导入统一后体素字符中的纹理破损
Broken texture in voxel character after importing to unity
当我导出视觉角色时,我拥有所有纹理,然后在绑定和动画化之后,当我将它添加到 unity 并应用纹理时,一半的纹理丢失了
我尝试重新导入、重新装配、提取纹理并手动应用它
您必须上传角色并从角色中提取纹理和 materials 并将颜色托盘添加到 material 选项卡 albedo map
.
Extracting the materials and textures from an asset
.
Colors of the asset that you have to add to he material
.
the place where you have to add the color pallet in the previous pic to get the results
当我导出视觉角色时,我拥有所有纹理,然后在绑定和动画化之后,当我将它添加到 unity 并应用纹理时,一半的纹理丢失了
我尝试重新导入、重新装配、提取纹理并手动应用它
您必须上传角色并从角色中提取纹理和 materials 并将颜色托盘添加到 material 选项卡 albedo map . Extracting the materials and textures from an asset . Colors of the asset that you have to add to he material . the place where you have to add the color pallet in the previous pic to get the results