Kivy App(来自 buldozer)不显示根屏幕

Kivy App (from buldozer) not displaying root screen

尝试使用以下方法构建一个非常简单的 Android 应用程序:

Python代码:

from kivy.app import App
from kivy.uix.button import Button
import logging


class StartUpBugApp(App):
    __version__ = '1.00'  # for buildozer

    def build(self):
        self.logger = logging.getLogger(__name__)
        return Button(text='button')

    def on_start(self):
        self.logger.critical('In on_start')
        print('In on_start', flush=True)


    def on_stop(self):
        self.logger.critical('In on_stop')
        print('In on_stop', flush=True)

    def on_pause(self):
        self.logger.critical('In on_pause')
        print('In on_pause', flush=True)
        return True

    def on_resume(self):
        self.logger.critical('In on_resume')
        print('In on_resume', flush=True)

if __name__ == '__main__':
    StartUpBugApp().run()

buildozer.spec:

[app]

# (str) Title of your application
title = "StartupBug"

# (str) Package name
package.name = startupbug

# (str) Package domain (needed for android/ios packaging)
package.domain = org.jra

# (str) Source code where the main.py live
source.dir = /home/jra/PycharmProjects/StartUpBug

# (list) Source files to include (let empty to include all the files)
source.include_exts = py

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
source.exclude_exts = spec, p4a, txt, csh, cvsignore, sh, exe, log, basis, tar, bak, directory

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 1.00

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
requirements = python3, kivy

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
#garden_requirements =
#garden_requirements = filebrowser

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
#icon.filename = %(source.dir)s/resources/hearts48.png

# (str) Supported orientation (one of landscape, portrait or all)
orientation = landscape

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 2

# Kivy version to use
osx.kivy_version = 1.9.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 1

# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (list) Permissions
#android.permissions = INTERNET

# (int) Android API to use
# Samsung Galaxy Tab: Android 8.1.0, API 27
android.api = 27

# (int) Minimum API required
android.minapi = 24

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 9c

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path = /home/jra/Android/android-ndk-r9c

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path = /home/jra/Android/Sdk

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =

# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
# android.gradle_dependencies = 'com.android.support:appcompat-v7:26.1.0'

# (str) python-for-android branch to use, defaults to master
#p4a.branch = stable

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = singleInstance

# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
android.wakelock = True

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86
# Samsung Galaxy arch: armeabi-v7a, armeabi
android.arch = armeabi-v7a
#android.arch = x86

#
# Python for android (p4a) specific
#

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
p4a.source_dir = /home/jra/Downloads/Python4android_may_26_2019/python-for-android-master

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2


#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = /build/hearts

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

我必须按照这个问题中的描述修改 p4a master 中的 _android.pyx 以避免关于 JAVA_NAMESPACE(字节与字符串)的旧错误。已替换

python_act = autoclass(JAVA_NAMESPACE + u'.PythonActivity')

与:

python_act = autoclass("org/kivy/android/PythonActivity")

但是现在应用程序启动并且不显示Button。这是 logcat:

的一些日志输出
2019-05-26 14:51:59.695 30549-30899/org.jra.startupbug I/python:  In on_start
2019-05-26 14:51:59.695 30549-30899/org.jra.startupbug I/python: In on_start
2019-05-26 14:51:59.696 30549-30899/org.jra.startupbug I/python: [WARNING] [Base        ] Unknown <android> provider
2019-05-26 14:51:59.697 30549-30899/org.jra.startupbug I/python: [INFO   ] [Base        ] Start application main loop
2019-05-26 14:51:59.702 4090-4905/? V/WindowManager: Relayout Window{a2ee1a1 u0 org.jra.startupbug/org.kivy.android.PythonActivity}: viewVisibility=0 req=1920x1200 WM.LayoutParams{(0,0)(fillxfill) sim=#20 ty=1 fl=#1810500 pfl=0x20000 fmt=-3 wanim=0x1030001 vsysui=0x1706 sysuil=true needsMenuKey=2 colorMode=0 naviIconColor=0}
2019-05-26 14:51:59.704 30549-30899/org.jra.startupbug I/python: [INFO   ] [GL          ] NPOT texture support is available
2019-05-26 14:51:59.714 30549-30549/org.jra.startupbug D/ViewRootImpl@813b3af[PythonActivity]: Relayout returned: old=[0,0][1920,1200] new=[0,0][1920,1200] result=0x1 surface={valid=true 3357532160} changed=false
2019-05-26 14:51:59.730 2603-2603/? D/SurfaceFlinger:   Display[0] configurations (* current):
        * 0: 1200x1920, xdpi=225.776993, ydpi=225.776993, refresh=16666666
      numHwLayers=2, flags=00000000
        type   |  handle  | hint | flag | tr | blnd |   format    |     source crop (l,t,r,b)      |          frame         | name 
    -----------+----------+------+------+----+------+-------------+--------------------------------+------------------------+------
          GLES | 00000000 | 0000 | 0220 | 04 | 0105 | ? ffffffff  |    0.0,    0.0,   -1.0,   -1.0 |    0,    0, 1200, 1920 | Background for - SurfaceView - org.jra.startupbug/org.kivy.android.PythonActivity@ec3983e@0[30549]#0
     FB TARGET | f5683600 | 0000 | 0000 | 00 | 0105 | RGBA_8888   |    0.0,    0.0, 1200.0, 1920.0 |    0,    0, 1200, 1920 | HWC_FRAMEBUFFER_TARGET
2019-05-26 14:51:59.761 2603-2603/? E/SurfaceFlinger: [SurfaceView - org.jra.startupbug/org.kivy.android.PythonActivity@ec3983e@0[30549]#0] rejecting buffer: bufWidth=1920, bufHeight=1164, front.active.{w=1920, h=1200}

如果我将应用程序最小化,然后将其放大,我会看到预期的 on_pauseon_resume,然后应用程序会正确显示。 ideas/suggestions 关于如何让应用程序正确显示而无需 minimize/maximize?

我发现了一个解决问题的丑陋技巧。我只是使用 ScreenManager,并创建一个没有实际用途的虚拟 Screen。我设置虚拟Screen为初始Screen,并使用Clock.schedule_once()切换到真正的主屏幕。似乎工作正常(SlideTransition 效果除外)。我怀疑我可以使用 kivy.uix.screenmanager.NoTransition 来最小化任何过渡效果。

修改后的代码如下:

from kivy.app import App
from kivy.clock import Clock
from kivy.uix.button import Button
from kivy.uix.screenmanager import ScreenManager, Screen, NoTransition


class StartUpBugApp(App):
    __version__ = '1.00'  # for buildozer

    def build(self):
        self.sm = ScreenManager(transition=NoTransition())

        # dummy screen (not actually used)
        screen1 = Screen(name='screen1')
        screen1.add_widget(Button(text='button1', on_release=self.switchToScreen2))
        self.sm.add_widget(screen1)

        # actual desired initial Screen
        screen2 = Screen(name='screen2')
        screen2.add_widget(Button(text='button2', on_release=self.switchToScreen1))
        self.sm.add_widget(screen2)

        # schedule changing to desired initial `Screen`
        Clock.schedule_once(self.switchToScreen2)
        return self.sm

    def switchToScreen2(self, *args):
        self.sm.current = 'screen2'

    def switchToScreen1(self, *args):
        self.sm.current = 'screen1'

    def on_start(self):
        print('In on_start')


    def on_stop(self):
        print('In on_stop')

    def on_pause(self):
        print('In on_pause')
        return True

    def on_resume(self):
        print('In on_resume')

if __name__ == '__main__':
    StartUpBugApp().run()