如何为播放器添加动画?
How to add a animation to a Player?
我目前正在单人游戏中制作射击游戏。
我已经设法用我的 sprite 制作了一个不断循环的动画,但问题是我现在不知道如何将我的动画 sprite 插入到 myPlayer 中。
我不想要任何命令,只希望将一个不断循环的动画附加到 myPlayer。我是编程初学者,非常感谢您的帮助。
这个项目即将到期,希望得到一些帮助。
Game1:
Texture2D myPlayerAnim;
Rectangle myDestRect;
Rectangle mySourceRect;
Texture2D myEnemyAnim;
Rectangle myEnemyDestRect;
Rectangle myEnemySourceRect;
float myElapsed;
float myDelay = 100f;
int myFrames = 0;
Initialize:
myDestRect = new Rectangle(0, 0, 512, 512);
myEnemyDestRect = new Rectangle(0, 0, 808, 608);
LoadContent:
myPlayerAnim = Content.Load<Texture2D>("SpriteSheetPlayerAnim");
myEnemyAnim = Content.Load<Texture2D>("SpriteSheetEnemyAnim");
Update:
myElapsed += (float)aGameTime.ElapsedGameTime.TotalMilliseconds;
if (myElapsed >= myDelay)
{
if (myFrames >= 3)
{
myFrames = 0;
}
else
{
myFrames++;
}
myElapsed = 0;
}
mySourceRect = new Rectangle(512 * myFrames, 0, 512, 512);
myEnemySourceRect = new Rectangle(808 * myFrames, 0, 808, 608);
Draw:
mySpriteBatch.Draw(myPlayerAnim, myDestRect , mySourceRect,
Color.White);
mySpriteBatch.Draw(myEnemyAnim, myEnemyDestRect, myEnemySourceRect,
Color.White);
Draw 目前只绘制动画,因为它没有附加到任何东西上。
目前 myPlayer 只附加了一个 png 而不是我的动画。
Draw:
myPlayer = new Player(TextureLibrary.GetTexture("player"), myPlayerPos, 200, new Vector2(.3f, .3f), 0, Color.White, 1000, 1);
根据您提供的代码。我认为你只需要改变一些东西。
首先,直接使用 SpriteSheetPlayerAnim
作为播放器的纹理,而不是使用 player
纹理。
然后将播放器动画的Update
和Draw
代码移动到Player
class的Update
和Draw
。
他们会是这样的:
public class Player
{
//Default constructor
public Player()
{
//default values for your player//for example only
//this.hp = 100;
//this.mp = 20;
}
//Constructor
public Player(GameTime myelapsedGameTime, Texture2D texPlayer, Vector2 playerPosition, int something, Vector2 vector2ForSomething, int intFST, Color playerColor, ...)
{
//initialise player's attributes
}
public override Update(GameTime gameTime)
{
if (myElapsed >= myDelay)
{
if (myFrames >= 3)
{
myFrames = 0;
}
else
{
myFrames++;
}
myElapsed = 0;
}
}
public override Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(myPlayerAnim, myDestRect , mySourceRect,
Color.White);//for example
}
}
然后在你的 Game1
class:
public class Game1 : Game
{
Player player;
GameTime myElapsed;
public Game1()
{
//
}
protected override void LoadContent()
{
//Load your animated sprite here
myPlayerAnim = Content.Load<Texture2D>("SpriteSheetPlayerAnim");
player = new Player(myElapsed, myPlayerAnim, ...);//constructor with attributes here or whatever you want
}
protected override void Update(GameTime gameTime)
{
myElapsed += (float)aGameTime.ElapsedGameTime.TotalMilliseconds;
player.Update(gameTime);
}
protected override void Draw(SpriteBatch spriteBatch)
{
player.Draw(spriteBatch);
}
}
希望对您有所帮助!
我目前正在单人游戏中制作射击游戏。
我已经设法用我的 sprite 制作了一个不断循环的动画,但问题是我现在不知道如何将我的动画 sprite 插入到 myPlayer 中。
我不想要任何命令,只希望将一个不断循环的动画附加到 myPlayer。我是编程初学者,非常感谢您的帮助。
这个项目即将到期,希望得到一些帮助。
Game1:
Texture2D myPlayerAnim;
Rectangle myDestRect;
Rectangle mySourceRect;
Texture2D myEnemyAnim;
Rectangle myEnemyDestRect;
Rectangle myEnemySourceRect;
float myElapsed;
float myDelay = 100f;
int myFrames = 0;
Initialize:
myDestRect = new Rectangle(0, 0, 512, 512);
myEnemyDestRect = new Rectangle(0, 0, 808, 608);
LoadContent:
myPlayerAnim = Content.Load<Texture2D>("SpriteSheetPlayerAnim");
myEnemyAnim = Content.Load<Texture2D>("SpriteSheetEnemyAnim");
Update:
myElapsed += (float)aGameTime.ElapsedGameTime.TotalMilliseconds;
if (myElapsed >= myDelay)
{
if (myFrames >= 3)
{
myFrames = 0;
}
else
{
myFrames++;
}
myElapsed = 0;
}
mySourceRect = new Rectangle(512 * myFrames, 0, 512, 512);
myEnemySourceRect = new Rectangle(808 * myFrames, 0, 808, 608);
Draw:
mySpriteBatch.Draw(myPlayerAnim, myDestRect , mySourceRect,
Color.White);
mySpriteBatch.Draw(myEnemyAnim, myEnemyDestRect, myEnemySourceRect,
Color.White);
Draw 目前只绘制动画,因为它没有附加到任何东西上。
目前 myPlayer 只附加了一个 png 而不是我的动画。
Draw:
myPlayer = new Player(TextureLibrary.GetTexture("player"), myPlayerPos, 200, new Vector2(.3f, .3f), 0, Color.White, 1000, 1);
根据您提供的代码。我认为你只需要改变一些东西。
首先,直接使用 SpriteSheetPlayerAnim
作为播放器的纹理,而不是使用 player
纹理。
然后将播放器动画的Update
和Draw
代码移动到Player
class的Update
和Draw
。
他们会是这样的:
public class Player
{
//Default constructor
public Player()
{
//default values for your player//for example only
//this.hp = 100;
//this.mp = 20;
}
//Constructor
public Player(GameTime myelapsedGameTime, Texture2D texPlayer, Vector2 playerPosition, int something, Vector2 vector2ForSomething, int intFST, Color playerColor, ...)
{
//initialise player's attributes
}
public override Update(GameTime gameTime)
{
if (myElapsed >= myDelay)
{
if (myFrames >= 3)
{
myFrames = 0;
}
else
{
myFrames++;
}
myElapsed = 0;
}
}
public override Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(myPlayerAnim, myDestRect , mySourceRect,
Color.White);//for example
}
}
然后在你的 Game1
class:
public class Game1 : Game
{
Player player;
GameTime myElapsed;
public Game1()
{
//
}
protected override void LoadContent()
{
//Load your animated sprite here
myPlayerAnim = Content.Load<Texture2D>("SpriteSheetPlayerAnim");
player = new Player(myElapsed, myPlayerAnim, ...);//constructor with attributes here or whatever you want
}
protected override void Update(GameTime gameTime)
{
myElapsed += (float)aGameTime.ElapsedGameTime.TotalMilliseconds;
player.Update(gameTime);
}
protected override void Draw(SpriteBatch spriteBatch)
{
player.Draw(spriteBatch);
}
}
希望对您有所帮助!