Android MainLooper 未执行 Runnable

Android Runnable not executed by MainLooper

应用简要说明:

执行步骤为:

  1. 用户按下 Cordova 上的按钮 UI
  2. Cordova 通过 cordova.exec(..)
  3. 执行原生插件方法
  4. 本机插件通过 cordova.startActivityForResult(..)
  5. 启动相机Activity 获取结果
  6. 相机Activity 显示 AnaliseFragment
  7. AnaliseFragment 使用两个表面启动相机捕获会话:第一个显示在 TextureView 上,第二个由 ImageAnaliser 分析

问题:

Rarely and randomly UI stops reacting on user and runnables not executed on UI thread. At the same time background threads continue working as normal: camera output is visible on TextureView and ImageAnaliser continue receive images from Camera.

有人对如何 find/debug 这种行为的原因有什么建议吗?或者有什么想法会导致这种情况?

我已经试过了:

这里是AnaliseFragment的简化代码:

public class AnaliseFragment extends Fragment {

private HandlerThread mBackgroundThread;
private Handler mBackgroundHandler;
private ImageAnalyser mImageAnalyser;

// listener is attached to camera capture session and receives every frame
private final ImageReader.OnImageAvailableListener mOnImageAvailableListener
    = new ImageReader.OnImageAvailableListener() {

    @Override
    public void onImageAvailable(ImageReader reader) {
        Image nextImage = reader.acquireLatestImage();
        mBackgroundHandler.post(() -> 
            try {
                mImageAnalyser.AnalizeNextImage(mImage);
            }
            finally {
                mImage.close();
            }
        );
    }
};

@Override
public void onViewCreated(final View view, Bundle savedInstanceState) {
    mImageAnalyser = new ImageAnalyser();
    mImageAnalyser.onResultAvailable(boolResult -> {
        // Runnable posted, but never executed
        new Handler(Looper.getMainLooper()).post(() -> reportToActivityAndUpdateUI(boolResult));
    });
}

@Override
public void onResume() {
    super.onResume();
    startBackgroundThread();
}

@Override
public void onPause() {
    stopBackgroundThread();
    super.onPause();
}

private void startBackgroundThread() {
    if (mBackgroundThread == null) {
        mBackgroundThread = new HandlerThread("MyBackground");
        mBackgroundThread.start();
        mBackgroundHandler = new Handler(mBackgroundThread.getLooper());
    }
}

private void stopBackgroundThread() {
    mBackgroundThread.quitSafely();
    try {
        mBackgroundThread.join();
        mBackgroundThread = null;
        mBackgroundHandler = null;
    } catch (InterruptedException e) {
        e.printStackTrace();
    }
}
}

ImageAnalyser 的简化代码:

public class ImageAnalyser  {

public interface ResultAvailableListener {
    void onResult(bool boolResult);
}
private ResultAvailableListener mResultAvailableListener;   
public void onResultAvailable(ResultAvailableListener listener) { mResultAvailableListener = listener; }

public void AnalizeNextImage(Image image) {
    // Do heavy analysis and put result into theResult
    mResultAvailableListener.onResult(theResult);
}
}

UI线程中有一些长运行操作。尝试 profile 您的应用,找出是什么阻塞了您的主线程。

经过数小时的性能分析、调试和代码审查,我发现

issue was caused by incorrect View invalidation from background thread

必须使用

View.postInvalidate() 方法 - 此方法检查 View 是否仍附加到 window 然后进行失效。相反,我在处理来自 MainLooper 的自定义消息时错误地使用了 View.invalidate(),这很少导致失败并使 MainLooper 停止处理更多消息。

对于那些可能有同样问题的人,我添加了正确和错误的代码。


正确:

public class GraphicOverlayView extends View { ... }

// Somewhere in background thread logic:

private GraphicOverlayView mGraphicOverlayView;

private void invalidateGraphicOverlayViewFromBackgroundThread(){
    mGraphicOverlayView.postInvalidate();
};

错误:

public class GraphicOverlayView extends View { ... }

// Somewhere in background thread logic:

private GraphicOverlayView mGraphicOverlayView;

private final int MSG_INVALIDATE_GRAPHICS_OVERLAY = 1;
private Handler mUIHandler = new Handler(Looper.getMainLooper()){
    @Override
    public void handleMessage(Message msg) {
        switch (msg.what) {
            case MSG_INVALIDATE_GRAPHICS_OVERLAY:{
                GraphicOverlayView overlay = (GraphicOverlayView)msg.obj;
                // Next line can cause MainLooper stop processing other messages
                overlay.invalidate();
                break;
            }
            default:
                super.handleMessage(msg);
        }
    }
};
private void invalidateGraphicOverlayViewFromBackgroundThread(){
    Message msg = new Message();
    msg.obj = mGraphicOverlayView;
    msg.what = MSG_INVALIDATE_GRAPHICS_OVERLAY;
    mUIHandler.dispatchMessage(msg);
};