StateMachine - 对状态变化的操作
StateMachine - actions on states change
我使用 Spring 指南编写了状态机的实现。
虽然状态本身改变成功了,但我无法对改变状态做出任何反应。也许我误解了Beans的目标class?我需要实现状态变化时自动执行closeDoor()和startMoving()方法
控制台方法中的这些消息未显示:
import org.springframework.statemachine.annotation.OnTransition;
import org.springframework.statemachine.annotation.WithStateMachine;
@WithStateMachine
public class Beans {
@OnTransition(target = "CLOSED_DOOR")
void closeDoor() {
System.out.println("closeDoor method");
}
@OnTransition(target = "GOING")
void startMoving() {
System.out.println("startMoving method");
}
}
配置:
import org.springframework.statemachine.config.EnableStateMachine;
import org.springframework.statemachine.config.EnumStateMachineConfigurerAdapter;
import org.springframework.statemachine.config.builders.StateMachineStateConfigurer;
import org.springframework.statemachine.config.builders.StateMachineTransitionConfigurer;;
import java.util.EnumSet;
@org.springframework.context.annotation.Configuration
@EnableStateMachine
public class Configuration extends EnumStateMachineConfigurerAdapter<States, Events> {
@Override
public void configure(StateMachineStateConfigurer<States, Events> states)
throws Exception {
states
.withStates()
.initial(States.STAY)
.states(EnumSet.allOf(States.class));
}
@Override
public void configure(StateMachineTransitionConfigurer<States, Events> transitions)
throws Exception {
transitions
.withExternal()
.source(States.STAY).target(States.CLOSED_DOOR)
.event(Events.CLOSE_DOOR)
.and()
.withExternal()
.source(States.CLOSED_DOOR).target(States.GOING)
.event(Events.MOVE);
}
}
以及启动(根据事件,状态在控制台中显示正确):
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.statemachine.StateMachine;
public class App {
@Autowired
static StateMachine<States, Events> stateMachine;
public static void main(String[] args) {
stateMachine = Builder.getMachine();
stateMachine.start();
stateMachine.sendEvent(Events.CLOSE_DOOR);
System.out.println(stateMachine.getState()); // ObjectState [getIds()=[CLOSED_DOOR]
stateMachine.sendEvent(Events.MOVE);
System.out.println(stateMachine.getState()); // ObjectState [getIds()=[GOING]
}
依赖只有一个
<dependency>
<groupId>org.springframework.statemachine</groupId>
<artifactId>spring-statemachine-core</artifactId>
<version>2.1.3.RELEASE</version>
</dependency>
我做错了什么?
我终于成功了。您的问题是 Spring DI 机制。您尝试使用 @WithStateMachine
启用转换侦听器,但后来您使用 .getMachine()
创建机器对象。它不会那样工作,您需要决定是否要使用 Spring 上下文。我已经使用上下文创建了一个解决方案,但您也可以保留它并仅使用手动构建器,但是您需要更改您的侦听器以使用手动方法而不是 Spring 上下文注释。
将您的主要 class 更改为:
public class App {
public static void main(String[] args) {
ConfigurableApplicationContext context = new AnnotationConfigApplicationContext("machine");
final StateMachine<States, Events> stateMachine = context.getBean(StateMachine.class);
stateMachine.start();
System.out.println(stateMachine.getState()); // ObjectState [getIds()=[STAY]
stateMachine.sendEvent(Events.CLOSE_DOOR);
System.out.println(stateMachine.getState()); // ObjectState [getIds()=[CLOSED_DOOR]
stateMachine.sendEvent(Events.MOVE);
System.out.println(stateMachine.getState()); // ObjectState [getIds()=[GOING]
}
}
让我知道它是否适合您以及您是否理解它。
我使用 Spring 指南编写了状态机的实现。
虽然状态本身改变成功了,但我无法对改变状态做出任何反应。也许我误解了Beans的目标class?我需要实现状态变化时自动执行closeDoor()和startMoving()方法
控制台方法中的这些消息未显示:
import org.springframework.statemachine.annotation.OnTransition;
import org.springframework.statemachine.annotation.WithStateMachine;
@WithStateMachine
public class Beans {
@OnTransition(target = "CLOSED_DOOR")
void closeDoor() {
System.out.println("closeDoor method");
}
@OnTransition(target = "GOING")
void startMoving() {
System.out.println("startMoving method");
}
}
配置:
import org.springframework.statemachine.config.EnableStateMachine;
import org.springframework.statemachine.config.EnumStateMachineConfigurerAdapter;
import org.springframework.statemachine.config.builders.StateMachineStateConfigurer;
import org.springframework.statemachine.config.builders.StateMachineTransitionConfigurer;;
import java.util.EnumSet;
@org.springframework.context.annotation.Configuration
@EnableStateMachine
public class Configuration extends EnumStateMachineConfigurerAdapter<States, Events> {
@Override
public void configure(StateMachineStateConfigurer<States, Events> states)
throws Exception {
states
.withStates()
.initial(States.STAY)
.states(EnumSet.allOf(States.class));
}
@Override
public void configure(StateMachineTransitionConfigurer<States, Events> transitions)
throws Exception {
transitions
.withExternal()
.source(States.STAY).target(States.CLOSED_DOOR)
.event(Events.CLOSE_DOOR)
.and()
.withExternal()
.source(States.CLOSED_DOOR).target(States.GOING)
.event(Events.MOVE);
}
}
以及启动(根据事件,状态在控制台中显示正确):
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.statemachine.StateMachine;
public class App {
@Autowired
static StateMachine<States, Events> stateMachine;
public static void main(String[] args) {
stateMachine = Builder.getMachine();
stateMachine.start();
stateMachine.sendEvent(Events.CLOSE_DOOR);
System.out.println(stateMachine.getState()); // ObjectState [getIds()=[CLOSED_DOOR]
stateMachine.sendEvent(Events.MOVE);
System.out.println(stateMachine.getState()); // ObjectState [getIds()=[GOING]
}
依赖只有一个
<dependency>
<groupId>org.springframework.statemachine</groupId>
<artifactId>spring-statemachine-core</artifactId>
<version>2.1.3.RELEASE</version>
</dependency>
我做错了什么?
我终于成功了。您的问题是 Spring DI 机制。您尝试使用 @WithStateMachine
启用转换侦听器,但后来您使用 .getMachine()
创建机器对象。它不会那样工作,您需要决定是否要使用 Spring 上下文。我已经使用上下文创建了一个解决方案,但您也可以保留它并仅使用手动构建器,但是您需要更改您的侦听器以使用手动方法而不是 Spring 上下文注释。
将您的主要 class 更改为:
public class App {
public static void main(String[] args) {
ConfigurableApplicationContext context = new AnnotationConfigApplicationContext("machine");
final StateMachine<States, Events> stateMachine = context.getBean(StateMachine.class);
stateMachine.start();
System.out.println(stateMachine.getState()); // ObjectState [getIds()=[STAY]
stateMachine.sendEvent(Events.CLOSE_DOOR);
System.out.println(stateMachine.getState()); // ObjectState [getIds()=[CLOSED_DOOR]
stateMachine.sendEvent(Events.MOVE);
System.out.println(stateMachine.getState()); // ObjectState [getIds()=[GOING]
}
}
让我知道它是否适合您以及您是否理解它。