无法使用 freetype2 为 opengl 正确加载 "glyp"

Can't load "glyp" properly for opengl using freetype2

似乎 freetype 库没有正确加载字体并且没有将其转换为字节供以后用作 opengl 纹理。

这是我使用 freetype 得到的结果:

我已经尝试过使用其他纹理,所以不太可能是我的纹理管理器的问题。

Font(const std::string font) //constructor
        :name(font)
    {
        std::string _font = "fonts/" + font + ".ttf";

        FT_Library ft;
        FT_Init_FreeType(&ft);


        FT_Face face;
        if (FT_New_Face(ft, _font.c_str(), 0, &face))
            EXIT_ERROR(-11);

        FT_Set_Pixel_Sizes(face, 0, 48);

        for (unsigned int a = 1; a < 128; a++)
        {
            char c = a;

            if (FT_Load_Char(face, c, FT_LOAD_RENDER))
            {
                EXIT_ERROR(-12);
            }


//This just creates the FontTexture type, as I said before it works 
//fine,FontTexture is abstracted from BaseTexture which stores char* with 
//data. I also made sure that the stuff is loaded 
//there properly from inside FontTexture.


            FontTexture* _char = new FontTexture(
//here is buffer passing
face->glyph->bitmap.buffer, 
                0,
                { static_cast<float>(face->glyph->bitmap.width), 
                static_cast<float>(face->glyph->bitmap.rows) });

            _char->SetAdvance(face->glyph->advance.x);
            _char->SetBearing({ static_cast<float>(face->glyph->bitmap_left), 
                static_cast<float>(face->glyph->bitmap_top )});


//This just caches texture, so instead of loading it multiple times I can 
//just call "getTexture(name) store that pointer in the entitie's memory 
//and bind when Draw() is being called.
            TextureManager::getTextureManager().PrecacheTexture(std::to_string(a) + font, _char);

            Characters.insert(std::pair<char, FontTexture*>(c, _char));
        }

        FT_Done_Face(face);
        FT_Done_FreeType(ft);
    }

问题是 glPixelStorei( GL_UNPACK_ALIGNMENT, 1) 标志未启用。我可能在 opengl 具有有效上下文之前启用它。

GL_UNPACK_ALIGNMENT参数定义从缓冲区读取图像时图像每一行(线)中第一个像素的对齐方式。默认情况下,此参数为 4.
字形图像的每个像素都用一个字节编码,并且图像是紧密打包的。因此字形图像的对齐方式为 1,并且必须在读取图像和指定纹理之前更改参数:

glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

如果遗漏了这一点,则会在图像的每一行产生偏移效果(除非图像的宽度可以被 4 整除)。