添加依赖项时,Unix make 文件因 cmakejs 而失败
Unix make file fails with cmakejs when adding a dependency
我使用 napi 和 cmakejs 成功创建了一个本地节点插件。但是当添加一个简单的库时,由 cmake-js 生成的 unix make 文件会爆炸
[ 50%] Linking CXX static library liblib_name.a
[ 50%] Built target lib_name
CMakeFiles/spielwiese.dir/flags.make:10: * missing separator. Stop.
make[1]: * [CMakeFiles/Makefile2:72: CMakeFiles/spielwiese.dir/all] Error 2
make: *** [Makefile:130: all] Error 2
ERR! OMG Process terminated: 2
最小化示例项目:https://github.com/Superlokkus/spielwiese/tree/napi
根 CMakeLists 应该接近或旨在接近 cmakejs 示例样板版本,只是有一个额外的功能 PARSE_CMAKEJS_PROPERTIES
也可以通过 cmake CLI 命令构建它,以便使用 CLion 等 IDE 进行良好的开发。但是,删除 PARSE_CMAKEJS_PROPERTIES
函数后问题仍然存在。
我添加了带有 add_subdirectory
的库,如果您将 https://github.com/Superlokkus/spielwiese/blob/napi/CMakeLists.txt#L47 aka add_subdirectory(src/lib_name)
and change https://github.com/Superlokkus/spielwiese/blob/napi/CMakeLists.txt#L63 又名 target_link_libraries(${PROJECT_NAME} PUBLIC ${CMAKE_JS_LIB} lib_name)
删除到 target_link_libraries(${PROJECT_NAME} PUBLIC ${CMAKE_JS_LIB})
并删除
https://github.com/Superlokkus/spielwiese/blob/napi/src/spielwiese.cpp#L3 又名 #include <lib_name/lib_name.hpp>
,
项目再次构建,包括。摩卡测试。但是添加示例库,你又得到了错误。
根 CMakeLists:
cmake_minimum_required(VERSION 3.2)
# The following function is just for nice CLion IDE support with cmake-js
function(PARSE_CMAKEJS_PROPERTIES)
function(GET_VARIABLE INPUT_STRING VARIABLE_TO_SELECT OUTPUT_VARIABLE)
set(SEARCH_STRING "${VARIABLE_TO_SELECT}=\"")
string(LENGTH "${SEARCH_STRING}" SEARCH_STRING_LENGTH)
string(LENGTH "${INPUT_STRING}" INPUT_STRING_LENGTH)
string(FIND "${INPUT_STRING}" "${VARIABLE_TO_SELECT}=\"" SEARCH_STRING_INDEX)
math(EXPR SEARCH_STRING_INDEX "${SEARCH_STRING_INDEX}+${SEARCH_STRING_LENGTH}")
string(SUBSTRING "${INPUT_STRING}" ${SEARCH_STRING_INDEX} ${INPUT_STRING_LENGTH} AFTER_SEARCH_STRING)
string(FIND "${AFTER_SEARCH_STRING}" "\"" QUOTE_INDEX)
string(SUBSTRING "${AFTER_SEARCH_STRING}" "0" "${QUOTE_INDEX}" RESULT_STRING)
set("${OUTPUT_VARIABLE}" "${RESULT_STRING}" PARENT_SCOPE)
endfunction(GET_VARIABLE)
string(TOLOWER "${CMAKE_BUILD_TYPE}" CMAKE_BUILD_TYPE_LOWER)
if (CMAKE_BUILD_TYPE_LOWER STREQUAL "debug")
exec_program(./node_modules/.bin/cmake-js ${CMAKE_CURRENT_SOURCE_DIR}
ARGS print-configure --debug
OUTPUT_VARIABLE CMAKE_JS_OUTPUT
)
else ()
exec_program(./node_modules/.bin/cmake-js ${CMAKE_CURRENT_SOURCE_DIR}
ARGS print-configure
OUTPUT_VARIABLE CMAKE_JS_OUTPUT
)
endif ()
get_variable("${CMAKE_JS_OUTPUT}" "CMAKE_JS_INC" CMAKE_JS_INC)
set(CMAKE_JS_INC "${CMAKE_JS_INC}" PARENT_SCOPE)
get_variable("${CMAKE_JS_OUTPUT}" "CMAKE_LIBRARY_OUTPUT_DIRECTORY" CMAKE_LIBRARY_OUTPUT_DIRECTORY)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}" PARENT_SCOPE)
endfunction(PARSE_CMAKEJS_PROPERTIES)
# Name of the project (will be the name of the plugin)
project(spielwiese VERSION 1.0)
if (NOT CMAKE_JS_INC)
parse_cmakejs_properties()
endif ()
add_subdirectory(src/lib_name)
# Essential include files to build a node addon,
# you should add this line in every CMake.js based project.
include_directories(${CMAKE_JS_INC})
# Declare the location of the source files
file(GLOB SOURCE_FILES "src/*.cpp")
add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES})
# This line will give our library file a .node extension without any "lib" prefix
set_target_properties(${PROJECT_NAME} PROPERTIES PREFIX "" SUFFIX ".node")
# Essential library files to link to a node addon,
# you should add this line in every CMake.js based project.
target_link_libraries(${PROJECT_NAME} PUBLIC ${CMAKE_JS_LIB} lib_name)
# Include N-API wrappers
execute_process(COMMAND node -p "require('node-addon-api').include"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE NODE_ADDON_API_DIR
)
string(REPLACE "\"" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${NODE_ADDON_API_DIR})
库名称 CMakeLists
cmake_minimum_required(VERSION 3.0)
project(lib_name VERSION 1.0)
string(TOUPPER ${PROJECT_NAME} PROJECT_NAME_UPPER_CASE)
configure_file(
${PROJECT_NAME}_version.hpp.in
${PROJECT_SOURCE_DIR}/include/${PROJECT_NAME}/${PROJECT_NAME}_version.hpp
)
set(${PROJECT_NAME}_implementation_files
src/lib.cpp
)
add_library(${PROJECT_NAME} ${${PROJECT_NAME}_implementation_files})
set_property(TARGET ${PROJECT_NAME} PROPERTY LINKER_LANGUAGE CXX)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 17)
target_include_directories(${PROJECT_NAME}
PUBLIC
$<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
)
install(TARGETS ${PROJECT_NAME}
ARCHIVE
DESTINATION lib)
install(TARGETS ${PROJECT_NAME}
PUBLIC_HEADER
DESTINATION include)
更新
我做了一些实验,似乎
target_include_directories(${PROJECT_NAME}
PUBLIC
$<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
)
麻烦了,看来 cmakejs 的命令有问题?!
结果是摘自官方 cmake-js 文档的片段
execute_process(COMMAND node -p "require('node-addon-api').include"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE NODE_ADDON_API_DIR
)
正在调用节点以获取节点 headers 的路径。但是节点的输出可能包含一个换行符,这将破坏之后所有包含的一天。所以根 CMakeLists.txt 的正确部分应该是
# Include N-API wrappers
execute_process(COMMAND node -p "require('node-addon-api').include"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE NODE_ADDON_API_DIR
)
string(REPLACE "\n" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
string(REPLACE "\"" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${NODE_ADDON_API_DIR})
所以添加 string(REPLACE "\n" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
来摆脱换行符解决了这个问题。
感谢@fred 帮忙找出问题
已经创建了一个拉取请求来修复 cmake-js 文档:https://github.com/cmake-js/cmake-js/issues/175
我使用 napi 和 cmakejs 成功创建了一个本地节点插件。但是当添加一个简单的库时,由 cmake-js 生成的 unix make 文件会爆炸
[ 50%] Linking CXX static library liblib_name.a [ 50%] Built target lib_name CMakeFiles/spielwiese.dir/flags.make:10: * missing separator. Stop. make[1]: * [CMakeFiles/Makefile2:72: CMakeFiles/spielwiese.dir/all] Error 2 make: *** [Makefile:130: all] Error 2 ERR! OMG Process terminated: 2
最小化示例项目:https://github.com/Superlokkus/spielwiese/tree/napi
根 CMakeLists 应该接近或旨在接近 cmakejs 示例样板版本,只是有一个额外的功能 PARSE_CMAKEJS_PROPERTIES
也可以通过 cmake CLI 命令构建它,以便使用 CLion 等 IDE 进行良好的开发。但是,删除 PARSE_CMAKEJS_PROPERTIES
函数后问题仍然存在。
我添加了带有 add_subdirectory
的库,如果您将 https://github.com/Superlokkus/spielwiese/blob/napi/CMakeLists.txt#L47 aka add_subdirectory(src/lib_name)
and change https://github.com/Superlokkus/spielwiese/blob/napi/CMakeLists.txt#L63 又名 target_link_libraries(${PROJECT_NAME} PUBLIC ${CMAKE_JS_LIB} lib_name)
删除到 target_link_libraries(${PROJECT_NAME} PUBLIC ${CMAKE_JS_LIB})
并删除
https://github.com/Superlokkus/spielwiese/blob/napi/src/spielwiese.cpp#L3 又名 #include <lib_name/lib_name.hpp>
,
项目再次构建,包括。摩卡测试。但是添加示例库,你又得到了错误。
根 CMakeLists:
cmake_minimum_required(VERSION 3.2)
# The following function is just for nice CLion IDE support with cmake-js
function(PARSE_CMAKEJS_PROPERTIES)
function(GET_VARIABLE INPUT_STRING VARIABLE_TO_SELECT OUTPUT_VARIABLE)
set(SEARCH_STRING "${VARIABLE_TO_SELECT}=\"")
string(LENGTH "${SEARCH_STRING}" SEARCH_STRING_LENGTH)
string(LENGTH "${INPUT_STRING}" INPUT_STRING_LENGTH)
string(FIND "${INPUT_STRING}" "${VARIABLE_TO_SELECT}=\"" SEARCH_STRING_INDEX)
math(EXPR SEARCH_STRING_INDEX "${SEARCH_STRING_INDEX}+${SEARCH_STRING_LENGTH}")
string(SUBSTRING "${INPUT_STRING}" ${SEARCH_STRING_INDEX} ${INPUT_STRING_LENGTH} AFTER_SEARCH_STRING)
string(FIND "${AFTER_SEARCH_STRING}" "\"" QUOTE_INDEX)
string(SUBSTRING "${AFTER_SEARCH_STRING}" "0" "${QUOTE_INDEX}" RESULT_STRING)
set("${OUTPUT_VARIABLE}" "${RESULT_STRING}" PARENT_SCOPE)
endfunction(GET_VARIABLE)
string(TOLOWER "${CMAKE_BUILD_TYPE}" CMAKE_BUILD_TYPE_LOWER)
if (CMAKE_BUILD_TYPE_LOWER STREQUAL "debug")
exec_program(./node_modules/.bin/cmake-js ${CMAKE_CURRENT_SOURCE_DIR}
ARGS print-configure --debug
OUTPUT_VARIABLE CMAKE_JS_OUTPUT
)
else ()
exec_program(./node_modules/.bin/cmake-js ${CMAKE_CURRENT_SOURCE_DIR}
ARGS print-configure
OUTPUT_VARIABLE CMAKE_JS_OUTPUT
)
endif ()
get_variable("${CMAKE_JS_OUTPUT}" "CMAKE_JS_INC" CMAKE_JS_INC)
set(CMAKE_JS_INC "${CMAKE_JS_INC}" PARENT_SCOPE)
get_variable("${CMAKE_JS_OUTPUT}" "CMAKE_LIBRARY_OUTPUT_DIRECTORY" CMAKE_LIBRARY_OUTPUT_DIRECTORY)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}" PARENT_SCOPE)
endfunction(PARSE_CMAKEJS_PROPERTIES)
# Name of the project (will be the name of the plugin)
project(spielwiese VERSION 1.0)
if (NOT CMAKE_JS_INC)
parse_cmakejs_properties()
endif ()
add_subdirectory(src/lib_name)
# Essential include files to build a node addon,
# you should add this line in every CMake.js based project.
include_directories(${CMAKE_JS_INC})
# Declare the location of the source files
file(GLOB SOURCE_FILES "src/*.cpp")
add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES})
# This line will give our library file a .node extension without any "lib" prefix
set_target_properties(${PROJECT_NAME} PROPERTIES PREFIX "" SUFFIX ".node")
# Essential library files to link to a node addon,
# you should add this line in every CMake.js based project.
target_link_libraries(${PROJECT_NAME} PUBLIC ${CMAKE_JS_LIB} lib_name)
# Include N-API wrappers
execute_process(COMMAND node -p "require('node-addon-api').include"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE NODE_ADDON_API_DIR
)
string(REPLACE "\"" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${NODE_ADDON_API_DIR})
库名称 CMakeLists
cmake_minimum_required(VERSION 3.0)
project(lib_name VERSION 1.0)
string(TOUPPER ${PROJECT_NAME} PROJECT_NAME_UPPER_CASE)
configure_file(
${PROJECT_NAME}_version.hpp.in
${PROJECT_SOURCE_DIR}/include/${PROJECT_NAME}/${PROJECT_NAME}_version.hpp
)
set(${PROJECT_NAME}_implementation_files
src/lib.cpp
)
add_library(${PROJECT_NAME} ${${PROJECT_NAME}_implementation_files})
set_property(TARGET ${PROJECT_NAME} PROPERTY LINKER_LANGUAGE CXX)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 17)
target_include_directories(${PROJECT_NAME}
PUBLIC
$<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
)
install(TARGETS ${PROJECT_NAME}
ARCHIVE
DESTINATION lib)
install(TARGETS ${PROJECT_NAME}
PUBLIC_HEADER
DESTINATION include)
更新 我做了一些实验,似乎
target_include_directories(${PROJECT_NAME}
PUBLIC
$<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
)
麻烦了,看来 cmakejs 的命令有问题?!
结果是摘自官方 cmake-js 文档的片段
execute_process(COMMAND node -p "require('node-addon-api').include"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE NODE_ADDON_API_DIR
)
正在调用节点以获取节点 headers 的路径。但是节点的输出可能包含一个换行符,这将破坏之后所有包含的一天。所以根 CMakeLists.txt 的正确部分应该是
# Include N-API wrappers
execute_process(COMMAND node -p "require('node-addon-api').include"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE NODE_ADDON_API_DIR
)
string(REPLACE "\n" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
string(REPLACE "\"" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${NODE_ADDON_API_DIR})
所以添加 string(REPLACE "\n" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
来摆脱换行符解决了这个问题。
感谢@fred 帮忙找出问题
已经创建了一个拉取请求来修复 cmake-js 文档:https://github.com/cmake-js/cmake-js/issues/175