如何从插件中的单独 C++ 线程调用发射器回调?

How can you call an emitter callback from separate c++ thread in an addon?

对于上下文,我从 问题开始。我需要在另一个线程中调用发射器的回调。我做了一个最小的例子,但它在 emit.Call({cb, result}); 上出现段错误我的第一直觉是我对 envemit 函数的生命周期有疑问。

addon.cpp

#include <napi.h>
#include <iostream>
#include <thread>
#include <memory>
#include <functional>
#include <chrono>

std::shared_ptr<std::thread> thread;
bool running = true;

void generate(Napi::Env& env, Napi::Function& emit)
{
  while(running)
  {
    Napi::Array result = Napi::Array::New(env);

    for(int i = 0; i < 3; ++i)
    {
      result[i] = rand()%100;
    }

    auto cb = Napi::String::New(env, "onFeedData");

    emit.Call({cb, result});

    std::this_thread::sleep_for(std::chrono::seconds(1));
  }
}

Napi::Value Start(const Napi::CallbackInfo& info)
{
  Napi::Env env = info.Env();
  Napi::Function emit = info[0].As<Napi::Function>();

  auto cb = std::bind(generate, env, emit);
  thread = std::make_shared<std::thread>(cb);

  return Napi::String::New(env, "OK");
}

Napi::Value Stop(const Napi::CallbackInfo& info)
{
  Napi::Env env = info.Env();
  Napi::Function emit = info[0].As<Napi::Function>();

  running = false;
  thread->join();

  return Napi::String::New(env, "OK");
}

Napi::Object Init(Napi::Env env, Napi::Object exports)
{
  exports.Set(
      Napi::String::New(env, "Start"),
      Napi::Function::New(env, Start));

  exports.Set(Napi::String::New(env, "Stop"),
      Napi::Function::New(env, Stop));

  return exports;
}

NODE_API_MODULE(addon, Init)

index.js

'use strict'

const EventEmitter = require('events').EventEmitter;
const addon = require('./build/addon.node');

function Main() {
  const emitter = new EventEmitter();

  emitter.on('onFeedData', (evt) => {
    console.log(evt);
  })

  setTimeout(() => {
    addon.Stop( emitter.emit.bind(emitter) );
  }, 5000);

  addon.Start( emitter.emit.bind(emitter) );
}

Main();

我们可以利用napi_create_threadsafe_function()函数来实现;这种用法在 Whosebug 帖子

中有详细解释

这是 Asynchronous Thread-safe Function Calls

的 node.js 文档

我尝试了很多解决方案,但只有这个有效。

使用napi-thread-safe-callback,您可以安全地从子线程回调:

void example_async_work(const CallbackInfo& info)
{
    // Capture callback in main thread
    auto callback = std::make_shared<ThreadSafeCallback>(info[0].As<Function>());
    bool fail = info.Length() > 1;

    // Pass callback to other thread
    std::thread([callback, fail]
    {
        try
        {
            // Do some work to get a result
            if (fail)
                throw std::runtime_error("Failure during async work");
            std::string result = "foo";

            // Call back with result
            callback->call([result](Napi::Env env, std::vector<napi_value>& args)
            {
                // This will run in main thread and needs to construct the
                // arguments for the call
                args = { env.Undefined(), Napi::String::New(env, result) };
            });
        }
        catch (std::exception& e)
        {
            // Call back with error
            callback->callError(e.what());
        }
    }).detach();
}