如何在 video_player 上无延迟地顺序播放视频?
How to play videos sequentialy on video_player without delay?
我想在 Flutter 中重新创建 Snapchat 的连续视频格式。由于 video_player
缺少视频结束时的回调(否则容易出现回调地狱),我想知道是否有人对构建这样的东西有一些指示。
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:video_player/video_player.dart';
void main() {
runApp(MaterialApp(
title: 'My app', // used by the OS task switcher
home: MyHomePage(),
));
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
List<VideoPlayerController> _controllers = [];
VoidCallback listener;
bool _isPlaying = false;
int _current = 0;
@override
void initState() {
super.initState();
// Add some sample videos
_controllers.add(VideoPlayerController.network(
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4',
));
_controllers.add(VideoPlayerController.network(
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4',
));
_controllers.add(VideoPlayerController.network(
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4',
));
this.tick();
// Try refreshing by brute force (this isn't going too well)
new Timer.periodic(Duration(milliseconds: 100), (Timer t) {
int delta = 99999999;
if(_controllers[_current].value != null) {
delta = (_controllers[_current].value.duration.inMilliseconds - _controllers[_current].value.position.inMilliseconds);
}
print("Tick " + delta.toString());
if(delta < 500) {
_current += 1;
this.tick();
}
});
}
void tick() async {
print("Current: " + _current.toString());
await _controllers[_current].initialize();
await _controllers[_current].play();
print("Ready");
setState((){
_current = _current;
});
}
@override
Widget build(BuildContext context) {
return AspectRatio(
aspectRatio: _controllers[_current].value.aspectRatio,
// Use the VideoPlayer widget to display the video
child: VideoPlayer(_controllers[_current]),
);
}
}
我现在播放的是第一个视频,但是第一个和第二个之间有很长的延迟。我相信这与我无法摆脱附加到第 0 项的侦听器有关。
初始化网络 VideoPlayerController
可能需要一些时间才能完成。您可以在播放当前视频的同时初始化下一个视频的控制器。这将占用更多内存,但我认为如果您只预缓冲一个或两个视频,它不会产生大问题。然后当按下下一个或上一个按钮时,视频将准备好播放。
这是我的解决方法。它是功能性的,它预缓冲上一个和下一个视频,完成后跳到下一个视频,显示当前位置和缓冲区,长按暂停和播放。
import 'package:flutter/material.dart';
import 'package:video_player/video_player.dart';
main() {
runApp(MaterialApp(
home: VideoPlayerDemo(),
));
}
class VideoPlayerDemo extends StatefulWidget {
@override
_VideoPlayerDemoState createState() => _VideoPlayerDemoState();
}
class _VideoPlayerDemoState extends State<VideoPlayerDemo> {
int index = 0;
double _position = 0;
double _buffer = 0;
bool _lock = true;
Map<String, VideoPlayerController> _controllers = {};
Map<int, VoidCallback> _listeners = {};
Set<String> _urls = {
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4#1',
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4#2',
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4#3',
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4#4',
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4#5',
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4#6',
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4#7',
};
@override
void initState() {
super.initState();
if (_urls.length > 0) {
_initController(0).then((_) {
_playController(0);
});
}
if (_urls.length > 1) {
_initController(1).whenComplete(() => _lock = false);
}
}
VoidCallback _listenerSpawner(index) {
return () {
int dur = _controller(index).value.duration.inMilliseconds;
int pos = _controller(index).value.position.inMilliseconds;
int buf = _controller(index).value.buffered.last.end.inMilliseconds;
setState(() {
if (dur <= pos) {
_position = 0;
return;
}
_position = pos / dur;
_buffer = buf / dur;
});
if (dur - pos < 1) {
if (index < _urls.length - 1) {
_nextVideo();
}
}
};
}
VideoPlayerController _controller(int index) {
return _controllers[_urls.elementAt(index)];
}
Future<void> _initController(int index) async {
var controller = VideoPlayerController.network(_urls.elementAt(index));
_controllers[_urls.elementAt(index)] = controller;
await controller.initialize();
}
void _removeController(int index) {
_controller(index).dispose();
_controllers.remove(_urls.elementAt(index));
_listeners.remove(index);
}
void _stopController(int index) {
_controller(index).removeListener(_listeners[index]);
_controller(index).pause();
_controller(index).seekTo(Duration(milliseconds: 0));
}
void _playController(int index) async {
if (!_listeners.keys.contains(index)) {
_listeners[index] = _listenerSpawner(index);
}
_controller(index).addListener(_listeners[index]);
await _controller(index).play();
setState(() {});
}
void _previousVideo() {
if (_lock || index == 0) {
return;
}
_lock = true;
_stopController(index);
if (index + 1 < _urls.length) {
_removeController(index + 1);
}
_playController(--index);
if (index == 0) {
_lock = false;
} else {
_initController(index - 1).whenComplete(() => _lock = false);
}
}
void _nextVideo() async {
if (_lock || index == _urls.length - 1) {
return;
}
_lock = true;
_stopController(index);
if (index - 1 >= 0) {
_removeController(index - 1);
}
_playController(++index);
if (index == _urls.length - 1) {
_lock = false;
} else {
_initController(index + 1).whenComplete(() => _lock = false);
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Playing ${index + 1} of ${_urls.length}"),
),
body: Stack(
children: <Widget>[
GestureDetector(
onLongPressStart: (_) => _controller(index).pause(),
onLongPressEnd: (_) => _controller(index).play(),
child: Center(
child: AspectRatio(
aspectRatio: _controller(index).value.aspectRatio,
child: Center(child: VideoPlayer(_controller(index))),
),
),
),
Positioned(
child: Container(
height: 10,
width: MediaQuery.of(context).size.width * _buffer,
color: Colors.grey,
),
),
Positioned(
child: Container(
height: 10,
width: MediaQuery.of(context).size.width * _position,
color: Colors.greenAccent,
),
),
],
),
floatingActionButton: Row(
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
FloatingActionButton(onPressed: _previousVideo, child: Icon(Icons.arrow_back)),
SizedBox(width: 24),
FloatingActionButton(onPressed: _nextVideo, child: Icon(Icons.arrow_forward)),
],
),
);
}
}
所有逻辑都存在于状态对象中,因此使其变脏。我以后可能会把它做成一个包。
我想在 Flutter 中重新创建 Snapchat 的连续视频格式。由于 video_player
缺少视频结束时的回调(否则容易出现回调地狱),我想知道是否有人对构建这样的东西有一些指示。
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:video_player/video_player.dart';
void main() {
runApp(MaterialApp(
title: 'My app', // used by the OS task switcher
home: MyHomePage(),
));
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
List<VideoPlayerController> _controllers = [];
VoidCallback listener;
bool _isPlaying = false;
int _current = 0;
@override
void initState() {
super.initState();
// Add some sample videos
_controllers.add(VideoPlayerController.network(
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4',
));
_controllers.add(VideoPlayerController.network(
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4',
));
_controllers.add(VideoPlayerController.network(
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4',
));
this.tick();
// Try refreshing by brute force (this isn't going too well)
new Timer.periodic(Duration(milliseconds: 100), (Timer t) {
int delta = 99999999;
if(_controllers[_current].value != null) {
delta = (_controllers[_current].value.duration.inMilliseconds - _controllers[_current].value.position.inMilliseconds);
}
print("Tick " + delta.toString());
if(delta < 500) {
_current += 1;
this.tick();
}
});
}
void tick() async {
print("Current: " + _current.toString());
await _controllers[_current].initialize();
await _controllers[_current].play();
print("Ready");
setState((){
_current = _current;
});
}
@override
Widget build(BuildContext context) {
return AspectRatio(
aspectRatio: _controllers[_current].value.aspectRatio,
// Use the VideoPlayer widget to display the video
child: VideoPlayer(_controllers[_current]),
);
}
}
我现在播放的是第一个视频,但是第一个和第二个之间有很长的延迟。我相信这与我无法摆脱附加到第 0 项的侦听器有关。
初始化网络 VideoPlayerController
可能需要一些时间才能完成。您可以在播放当前视频的同时初始化下一个视频的控制器。这将占用更多内存,但我认为如果您只预缓冲一个或两个视频,它不会产生大问题。然后当按下下一个或上一个按钮时,视频将准备好播放。
这是我的解决方法。它是功能性的,它预缓冲上一个和下一个视频,完成后跳到下一个视频,显示当前位置和缓冲区,长按暂停和播放。
import 'package:flutter/material.dart';
import 'package:video_player/video_player.dart';
main() {
runApp(MaterialApp(
home: VideoPlayerDemo(),
));
}
class VideoPlayerDemo extends StatefulWidget {
@override
_VideoPlayerDemoState createState() => _VideoPlayerDemoState();
}
class _VideoPlayerDemoState extends State<VideoPlayerDemo> {
int index = 0;
double _position = 0;
double _buffer = 0;
bool _lock = true;
Map<String, VideoPlayerController> _controllers = {};
Map<int, VoidCallback> _listeners = {};
Set<String> _urls = {
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4#1',
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4#2',
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4#3',
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4#4',
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4#5',
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4#6',
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4#7',
};
@override
void initState() {
super.initState();
if (_urls.length > 0) {
_initController(0).then((_) {
_playController(0);
});
}
if (_urls.length > 1) {
_initController(1).whenComplete(() => _lock = false);
}
}
VoidCallback _listenerSpawner(index) {
return () {
int dur = _controller(index).value.duration.inMilliseconds;
int pos = _controller(index).value.position.inMilliseconds;
int buf = _controller(index).value.buffered.last.end.inMilliseconds;
setState(() {
if (dur <= pos) {
_position = 0;
return;
}
_position = pos / dur;
_buffer = buf / dur;
});
if (dur - pos < 1) {
if (index < _urls.length - 1) {
_nextVideo();
}
}
};
}
VideoPlayerController _controller(int index) {
return _controllers[_urls.elementAt(index)];
}
Future<void> _initController(int index) async {
var controller = VideoPlayerController.network(_urls.elementAt(index));
_controllers[_urls.elementAt(index)] = controller;
await controller.initialize();
}
void _removeController(int index) {
_controller(index).dispose();
_controllers.remove(_urls.elementAt(index));
_listeners.remove(index);
}
void _stopController(int index) {
_controller(index).removeListener(_listeners[index]);
_controller(index).pause();
_controller(index).seekTo(Duration(milliseconds: 0));
}
void _playController(int index) async {
if (!_listeners.keys.contains(index)) {
_listeners[index] = _listenerSpawner(index);
}
_controller(index).addListener(_listeners[index]);
await _controller(index).play();
setState(() {});
}
void _previousVideo() {
if (_lock || index == 0) {
return;
}
_lock = true;
_stopController(index);
if (index + 1 < _urls.length) {
_removeController(index + 1);
}
_playController(--index);
if (index == 0) {
_lock = false;
} else {
_initController(index - 1).whenComplete(() => _lock = false);
}
}
void _nextVideo() async {
if (_lock || index == _urls.length - 1) {
return;
}
_lock = true;
_stopController(index);
if (index - 1 >= 0) {
_removeController(index - 1);
}
_playController(++index);
if (index == _urls.length - 1) {
_lock = false;
} else {
_initController(index + 1).whenComplete(() => _lock = false);
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Playing ${index + 1} of ${_urls.length}"),
),
body: Stack(
children: <Widget>[
GestureDetector(
onLongPressStart: (_) => _controller(index).pause(),
onLongPressEnd: (_) => _controller(index).play(),
child: Center(
child: AspectRatio(
aspectRatio: _controller(index).value.aspectRatio,
child: Center(child: VideoPlayer(_controller(index))),
),
),
),
Positioned(
child: Container(
height: 10,
width: MediaQuery.of(context).size.width * _buffer,
color: Colors.grey,
),
),
Positioned(
child: Container(
height: 10,
width: MediaQuery.of(context).size.width * _position,
color: Colors.greenAccent,
),
),
],
),
floatingActionButton: Row(
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
FloatingActionButton(onPressed: _previousVideo, child: Icon(Icons.arrow_back)),
SizedBox(width: 24),
FloatingActionButton(onPressed: _nextVideo, child: Icon(Icons.arrow_forward)),
],
),
);
}
}
所有逻辑都存在于状态对象中,因此使其变脏。我以后可能会把它做成一个包。