NSTimer - 如何延迟 Swift

NSTimer - how to delay in Swift

我在游戏中延迟计算机移动时遇到问题。

我找到了一些解决方案,但它们对我的情况不起作用,例如

var delay = NSTimer.scheduledTimerWithTimeInterval(4, target: self, selector: nil, userInfo: nil, repeats: false)

我尝试将其与函数 fire 一起使用,但也没有效果。

还有哪些可能性?

使用 Grand Central Dispatch 怎么样?

https://developer.apple.com/library/ios/documentation/Performance/Reference/GCD_libdispatch_Ref/index.html

Valfer 向您展示了如何

Swift 3

有 GCD:

let delayInSeconds = 4.0
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delayInSeconds) {

    // here code perfomed with delay

}

或使用计时器:

func myPerformeCode() {

   // here code to perform
}
let myTimer : Timer = Timer.scheduledTimer(timeInterval: 4, target: self, selector: #selector(self.myPerformeCode), userInfo: nil, repeats: false)

Swift 2

有 GCD:

let seconds = 4.0
let delay = seconds * Double(NSEC_PER_SEC)  // nanoseconds per seconds
let dispatchTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))

dispatch_after(dispatchTime, dispatch_get_main_queue(), {

   // here code perfomed with delay

})

或使用计时器:

func myPerformeCode(timer : NSTimer) {

   // here code to perform
}
let myTimer : NSTimer = NSTimer.scheduledTimerWithTimeInterval(4, target: self, selector: Selector("myPerformeCode:"), userInfo: nil, repeats: false)

在swift中我们可以使用Dispatch_after.

延迟

SWift 3.0 :-

DispatchQueue.main.asyncAfter(deadline: .now()+4.0) {

        alert.dismiss(animated: true, completion: nil)
    }

和Swift4.2

使用Timer可以避免使用选择器,而是使用闭包:

    Timer.scheduledTimer(withTimeInterval: 1.0, repeats: false) { (nil) in
        // Your code here
    }

请记住,Timer 是免费桥接 CFRunLoopTimer,并且 运行 循环和 GCD 是两种完全不同的方法.... e