Swift: 暂停沿路径移动的动画?

Swift: Pause an animation that is moving along a path?

我有一个泡泡动画,像这样:

func bubblePoint(_ value: CGFloat, midX: CGFloat) -> CGPoint {
    let startY: CGFloat = UIScreen.main.bounds.height
    let endY: CGFloat = -100

    let rangeX: CGFloat = UIScreen.main.bounds.width * 0.1

    let y = startY + (endY - startY) * value
    let x = sin(value * 4 * .pi) * rangeX * (0.1 + value * 0.9) + midX * UIScreen.main.bounds.width

    let point = CGPoint(x: x, y: y)
    return point
}

func bubblePath(midX: CGFloat) -> UIBezierPath {
    let path = UIBezierPath()
    path.move(to: bubblePoint(0, midX: midX))
    for value in stride(from: CGFloat(0.01), through: 1, by: 0.01) {
        path.addLine(to: bubblePoint(value, midX: midX))
    }
    return path
}

func createAnimation(midX: CGFloat, duration: CFTimeInterval) -> CAKeyframeAnimation {
    let animation = CAKeyframeAnimation(keyPath: "position")
    animation.path = bubblePath(midX: midX).cgPath
    animation.duration = duration
    animation.repeatCount = Float.infinity
    return animation
}

func createBubble(midX: CGFloat, duration: CFTimeInterval) -> (UIImageView, CAKeyframeAnimation) {
    return (
        view: UIImageView().then {
            [=11=].image = image
        },
        animation: createAnimation(midX: midX, duration: duration)
    )
}

let bubbles = createBubble(midX: 100,    duration: 11, )
bubble.layer.add(animation, forKey: nil)

我想在用户转到另一个屏幕时暂停气泡(然后在用户返回时恢复动画)。我已经研究过像 this 这样的解决方案,但我不知道如何使用像我这样的路径的动画来做到这一点。这样做实用吗?

暂停(冻结)动画主要有两种方法。一种是将图层 speed 设置为零。另一种是将动画包装在 UIViewPropertyAnimator 中并暂停动画器(即使使用关键帧动画也可以这样做)。

但是请注意,当 "user goes to another screen" 时,动画可能会被完全删除。因此,您可能需要存储有关我们在动画中的位置的信息,并在您的视图控制器返回屏幕时从那里开始。