NetMQ.FiniteStateMachineException: Rep.XRecv - 无法接收另一个请求

NetMQ.FiniteStateMachineException: Rep.XRecv - cannot receive another request

我经常得到NetMQ.FiniteStateMachineException

当然,我的代码有效...异常不会立即发生...但在几个小时后,它可能会发生。

有谁知道这里发生了什么导致这个异常?

我不太确定为什么,尽管我确实阅读了这里的解释:

我得到了一堆:

异常

NetMQ.FiniteStateMachineException: Rep.XRecv - cannot receive another request
   at NetMQ.Core.Patterns.Rep.XRecv(Msg& msg)
   at NetMQ.Core.SocketBase.TryRecv(Msg& msg, TimeSpan timeout)
   at NetMQ.NetMQSocket.TryReceive(Msg& msg, TimeSpan timeout)
   at NetMQ.ReceivingSocketExtensions.ReceiveFrameString(IReceivingSocket socket, Encoding encoding, Boolean& more)
   at NinjaTrader.NinjaScript.AddOns.anAddOn.ZeroMQ_Server()
NetMQ.FiniteStateMachineException: Rep.XRecv - cannot receive another request
   at NetMQ.Core.Patterns.Rep.XRecv(Msg& msg)
   at NetMQ.Core.SocketBase.TryRecv(Msg& msg, TimeSpan timeout)
   at NetMQ.NetMQSocket.TryReceive(Msg& msg, TimeSpan timeout)
   at NetMQ.ReceivingSocketExtensions.ReceiveFrameString(IReceivingSocket socket, Encoding encoding, Boolean& more)
   at NinjaTrader.NinjaScript.AddOns.anAddOn.ZeroMQ_Server()

我的代码


        // thread start code

                if (thread == null) {
                    print2("Addon {0}: is starting, listening on port: {1}...", GetType().Name, ZeroPort);
                    thread = new Thread(ZeroMQ_Server);
                    thread.Start();
                }

        // zeroMQ code

        #region TaskCallBack - NetMQ
        // This thread procedure performs the task.
        private void ZeroMQ_Server()
        { 
            bool quit = false;
            string bindAddress = "tcp://*:"+ZeroPort;
            try {
                while (!quit) {
                    try {
                        using (var repSocket = new ResponseSocket()) 
                        {
                            curRepSocket = repSocket;
                            print2("*** BINDING on {0} ***", bindAddress);
                            repSocket.Bind(bindAddress); 

                            while (!quit) {
                                try {
                                    Running = true;

                                    var msgStr = repSocket.ReceiveFrameString();
                                    print2("[►] {2} [REP:{0}] {1}", bindAddress, msgStr, DateTime.Now.ToString("HH:mm:ss.fff"));
                                    if (processMsg(msgStr)) {
                                        StringBuilder csv = new StringBuilder();
                                        // string building stuff here

                                        string cs = csv.ToString();
                                        print2("[◄] csv: {0}", cs);
                                        repSocket.SendFrame(cs);
                                    } else {
                                        repSocket.SendFrame("Unrecognized Command: " + msgStr);
                                        break;
                                    }

                                } catch (Exception e) {
                                    quit = isThreadAborted(e);
                                }
                            }
                        }

                    } catch (Exception e) {
                        if (e is AddressAlreadyInUseException) {
                            //print2("");
                        } else quit = isThreadAborted(e);
                    } finally {
                        curRepSocket = null;
                        Running = false;
                    }
                }
            } finally {
                //NetMQConfig.Cleanup(); 
            }
        }

        private bool isThreadAborted(Exception e) {
            if (e is ThreadAbortException) {
                print2("\n*** thread aborting... ***");
                return true;
            } else {
                print2(e);
                return false;
            }
        }

Response socket是一个状态机,必须对每个请求进行回复。 从代码来看,似乎如果 processMsg 抛出你不会发回任何东西,因此你无法再次接收并获得异常。

客户端不在发送失败也可以

尝试改用路由器,如下所示:

while (true)
{
    bool more;
    var msg = routerSocket.ReceiveFrameBytes(out more);

    // Forwarding the routing id.
    routerSocket.SendMoreFrame(msg);

    // Bottom, next frame is the message
    if (msg.Length == 0)
        break;
}

// Write your handling here