线程5:同时访问0x10b883638,但修改需要独占访问
Thread 5: Simultaneous accesses to 0x10b883638, but modification requires exclusive access
我问过 代码并让它工作。
我有 looked here 但那里的答案没有解决我的问题
虽然我解决了这个问题,但我没有在显示的行中收到以下错误。
Thread 5: Simultaneous accesses to 0x10b883638, but modification requires exclusive access
private var playerItemContext = 0
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
// Only handle observations for the playerItemContext
print("jdslfhjkfdhaldfahjkflhajfldashkjfdshkjlas")
guard context == &playerItemContext else {
super.observeValue(forKeyPath: keyPath, of: object,change: change, context: context)
return
}
...
为什么会这样,我该如何解决?
试试这个代码:
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
// Only handle observations for the playerItemContext
guard context == &P2SheetViewController.playerStatusContext else {
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
return
}
if keyPath == #keyPath(AVPlayer.status) {
let status: AVPlayer.Status
if let statusNumber = change?[.newKey] as? NSNumber {
status = AVPlayer.Status(rawValue: statusNumber.intValue)!
} else {
status = .unknown
}
//Switch over status value
switch status {
case .readyToPlay:
break
// Player item is ready to play
case .failed:
print(".UKNOWN")
break
// Player item failed. See error.
case .unknown:
print(".UKNOWN")
break
// Player item is not yet ready.
@unknown default: //new jul 17
print(".UKNOWN")
break
}
}
}
希望对您有所帮助
我问过
我有 looked here 但那里的答案没有解决我的问题 虽然我解决了这个问题,但我没有在显示的行中收到以下错误。
Thread 5: Simultaneous accesses to 0x10b883638, but modification requires exclusive access
private var playerItemContext = 0
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
// Only handle observations for the playerItemContext
print("jdslfhjkfdhaldfahjkflhajfldashkjfdshkjlas")
guard context == &playerItemContext else {
super.observeValue(forKeyPath: keyPath, of: object,change: change, context: context)
return
}
...
为什么会这样,我该如何解决?
试试这个代码:
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
// Only handle observations for the playerItemContext
guard context == &P2SheetViewController.playerStatusContext else {
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
return
}
if keyPath == #keyPath(AVPlayer.status) {
let status: AVPlayer.Status
if let statusNumber = change?[.newKey] as? NSNumber {
status = AVPlayer.Status(rawValue: statusNumber.intValue)!
} else {
status = .unknown
}
//Switch over status value
switch status {
case .readyToPlay:
break
// Player item is ready to play
case .failed:
print(".UKNOWN")
break
// Player item failed. See error.
case .unknown:
print(".UKNOWN")
break
// Player item is not yet ready.
@unknown default: //new jul 17
print(".UKNOWN")
break
}
}
}
希望对您有所帮助