在向上和向下平移时使用多次旋转为 UIView 设置动画

Animate UIView with multiple rotations while translating up and down

我有一个名为 swirlButton 的按钮,我想让它制作上下跳跃的动画,并让它向上翻转 3 次,向下翻转 3 次。我正在使用 translatedBy 来移动它,并使用 rotated 来旋转它,尽管在这个例子中我只让它动画化了一个转弯的部分,当动画完成时它会以另一种方式返回。

首先,我一开始不知道如何让它旋转不止一次。例如,我无法将 rotated(by:) 值设置为 .pi*3,因为它似乎只等于 0 度并且从不设置动画。如果我将它设置为 .pi.

也一样
var transforms: CGAffineTransform = .identity

let jumpDuration:Double = 2.0 //0.8
let halfJumpDuration:Double = jumpDuration/2.0

UIView.animateKeyframes(withDuration: jumpDuration, delay: 0, options: [UIView.KeyframeAnimationOptions.calculationModeCubicPaced], animations: {

    UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: halfJumpDuration/jumpDuration, animations: {
        transforms = transforms.translatedBy(x: 0, y: -60)
        transforms = transforms.rotated(by: .pi/2)
        swirlButton.transform = transforms
    })

    UIView.addKeyframe(withRelativeStartTime: halfJumpDuration/jumpDuration, relativeDuration: halfJumpDuration/jumpDuration, animations: {
        transforms = .identity
        transforms = transforms.translatedBy(x: 0, y: 0)
        swirlButton.transform = transforms
    })

},
   completion: { _ in

        print("animation finished")

})

除了上升和下降之外,旋转与我想要发生的情况相去甚远。让它向上逆时针旋转3圈,向下继续逆时针旋转3圈,很难吗?

我认为为此使用 CABasicAnimation 更容易。

这是我想出的:

func animateButton() {
  swirlButton.layer.add(rotateAnimation(), forKey: nil)

  CATransaction.begin()
  let upAnimation = bounceAnimation()
  CATransaction.setCompletionBlock{ () in
    self.swirlButton.layer.add(self.bounceAnimation(animatingDown: true), forKey: nil)
  }
  swirlButton.layer.add(upAnimation, forKey: nil)
  CATransaction.commit()
}

func rotateAnimation() -> CABasicAnimation {
  let rotate = CABasicAnimation(keyPath: "transform.rotation")
  rotate.fromValue = 0
  rotate.toValue = -6*CGFloat.pi
  rotate.duration = 2
  return rotate
}

func bounceAnimation(animatingDown: Bool = false) -> CABasicAnimation {
  let buttonY = swirlButton.layer.position.y
  let buttonX = swirlButton.layer.position.x
  let translate = CABasicAnimation(keyPath: "position")
  translate.fromValue = animatingDown ? [buttonX, buttonY - 200] : [buttonX, buttonY]
  translate.toValue = animatingDown ? [buttonX, buttonY] : [buttonX, buttonY - 200]
  translate.duration = 1
  translate.fillMode = .forwards
  translate.isRemovedOnCompletion = false
  return translate
}

translate.fillMode = .forwards & translate.isRemovedOnCompletion = false 是防止闪烁的必要条件 in-between 动画和 CATransaction 允许我们为第一个动画(向上)设置完成块完成。