是否可以处理超时的阻塞读取功能?
Is it possible to handle a blocking read function with timeout?
我正在为 asynchronous communication between the client and server 开发 boost websockets。
现在我在 boost::timer::auto_cpu_timer
的程序中打印 已用时间 。它以秒为单位显示经过的时间。
我的程序片段如下:
这个函数发送数据到websocket:
void WebSocketSession::WriteSocket(beast::error_code ec) {
if (ec)
return fail(ec, "ssl_handshake");
cout << "Authorised" <<endl;
//Start the timer
BoostTimer.start();
// Send the Data message
ws_.async_write(net::buffer(DATAMSG),
bind(&WebSocketSession::ReadSocket, shared_from_this(), placeholders::_1,placeholders::_2));
}
此函数读取 websocket 响应
void WebSocketSession::ReadSocket(beast::error_code ec, size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "WriteSocket Failed");
cout << "Time Elapsed before reading WS : " << TimeElapsed() << endl;
try {
ws_.read(ReadBuffer_);
} catch (exception *e) {
cerr << "Error: " << e->what() << endl;
}
cout << "Time Elapsed after reading WS : " << TimeElapsed() << endl;
// Display the buffer into stringstream
cout << beast::buffers(ReadBuffer_.data());
// Clear the websocket buffer
ReadBuffer_.consume(ReadBuffer_.size());
cout << "Time Elapsed before moving ahead : " << TimeElapsed() << endl;
// Decision tree
// IsGstFileWriteDone() gives "true" when the file is written... that file is not related to this context. An event is pushed saying FILE_WRITE_DONE
if (mIbmWatsonobj->IsGstFileWriteDone()){
cout<< "Going to CloseSocket" << endl;
WebSocketSession::CloseSocket(ec, 0);
}else{
cout<< "Going to ReadSocket" << endl;
WebSocketSession::ReadSocket(ec, 0);
}
}
这个函数关闭网络套接字
void WebSocketSession::CloseSocket(beast::error_code ec, size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "ReadSocket Failed");
cout << "CLOSING" <<endl;
// Close the WebSocket connection
ws_.close(websocket::close_code::normal);
}
这是我的程序输出的样子:从 websocket 收到的响应以灰色显示(cout << beast::buffers(ReadBuffer_.data());
的输出)其余是在程序的不同位置打印的 couts。 经过的时间以秒为单位
IBM Authorised
Time Elapsed before reading WS : 0
Time Elapsed after reading WS : 0.3
{
"state": "listening"
}
Time Elapsed before moving ahead : 0.3
Going to ReadSocket
Time Elapsed before reading WS : 0.3
Time Elapsed after reading WS : 2.1
{
"results": [
{
"alternatives": [
{
"confidence": 0.89,
"transcript": "several tornadoes touch down as a line of severe some "
}
],
"final": true
}
],
"result_index": 0
}
Time Elapsed before moving ahead : 2.1
Going to ReadSocket
Time Elapsed before reading WS : 2.1
Time Elapsed after reading WS : 2.1
{
"state": "listening"
}
Time Elapsed before moving ahead : 2.1
Going to ReadSocket
Time Elapsed before reading WS : 2.1
Event pushed : FILE_WRITE_DONE
Time Elapsed after reading WS : 34
{
"error": "Session timed out."
}
Time Elapsed before moving ahead : 34
//PROGRAM EXITS WITH -1
问题:
2.1
秒后,程序再次进入 ReadSocket,其中 ws_.read(ReadBuffer_);
阻塞执行将近 32 秒,直到它从套接字接收到一些东西,在这种情况下它接收到“会话超时”。
当这个块打开 5 秒时,我如何移动到 CloseSocket。也就是说,如果在任何时候我 ws_.read
阻止我的代码超过 5 秒,我想放置我的行为,比如 CloseSocket。
或者您可以只使用 1.70.0 中的新 Boost.Beast,它支持 websocket 操作的内置超时:https://www.boost.org/doc/libs/1_70_0/libs/beast/doc/html/beast/using_websocket/timeouts.html
我正在为 asynchronous communication between the client and server 开发 boost websockets。
现在我在 boost::timer::auto_cpu_timer
的程序中打印 已用时间 。它以秒为单位显示经过的时间。
我的程序片段如下:
这个函数发送数据到websocket:
void WebSocketSession::WriteSocket(beast::error_code ec) {
if (ec)
return fail(ec, "ssl_handshake");
cout << "Authorised" <<endl;
//Start the timer
BoostTimer.start();
// Send the Data message
ws_.async_write(net::buffer(DATAMSG),
bind(&WebSocketSession::ReadSocket, shared_from_this(), placeholders::_1,placeholders::_2));
}
此函数读取 websocket 响应
void WebSocketSession::ReadSocket(beast::error_code ec, size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "WriteSocket Failed");
cout << "Time Elapsed before reading WS : " << TimeElapsed() << endl;
try {
ws_.read(ReadBuffer_);
} catch (exception *e) {
cerr << "Error: " << e->what() << endl;
}
cout << "Time Elapsed after reading WS : " << TimeElapsed() << endl;
// Display the buffer into stringstream
cout << beast::buffers(ReadBuffer_.data());
// Clear the websocket buffer
ReadBuffer_.consume(ReadBuffer_.size());
cout << "Time Elapsed before moving ahead : " << TimeElapsed() << endl;
// Decision tree
// IsGstFileWriteDone() gives "true" when the file is written... that file is not related to this context. An event is pushed saying FILE_WRITE_DONE
if (mIbmWatsonobj->IsGstFileWriteDone()){
cout<< "Going to CloseSocket" << endl;
WebSocketSession::CloseSocket(ec, 0);
}else{
cout<< "Going to ReadSocket" << endl;
WebSocketSession::ReadSocket(ec, 0);
}
}
这个函数关闭网络套接字
void WebSocketSession::CloseSocket(beast::error_code ec, size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "ReadSocket Failed");
cout << "CLOSING" <<endl;
// Close the WebSocket connection
ws_.close(websocket::close_code::normal);
}
这是我的程序输出的样子:从 websocket 收到的响应以灰色显示(cout << beast::buffers(ReadBuffer_.data());
的输出)其余是在程序的不同位置打印的 couts。 经过的时间以秒为单位
IBM Authorised
Time Elapsed before reading WS : 0
Time Elapsed after reading WS : 0.3{ "state": "listening" }
Time Elapsed before moving ahead : 0.3
Going to ReadSocket
Time Elapsed before reading WS : 0.3
Time Elapsed after reading WS : 2.1{ "results": [ { "alternatives": [ { "confidence": 0.89, "transcript": "several tornadoes touch down as a line of severe some " } ], "final": true } ], "result_index": 0 }
Time Elapsed before moving ahead : 2.1
Going to ReadSocket
Time Elapsed before reading WS : 2.1
Time Elapsed after reading WS : 2.1{ "state": "listening" }
Time Elapsed before moving ahead : 2.1
Going to ReadSocket
Time Elapsed before reading WS : 2.1Event pushed : FILE_WRITE_DONE
Time Elapsed after reading WS : 34
{ "error": "Session timed out." }
Time Elapsed before moving ahead : 34
//PROGRAM EXITS WITH -1
问题:
2.1
秒后,程序再次进入 ReadSocket,其中 ws_.read(ReadBuffer_);
阻塞执行将近 32 秒,直到它从套接字接收到一些东西,在这种情况下它接收到“会话超时”。
当这个块打开 5 秒时,我如何移动到 CloseSocket。也就是说,如果在任何时候我 ws_.read
阻止我的代码超过 5 秒,我想放置我的行为,比如 CloseSocket。
或者您可以只使用 1.70.0 中的新 Boost.Beast,它支持 websocket 操作的内置超时:https://www.boost.org/doc/libs/1_70_0/libs/beast/doc/html/beast/using_websocket/timeouts.html