Android - 在Android Pie (API 28) RadialGradient 绘制矩形而不是圆形
Android - in Android Pie (API 28) RadialGradient draws a rectangle instead of a circle
我正在尝试使用背景图像和前景图像模拟 TorchView。它适用于 API 27 及以下但在 API 28.
上绘制一个矩形
知道为什么它在 Android Pie 上不起作用吗?
屏幕截图 API 27 岁及以下
API28 上的屏幕截图
手电筒视图 class
class TorchView : View, OnTouchListener {
var mBitmapBackground: Bitmap? = null
var mBitmapForeground: Bitmap? = null
var mMask: Bitmap? = null
private var mPosX = 0f
private var mPosY = 0f
private lateinit var paintMask: Paint
private lateinit var paintBackground: Paint
private lateinit var paintForeground: Paint
private var radius = 150
constructor(context: Context) : super(context) {
init()
}
constructor(context: Context, attrs: AttributeSet) : super(context, attrs) {
init()
}
fun initBitmaps(bitmapBackground: Bitmap, bitmapForeground: Bitmap, radius: Int){
this.radius = radius
mBitmapBackground = bitmapBackground
mBitmapForeground = bitmapForeground
mMask = makeRadGrad()
mPosX = (bitmapBackground.width/2 - radius).toFloat()
mPosY = (bitmapBackground.height/2 - radius).toFloat()
invalidate()
}
fun init() {
paintBackground = Paint()
paintMask = Paint()
paintMask.xfermode = PorterDuffXfermode(PorterDuff.Mode.CLEAR)
paintForeground = Paint()
paintForeground.xfermode = PorterDuffXfermode(PorterDuff.Mode.DST_OVER)
isFocusable = true
isFocusableInTouchMode = true
this.setOnTouchListener(this)
}
public override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
val mask = mMask
val bitmapForeground = mBitmapBackground
val bitmapBackground = mBitmapForeground
if(mask != null && bitmapForeground != null && bitmapBackground != null){
canvas.save()
canvas.drawBitmap(bitmapBackground, 0f, 0f, paintBackground)
canvas.drawBitmap(mask, mPosX, mPosY, paintMask)
canvas.drawBitmap(bitmapForeground, 0f, 0f, paintForeground)
canvas.restore()
}
}
private fun makeRadGrad(): Bitmap {
val gradient = RadialGradient(
radius.toFloat(), radius.toFloat(), radius.toFloat(), -0xff0100,
0x00000000, android.graphics.Shader.TileMode.CLAMP
)
val p = Paint()
p.isDither = true
p.shader = gradient
val bitmap = Bitmap.createBitmap(radius*2, radius*2, Config.ARGB_8888)
val c = Canvas(bitmap)
c.drawCircle(radius.toFloat(), radius.toFloat(), radius.toFloat(), p)
return bitmap
}
override fun onTouch(v: View?, event: MotionEvent): Boolean {
mPosX = event.x - radius
mPosY = event.y - radius
invalidate()
return true
}
}
PorterDuff 在 Android API 28
中被弃用
您应该将 PorterDuff 替换为 BlendMode
也许你应该在 Android API 28
上做一些兼容的工作
检查这个https://issuetracker.google.com/issues/111819103
试试这个
public override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
val mask = mMask
val bitmapForeground = mBitmapBackground
val bitmapBackground = mBitmapForeground
if(mask != null && bitmapForeground != null && bitmapBackground != null){
canvas.save()
canvas.drawBitmap(bitmapBackground, 0f, 0f, paintBackground)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
makeRadGradP(canvas, bitmapForeground)
} else {
canvas.drawBitmap(mask, mPosX, mPosY, paintMask)
canvas.drawBitmap(bitmapForeground, 0f, 0f, paintForeground)
}
canvas.restore()
}
}
private fun makeRadGradP(canvas: Canvas, bm: Bitmap) {
val paint = Paint()
paint.style = Paint.Style.FILL
val shader = BitmapShader(bm, TileMode.CLAMP, TileMode.CLAMP)
paint.shader = shader
val corners = Path()
corners.addCircle(mPosX + radius, mPosY + radius, radius.toFloat(), Path.Direction.CW)
canvas.drawPath(corners, paint)
val gradient = RadialGradient(
mPosX + radius, mPosY + radius, radius.toFloat(), 0x00000000,
Color.parseColor("#df000000"), TileMode.CLAMP
)
val p = Paint()
p.isDither = true
p.shader = gradient
canvas.drawCircle(mPosX + radius, mPosY + radius, radius.toFloat(), p)
}
我正在尝试使用背景图像和前景图像模拟 TorchView。它适用于 API 27 及以下但在 API 28.
上绘制一个矩形知道为什么它在 Android Pie 上不起作用吗?
屏幕截图 API 27 岁及以下
API28 上的屏幕截图
手电筒视图 class
class TorchView : View, OnTouchListener { var mBitmapBackground: Bitmap? = null var mBitmapForeground: Bitmap? = null var mMask: Bitmap? = null private var mPosX = 0f private var mPosY = 0f private lateinit var paintMask: Paint private lateinit var paintBackground: Paint private lateinit var paintForeground: Paint private var radius = 150 constructor(context: Context) : super(context) { init() } constructor(context: Context, attrs: AttributeSet) : super(context, attrs) { init() } fun initBitmaps(bitmapBackground: Bitmap, bitmapForeground: Bitmap, radius: Int){ this.radius = radius mBitmapBackground = bitmapBackground mBitmapForeground = bitmapForeground mMask = makeRadGrad() mPosX = (bitmapBackground.width/2 - radius).toFloat() mPosY = (bitmapBackground.height/2 - radius).toFloat() invalidate() } fun init() { paintBackground = Paint() paintMask = Paint() paintMask.xfermode = PorterDuffXfermode(PorterDuff.Mode.CLEAR) paintForeground = Paint() paintForeground.xfermode = PorterDuffXfermode(PorterDuff.Mode.DST_OVER) isFocusable = true isFocusableInTouchMode = true this.setOnTouchListener(this) } public override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val mask = mMask val bitmapForeground = mBitmapBackground val bitmapBackground = mBitmapForeground if(mask != null && bitmapForeground != null && bitmapBackground != null){ canvas.save() canvas.drawBitmap(bitmapBackground, 0f, 0f, paintBackground) canvas.drawBitmap(mask, mPosX, mPosY, paintMask) canvas.drawBitmap(bitmapForeground, 0f, 0f, paintForeground) canvas.restore() } } private fun makeRadGrad(): Bitmap { val gradient = RadialGradient( radius.toFloat(), radius.toFloat(), radius.toFloat(), -0xff0100, 0x00000000, android.graphics.Shader.TileMode.CLAMP ) val p = Paint() p.isDither = true p.shader = gradient val bitmap = Bitmap.createBitmap(radius*2, radius*2, Config.ARGB_8888) val c = Canvas(bitmap) c.drawCircle(radius.toFloat(), radius.toFloat(), radius.toFloat(), p) return bitmap } override fun onTouch(v: View?, event: MotionEvent): Boolean { mPosX = event.x - radius mPosY = event.y - radius invalidate() return true } }
PorterDuff 在 Android API 28
中被弃用您应该将 PorterDuff 替换为 BlendMode
也许你应该在 Android API 28
上做一些兼容的工作检查这个https://issuetracker.google.com/issues/111819103
试试这个
public override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
val mask = mMask
val bitmapForeground = mBitmapBackground
val bitmapBackground = mBitmapForeground
if(mask != null && bitmapForeground != null && bitmapBackground != null){
canvas.save()
canvas.drawBitmap(bitmapBackground, 0f, 0f, paintBackground)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
makeRadGradP(canvas, bitmapForeground)
} else {
canvas.drawBitmap(mask, mPosX, mPosY, paintMask)
canvas.drawBitmap(bitmapForeground, 0f, 0f, paintForeground)
}
canvas.restore()
}
}
private fun makeRadGradP(canvas: Canvas, bm: Bitmap) {
val paint = Paint()
paint.style = Paint.Style.FILL
val shader = BitmapShader(bm, TileMode.CLAMP, TileMode.CLAMP)
paint.shader = shader
val corners = Path()
corners.addCircle(mPosX + radius, mPosY + radius, radius.toFloat(), Path.Direction.CW)
canvas.drawPath(corners, paint)
val gradient = RadialGradient(
mPosX + radius, mPosY + radius, radius.toFloat(), 0x00000000,
Color.parseColor("#df000000"), TileMode.CLAMP
)
val p = Paint()
p.isDither = true
p.shader = gradient
canvas.drawCircle(mPosX + radius, mPosY + radius, radius.toFloat(), p)
}