broadcaster( QtCore.QObject ):
    onXMove = QtCore.Signal( int , int )    


class CustomScene(QtGui.QGraphicsScene):
    def __init__(self , parent=None):
        super(CustomScene, self).__init__(parent)
        self.broadcaster = Broadcaster()
        self.count = 0

    def addItem( self , item ):
        item.index = self.count
        self.count = self.count + 1
        item.onXMove.connect( self.broadcaster.onXMove )
        self.broadcaster.onXMove.connect( item.updateX )
        return QtGui.QGraphicsScene.addItem(self,item)              

这是完整的程序

from PySide import QtGui, QtCore
import sys

class VerticalLineSegment( QtCore.QObject , QtGui.QGraphicsLineItem ):
    onXMove = QtCore.Signal( int , int )

    def __init__(self, x , y0 , y1 , parent=None):
        QtCore.QObject.__init__(self)
        QtGui.QGraphicsLineItem.__init__( self , x , y0 , x , y1 , parent)
        self.index = -1

        self.setFlag(QtGui.QGraphicsLineItem.ItemIsMovable)
        self.setFlag(QtGui.QGraphicsLineItem.ItemSendsGeometryChanges)
        self.setCursor(QtCore.Qt.SizeAllCursor)

    def itemChange( self , change , value ):
        if change is QtGui.QGraphicsItem.ItemPositionChange:
            self.onXMove.emit( self.index , value.x() )
            value.setY(0)  # Restrict movements along horizontal direction
            return value
        return QtGui.QGraphicsLineItem.itemChange(self, change , value )

    def shape(self):
        path = super(VerticalLineSegment, self).shape()
        stroker = QtGui.QPainterPathStroker()
        stroker.setWidth(5)
        return stroker.createStroke(path)

    def boundingRect(self):
        return self.shape().boundingRect()

    def updateX( self , id , x ):
        if id is not self.index:
            self.onXMove.disconnect()
            self.setX( x )
            self.onXMove.connect( self.sender().onXMove )


class Broadcaster( QtCore.QObject ):
    onXMove = QtCore.Signal( int , int )


class CustomScene(QtGui.QGraphicsScene):
    def __init__(self , parent=None):
        super(CustomScene, self).__init__(parent)
        self.broadcaster = Broadcaster()
        self.count = 0

    def addItem( self , item ):
        item.index = self.count
        self.count = self.count + 1
        item.onXMove.connect( self.broadcaster.onXMove )
        self.broadcaster.onXMove.connect( item.updateX )
        return QtGui.QGraphicsScene.addItem(self,item)


class Editor(QtGui.QMainWindow):
    def __init__(self, parent=None):
        super(Editor, self).__init__(parent)

        scene = CustomScene()

        line0 = VerticalLineSegment( 10 , 210 , 300 )
        line1 = VerticalLineSegment( 10 , 110 , 200 )
        line2 = VerticalLineSegment( 10 ,  10 , 100 )

        scene.addItem( line0 )
        scene.addItem( line1 )
        scene.addItem( line2 )

        view = QtGui.QGraphicsView()
        view.setScene( scene )

        self.setGeometry( 250 , 250 , 600 , 600 )
        self.setCentralWidget(view)
        self.show()

if __name__=="__main__":
    app=QtGui.QApplication(sys.argv)
    myapp = Editor()
    sys.exit(app.exec_())