视差算法不适用于固定元素
Parallax Algorithm not working on Fixed Element
我写了一个简单的视差插件,到目前为止效果非常好...它通过 translating
X 轴(左和右)和 Y 轴(上)的指定元素工作和向下),当用户滚动页面时。
到目前为止,我只在 DOM.
中的标准(非 position: fixed
)项目上使用它
但是,我现在正尝试在具有 fixed
位置的元素内的元素上使用它,并且出于某种原因,我的算法为每个翻译返回 0
。我认为这与边界矩形有关,但我似乎无法解决。
算法如下:
let value = Math.round(((window_position + window_height - (height / 2) - (window_height / 2)) * item.options.speed) + (top * -1 * item.options.speed));
这里是完整的脚本片段:
/**
* Move each of the items based on their parallax
* properties.
*
* @return void
*/
move() {
let window_height = window.innerHeight;
let window_position = window.scrollY || window.pageYOffset;
this.items.forEach((item) => {
let { top, height } = item.element.getBoundingClientRect();
// This will determine the exact position of the element in
// the document
top += window_position;
// No need to proceed if the element is not in the viewport
if ((top + height) < window_position || top > (window_position + window_height)) {
return;
}
// Calculate the adjustment
let value = Math.round(((window_position + window_height - (height / 2) - (window_height / 2)) * item.options.speed) + (top * -1 * item.options.speed));
// Invert the adjustment for up and left directions
if (['up', 'left'].includes(item.options.direction)) {
value = -value;
}
// This returns 0, regardless of the window_position
console.log(top, ((window_position + window_height - (height / 2) - (window_height / 2)) * item.options.speed), (top * -1 * item.options.speed));
window.requestAnimationFrame(() => {
// Do the CSS adjustment
});
});
}
我已经采用了一个肮脏的修复方法(仍然对建议持开放态度):
// Calculate the adjustment
let value = (window_position + window_height - (height / 2) - (window_height / 2)) * item.options.speed;
// If the element is not fixed then adjust the algorithm
if (!item.options.fixed) {
value += (top * -1 * item.options.speed);
}
value = Math.round(value);
我写了一个简单的视差插件,到目前为止效果非常好...它通过 translating
X 轴(左和右)和 Y 轴(上)的指定元素工作和向下),当用户滚动页面时。
到目前为止,我只在 DOM.
中的标准(非position: fixed
)项目上使用它
但是,我现在正尝试在具有 fixed
位置的元素内的元素上使用它,并且出于某种原因,我的算法为每个翻译返回 0
。我认为这与边界矩形有关,但我似乎无法解决。
算法如下:
let value = Math.round(((window_position + window_height - (height / 2) - (window_height / 2)) * item.options.speed) + (top * -1 * item.options.speed));
这里是完整的脚本片段:
/**
* Move each of the items based on their parallax
* properties.
*
* @return void
*/
move() {
let window_height = window.innerHeight;
let window_position = window.scrollY || window.pageYOffset;
this.items.forEach((item) => {
let { top, height } = item.element.getBoundingClientRect();
// This will determine the exact position of the element in
// the document
top += window_position;
// No need to proceed if the element is not in the viewport
if ((top + height) < window_position || top > (window_position + window_height)) {
return;
}
// Calculate the adjustment
let value = Math.round(((window_position + window_height - (height / 2) - (window_height / 2)) * item.options.speed) + (top * -1 * item.options.speed));
// Invert the adjustment for up and left directions
if (['up', 'left'].includes(item.options.direction)) {
value = -value;
}
// This returns 0, regardless of the window_position
console.log(top, ((window_position + window_height - (height / 2) - (window_height / 2)) * item.options.speed), (top * -1 * item.options.speed));
window.requestAnimationFrame(() => {
// Do the CSS adjustment
});
});
}
我已经采用了一个肮脏的修复方法(仍然对建议持开放态度):
// Calculate the adjustment
let value = (window_position + window_height - (height / 2) - (window_height / 2)) * item.options.speed;
// If the element is not fixed then adjust the algorithm
if (!item.options.fixed) {
value += (top * -1 * item.options.speed);
}
value = Math.round(value);