C++ 菱形问题 - 如何只调用一次基方法

C++ diamond problem - How to call base method only once

我在 C++ 中使用多重继承并通过显式调用基方法来扩展基方法。假定以下层次结构:

     Creature
    /        \
 Swimmer    Flier
    \        /
       Duck

对应

class Creature
{
    public:
        virtual void print()
        {
            std::cout << "I'm a creature" << std::endl;
        }
};

class Swimmer : public virtual Creature
{
     public:
        void print()
        {
            Creature::print();
            std::cout << "I can swim" << std::endl;
        }
};

class Flier : public virtual Creature
{
     public:
        void print()
        {
            Creature::print();
            std::cout << "I can fly" << std::endl;
        }
};

class Duck : public Flier, public Swimmer
{
     public:
        void print()
        {
            Flier::print();
            Swimmer::print();
            std::cout << "I'm a duck" << std::endl;
        }
};

现在出现了一个问题——调用鸭子的print方法会调用它各自的基本方法,所有这些方法又会调用Creature::print()方法,所以它最终被调用了两次-

I'm a creature
I can fly
I'm a creature
I can swim
I'm a duck

我想找到一种方法来确保基方法只被调用一次。类似于虚拟继承的工作方式(在第一次调用时调用基本构造函数,然后仅在其他派生的连续调用中为它分配一个指针类)。

是否有一些内置的方法可以做到这一点,还是我们需要自己实现一个?

如果是这样,您将如何处理?

这个问题不是针对打印的。我想知道是否有一种机制可以扩展基本方法和功能,同时保持调用顺序并避免菱形问题。

我现在明白最突出的解决方案是添加辅助方法,但我只是想知道是否有 "cleaner" 方法。

我们可以让基础 class 跟踪属性:

#include <iostream>
#include <string>
#include <vector>

using namespace std::string_literals;

class Creature
{
public:
    std::string const attribute{"I'm a creature"s};
    std::vector<std::string> attributes{attribute};
    virtual void print()
    {
        for (auto& i : attributes)
            std::cout << i << std::endl;
    }
};

class Swimmer : public virtual Creature
{
public:
    Swimmer() { attributes.push_back(attribute); }
    std::string const attribute{"I can swim"s};
};

class Flier : public virtual Creature
{
public:
    Flier() { attributes.push_back(attribute); }
    std::string const attribute{"I can fly"s};
};

class Duck : public Flier, public Swimmer
{
public:
    Duck() { attributes.push_back(attribute); }
    std::string const attribute{"I'm a duck"s};
};

int main()
{
    Duck d;
    d.print();
}

同样,如果我们追求的不仅仅是打印,而是函数调用,那么我们可以让基础 class 跟踪函数:

#include <iostream>
#include <functional>
#include <vector>

class Creature
{
public:
    std::vector<std::function<void()>> print_functions{[this] {Creature::print_this(); }};
    virtual void print_this()
    {
        std::cout << "I'm a creature" << std::endl;
    }
    void print()
    {
        for (auto& f : print_functions)
            f();
    }
};

class Swimmer : public virtual Creature
{
public:
    Swimmer() { print_functions.push_back([this] {Swimmer::print_this(); }); }
    void print_this()
    {
        std::cout << "I can swim" << std::endl;
    }
};

class Flier : public virtual Creature
{
public:
    Flier() { print_functions.push_back([this] {Flier::print_this(); }); }
    void print_this()
    {
        std::cout << "I can fly" << std::endl;
    }
};

class Duck : public Flier, public Swimmer
{
public:
    Duck() { print_functions.push_back([this] {Duck::print_this(); }); }
    void print_this()
    {
        std::cout << "I'm a duck" << std::endl;
    }
};

int main()
{
    Duck d;
    d.print();
}

您对 print 方法的显式调用构成了问题的关键。

一种解决方法是放弃 print 调用,并用 say

替换它们
void queue(std::set<std::string>& data)

然后您将打印消息累积到 set 中。那么层次结构中的那些函数被多次调用并不重要。

然后您在 Creature.

中用一个方法实现集合的打印

如果您想保留打印顺序,则需要将 set 替换为另一个遵守插入顺序并拒绝重复的容器。

很可能这是一个 XY 问题。但是...只是不要调用它两次。

#include <iostream>

class Creature
{
public:
    virtual void identify()
    {
        std::cout << "I'm a creature" << std::endl;
    }
};

class Swimmer : public virtual Creature
{
public:
    virtual void identify() override
    {
        Creature::identify();
        tell_ability();
        std::cout << "I'm a swimmer\n";
    }

    virtual void tell_ability()
    {
        std::cout << "I can swim\n";
    }
};

class Flier : public virtual Creature
{
public:
    virtual void identify() override
    {
        Creature::identify();
        tell_ability();
        std::cout << "I'm a flier\n";
    }

    virtual void tell_ability()
    {
        std::cout << "I can fly\n";
    }
};

class Duck : public Flier, public Swimmer
{
public:
    virtual void tell_ability() override
    {
        Flier::tell_ability();
        Swimmer::tell_ability();
    }

    virtual void identify() override
    {
        Creature::identify();
        tell_ability();
        std::cout << "I'm a duck\n";
    }
};

int main()
{
    Creature c;
    c.identify();
    std::cout << "------------------\n";

    Swimmer s;
    s.identify();
    std::cout << "------------------\n";

    Flier f;
    f.identify();
    std::cout << "------------------\n";

    Duck d;
    d.identify();
    std::cout << "------------------\n";
}

输出:

I'm a creature
------------------
I'm a creature
I can swim
I'm a swimmer
------------------
I'm a creature
I can fly
I'm a flier
------------------
I'm a creature
I can fly
I can swim
I'm a duck
------------------

一个简单的方法是创建一堆助手 classes 来模仿你的主层次结构的继承结构,并在它们的构造函数中完成所有打印。

 struct CreaturePrinter {
    CreaturePrinter() { 
       std::cout << "I'm a creature\n";
    }
 };

 struct FlierPrinter: virtual CreaturePrinter ... 
 struct SwimmerPrinter: virtual CreaturePrinter ...
 struct DuckPrinter: FlierPrinter, SwimmerPrinter ...

然后主层次结构中的每个打印方法只创建相应的助手 class。没有手动链接。

为了便于维护,您可以让每台打印机 class 嵌套在其对应的主要 class.

自然地,在大多数现实世界的情况下,您希望将对主对象的引用作为参数传递给其助手的构造函数。

如果您想要中间 class 方法,请不要调用基础 class 方法。最简单最简单的方法就是提取额外的方法,然后重新实现Print很容易。

class Creature
{
    public:
        virtual void print()
        {
            std::cout << "I'm a creature" << std::endl;
        }
};

class Swimmer : public virtual Creature
{
     public:
        void print()
        {
            Creature::print();
            detailPrint();
        }

        void detailPrint()
        {
            std::cout << "I can swim" << std::endl;
        }
};

class Flier : public virtual Creature
{
     public:
        void print()
        {
            Creature::print();
            detailPrint();
        }

        void detailPrint()
        {
            std::cout << "I can fly" << std::endl;
        }
};

class Duck : public Flier, public Swimmer
{
     public:
        void print()
        {
            Creature::Print();
            Flier::detailPrint();
            Swimmer::detailPrint();
            detailPrint();
        }

        void detailPrint()
        {
            std::cout << "I'm a duck" << std::endl;
        }
};

没有详细说明您的实际问题是什么,很难想出更好的解决方案。

使用:

template<typename Base, typename Derived>
bool is_dominant_descendant(Derived * x) {
    return std::abs(
        std::distance(
            static_cast<char*>(static_cast<void*>(x)),
            static_cast<char*>(static_cast<void*>(dynamic_cast<Base*>(x)))
        )
    ) <= sizeof(Derived);
};

class Creature
{
public:
    virtual void print()
    {
        std::cout << "I'm a creature" << std::endl;
    }
};

class Walker : public virtual Creature
{
public:
    void print()
    {
        if (is_dominant_descendant<Creature>(this))
            Creature::print();
        std::cout << "I can walk" << std::endl;
    }
};

class Swimmer : public virtual Creature
{
public:
    void print()
    {
        if (is_dominant_descendant<Creature>(this))
            Creature::print();
        std::cout << "I can swim" << std::endl;
    }
};

class Flier : public virtual Creature
{
public:
    void print()
    {
        if (is_dominant_descendant<Creature>(this))
            Creature::print();
        std::cout << "I can fly" << std::endl;
    }
};

class Duck : public Flier, public Swimmer, public Walker
{
public:
    void print()
    {
        Walker::print();
        Swimmer::print();
        Flier::print();
        std::cout << "I'm a duck" << std::endl;
    }
};

对于 Visual Studio 2015,输出是:

I'm a creature
I can walk
I can swim
I can fly
I'm a duck

但是is_dominant_descendant没有可移植的定义。我希望这是一个标准概念。

您要求在函数级别上进行继承之类的操作,自动调用继承的函数并仅添加更多代码。您还希望它以虚拟方式完成,就像 class 继承一样。伪语法:

class Swimmer : public virtual Creature
{
     public:
        // Virtually inherit from Creature::print and extend it by another line of code
        void print() : virtual Creature::print()
        {
            std::cout << "I can swim" << std::endl;
        }
};

class Flier : public virtual Creature
{
     public:
        // Virtually inherit from Creature::print and extend it by another line of code
        void print() : virtual Creature::print()
        {
            std::cout << "I can fly" << std::endl;
        }
};

class Duck : public Flier, public Swimmer
{
     public:
        // Inherit from both prints. As they were created using "virtual function inheritance",
        // this will "mix" them just like in virtual class inheritance
        void print() : Flier::print(), Swimmer::print()
        {
            std::cout << "I'm a duck" << std::endl;
        }
};

所以你问题的答案

Is there some built-in way to do this?

。 C++ 中不存在这样的东西。另外,我不知道有任何其他语言有类似的东西。但这是一个有趣的想法...