为什么会立即终止?

Why does it terminate immediatly?

我有以下代码,想了解为什么它在我执行时立即停止:

    import akka.actor.ActorSystem
    import akka.http.scaladsl.Http
    import akka.http.scaladsl.model._
    import akka.http.scaladsl.server.Directives._
    import akka.stream.ActorMaterializer
    import scala.io.StdIn

    object WebServer {
      def main(args: Array[String]) {

        implicit val system = ActorSystem("my-system")
        implicit val materializer = ActorMaterializer()
        // needed for the future flatMap/onComplete in the end
        implicit val executionContext = system.dispatcher

        val route =
          path("hello") {
            get {
              complete(HttpEntity(ContentTypes.`text/html(UTF-8)`, "<h1>Say hello to akka-http</h1>"))
            }
          }

        val bindingFuture = Http().bindAndHandle(route, "localhost", 8080)
        bindingFuture
          .flatMap(_.unbind()) // trigger unbinding from the port
          .onComplete(_ => system.terminate()) // and shutdown when done
      }
    }

如您所见,它是一个简单的 Web 应用程序,不应停止到 运行。
但是当我删除以下代码时:

bindingFuture
  .flatMap(_.unbind()) // trigger unbinding from the port
  .onComplete(_ => system.terminate()) // and shutdown when done 

然后它 运行 永远存在,直到我终止它。
问题是,为什么没有

bindingFuture
  .flatMap(_.unbind()) // trigger unbinding from the port
  .onComplete(_ => system.terminate()) // and shutdown when done 

应用程序不会终止?

你的 bindingFuture 在这两种情况下都完成了。如果你保持

bindingFuture
  .flatMap(_.unbind()) // trigger unbinding from the port
  .onComplete(_ => system.terminate()) // and shutdown when done 

然后 unbindterminate 得到 运行 一旦服务器正在侦听,这会导致您的程序立即完成。

如果您省略该代码,那么您的程序将保持 运行ning 直到它的所有线程都完成。因为 actor 系统是后台的 运行 个线程,你永远不会终止它,所以这永远不会发生,你必须终止你的程序才能停止它。

一种在任何按键下正常关机的方法是使用这个(取自official documentation

val bindingFuture = Http().bindAndHandle(route, "localhost", 8080)
println(s"Server online at http://localhost:8080/\nPress RETURN to stop...")
StdIn.readLine() // let it run until user presses return
bindingFuture
  .flatMap(_.unbind()) // trigger unbinding from the port
  .onComplete(_ => system.terminate()) // and shutdown when done

在这种情况下,StdIn.readLine() 将阻塞主线程,直到按下某个键,此时 actor 系统和 http 服务器将关闭。

如果您想等待自定义 "event" 而不是按键,您可以像这样简单地等待自定义 Future

// Just build a Future that will get completed when you want to shutdown
// This can be done manually using a `Promise[Unit]`, but you might also be using 
// a library that will give you a Future to wait on.
val myFuture: Future[Unit] = ??? 
myFuture.flatMap(_ => bindingFuture)
    .flatMap(_.unbind())
    .onComplete(_ => system.terminate())