无论客户端发生什么情况,如何让服务器程序保持 运行?

How can I make a server program keep running no matter what happens to a client?

看看下面两个程序:

//Server

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;

namespace MyServerProgram
{
    class Program
    {
        static void Main(string[] args)
        {            
            IPAddress ip = IPAddress.Parse("127.0.0.1");
            int port = 2000;
            TcpListener listener = new TcpListener(ip, port);
            listener.Start();

            TcpClient client = listener.AcceptTcpClient();
            Console.WriteLine("Connected " + ((IPEndPoint)client.Client.RemoteEndPoint).Address);


            NetworkStream netStream = client.GetStream();

            BinaryReader br = new BinaryReader(netStream);

            try
            {
                while (client.Client.Connected)
                {
                    string str = br.ReadString();

                    Console.WriteLine(str);
                }
            }
            catch (Exception ex)
            {
                var inner = ex.InnerException as SocketException;
                if (inner != null && inner.SocketErrorCode == SocketError.ConnectionReset)
                    Console.WriteLine("Disconnected");
                else
                    Console.WriteLine(ex.Message);

                br.Close();
                netStream.Close();
                client.Close();
                listener.Stop();
            }
        }
    }
}


//Client

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;

namespace MyClientProgram
{
    class Program
    {
        static void Main(string[] args)
        {
            int port = 2000;
            TcpClient client = new TcpClient("localhost", port);

            NetworkStream netStream = client.GetStream();

            BinaryWriter br = new BinaryWriter(netStream);

            try
            {
                int i=1;
                while (client.Client.Connected)
                {
                    br.Write(i.ToString());
                    br.Flush();
                    i++;

                    int milliseconds = 2000;
                    System.Threading.Thread.Sleep(milliseconds);
                }
            }
            catch
            {
                br.Close();
                netStream.Close();
                client.Close();
            }
        }
    }
}

我遇到的服务器问题是,客户端一关闭,服务器程序就退出了。

我希望服务器程序保持 运行 无论客户端做什么或发生什么。

我该怎么做?

尝试围绕您的 AcceptTcpClient(和相关逻辑)放置一个 while 循环。 从您的服务器代码中解释:

boolean keepRunning = true;
while (keepRunning) {
  TcpClient client = listener.AcceptTcpClient();
  Console.WriteLine("Connected ...") // and other stuff deleted.

  // while client connected...
      string str = br.ReadString();
      // check to see if we should continue running.
      keepRunning = ! "quit".equalsIgnoreCase(str);
  // Other stuff

请注意,这是非常不安全的 - 任何客户端,无论他们在哪里/是谁,都可以终止您的服务器向您的服务器发送 "quit" 消息。在现实生活中,您可能需要更严格的机制。显然,使用这种机制,您将需要您的客户端能够在需要时生成 "quit" 消息文本。

另一种方法是运行整个服务器在一个线程中。然后在另一个线程中,有一个操作员可以用来关闭服务器的方法(例如,Swing 应用程序中的菜单选择)。

您可以选择很多选项来 "manage" 关机。

此外,正如所写,您的代码是单线程的。也就是说,它将等待客户端连接,处理该客户端然后退出(或者如果您应用 keepRunning while 循环修改等待下一个客户端连接)。但是,任何时候只有一个客户端可以连接到此服务器。

要使其成为多线程的(可以同时服务多个客户端),请将服务器的主体(服务代码)放入一个 Thread 并调用 Thread 的一个新实例来为该客户端服务。启动服务线程后,主循环只是等待下一个客户端连接。 因此,您的主循环将变成这样:

while (keepRunning) {
    TcpClient client = listener.AcceptTcpClient();
    Console.WriteLine("Connected ...") // and other stuff deleted.

    ServiceThread st = new ServiceThread(client);
    st.start ();
}

服务线程将类似于:

public class ServiceThread extends Thread {
  private TcpClient client;
  public ServiceThread (TcpClient client) {
    this.client = client;
  }
  @override
  public void run() {
    NetworkStream netStream = client.GetStream();
    BinaryReader br = new BinaryReader(netStream);
    try {
            while (client.Client.Connected) {
            // Stuff deleted for clarity
            }
         }
        catch (Exception ex) {
            // Exception handling stuff deleted for clarity.
        }
  }
}