Unity - 我怎样才能让一个函数只在玩家点击它 3 次时触发?
Unity - How can i make a function fire only when player clicked on it 3 times?
我的游戏中有一个提示按钮,但每次单击它时它都会启动。我需要它每点击 3 次才触发一次
我试过添加一个 loadCount = 0
和一个 if 语句
if (loadCount % 3 == 0) { }
但它似乎不起作用
图片供参考:https://ibb.co/L9LnNDw
这是脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class HintScript : MonoBehaviour
{
LineRenderer line;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
line = GetComponent<LineRenderer>();
line.positionCount = transform.childCount;
for (int i = 0; i<transform.childCount; i++)
{
line.SetPosition(i, transform.GetChild(i).position);
}
}
// This is called from onClick of the Button
public void Hint()
{
FindObjectOfType<AdMobManager>().Hint = true;
FindObjectOfType<AdMobManager>().showInterstitial();
}
}
您可以有一个计数器来跟踪玩家点击了多少次。然后在该计数器为 3 时触发。
int amountOfClicks = 0;
void clickme(){
amountOfClicks++;
if(amountOfClicks == 3){
amountOfClicks = 0;
YourFunction();
}
}
void YourFunction(){
// do something...
}
1.Keep 一个 static/global 变量。
2.You 无法停止事件通知,请在事件处理程序代码[=]中的代码块上添加条件(if 条件) 17=].
你应该使用一个简单的计数器。
我还更改并评论了您代码中的其他 "issues":
public class HintScript : MonoBehaviour
{
// by adding SerializeField you can already set those references
// directly in the Unity Editor. This is better than getting them at runtime.
[SerializeField] private LineRenderer line;
[SerializeField] private AdMobManager adMobManager;
// you can still change the required clicks in the inspector
// Note: afterwards changing it here will have no effect!
[SerializeField] private int requiredClicks = 3;
// counter for your clicks
private int counter;
// Use this for initialization
void Start ()
{
// you should do this only once
line = GetComponent<LineRenderer>();
// you should also this only do once
adMobManager = FindObjectOfType<AdMobManager>();
// If instead you would drag those references directly into the now
// serialized fields you wouldn't have to get them on runtime at all.
}
// Update is called once per frame
void Update ()
{
line.positionCount = transform.childCount;
var positions = new Vector3[transform.childCount];
for (var i = 0; i < transform.childCount; i++)
{
position[i] = transform.GetChild(i).position;
}
// it is more efficient to call this only once
// see https://docs.unity3d.com/ScriptReference/LineRenderer.SetPositions.html
line.SetPositions(positions);
}
// This is called from onClick of the Button
public void Hint()
{
counter++;
if(counter < requiredClicks) return;
// Or using your solution should actually also work
if(counter % requiredClicks != 0) return;
adMobManager.Hint = true;
adMobManager.showInterstitial();
// reset the counter
counter = 0;
}
}
我的游戏中有一个提示按钮,但每次单击它时它都会启动。我需要它每点击 3 次才触发一次
我试过添加一个 loadCount = 0
和一个 if 语句
if (loadCount % 3 == 0) { }
但它似乎不起作用
图片供参考:https://ibb.co/L9LnNDw
这是脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class HintScript : MonoBehaviour
{
LineRenderer line;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
line = GetComponent<LineRenderer>();
line.positionCount = transform.childCount;
for (int i = 0; i<transform.childCount; i++)
{
line.SetPosition(i, transform.GetChild(i).position);
}
}
// This is called from onClick of the Button
public void Hint()
{
FindObjectOfType<AdMobManager>().Hint = true;
FindObjectOfType<AdMobManager>().showInterstitial();
}
}
您可以有一个计数器来跟踪玩家点击了多少次。然后在该计数器为 3 时触发。
int amountOfClicks = 0;
void clickme(){
amountOfClicks++;
if(amountOfClicks == 3){
amountOfClicks = 0;
YourFunction();
}
}
void YourFunction(){
// do something...
}
1.Keep 一个 static/global 变量。
2.You 无法停止事件通知,请在事件处理程序代码[=]中的代码块上添加条件(if 条件) 17=].
你应该使用一个简单的计数器。
我还更改并评论了您代码中的其他 "issues":
public class HintScript : MonoBehaviour
{
// by adding SerializeField you can already set those references
// directly in the Unity Editor. This is better than getting them at runtime.
[SerializeField] private LineRenderer line;
[SerializeField] private AdMobManager adMobManager;
// you can still change the required clicks in the inspector
// Note: afterwards changing it here will have no effect!
[SerializeField] private int requiredClicks = 3;
// counter for your clicks
private int counter;
// Use this for initialization
void Start ()
{
// you should do this only once
line = GetComponent<LineRenderer>();
// you should also this only do once
adMobManager = FindObjectOfType<AdMobManager>();
// If instead you would drag those references directly into the now
// serialized fields you wouldn't have to get them on runtime at all.
}
// Update is called once per frame
void Update ()
{
line.positionCount = transform.childCount;
var positions = new Vector3[transform.childCount];
for (var i = 0; i < transform.childCount; i++)
{
position[i] = transform.GetChild(i).position;
}
// it is more efficient to call this only once
// see https://docs.unity3d.com/ScriptReference/LineRenderer.SetPositions.html
line.SetPositions(positions);
}
// This is called from onClick of the Button
public void Hint()
{
counter++;
if(counter < requiredClicks) return;
// Or using your solution should actually also work
if(counter % requiredClicks != 0) return;
adMobManager.Hint = true;
adMobManager.showInterstitial();
// reset the counter
counter = 0;
}
}