libGDX : Scrollpane 是 Scrollpane 的 child 并且在它们之间滚动切换

libGDX : Scrollpane is child of Scrollpane and switch between them in scrolling

在许多 android 应用程序中,我遇到了 "Sticky Header For List" 标题,我们喜欢它。 https://github.com/search?q=header+sticky+android,现在,我正在尝试使用 Scrollpane 和另一个 scene2dui 参与者在 libGDX 框架中完成它。

我达到了大约 60% 或更多,因为我认为它很容易做到,但我缺少一些东西来完成它,所以,我需要一些帮助!

完整示例scrollpane1 (parent) 的 amountY 到达特定高度时,请停止滚动 child :

package com.mygdx.game;

import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
import com.badlogic.gdx.utils.Align;

public class MyGdxGame extends ApplicationAdapter {
    private Stage stage;

    private ScrollPane scrollPane1;
    private ScrollPane scrollPane2;

    @Override
    public void create() {
        stage = new Stage();

        Table baseContainer = new Table();

        Table container = new Table();
        scrollPane1 = new ScrollPane(container);

        Table list = new Table();
        scrollPane2 = new ScrollPane(list);

        Table mainHeader = new Table();
        mainHeader.background(new TextureRegionDrawable(this.getPixel()).tint(Color.GRAY));

        Table stickyHeader = new Table();
        container.add(mainHeader).height(100).growX();
        container.row();
        container.add(stickyHeader).height(200).growX();
        container.row();
        container.add(scrollPane2).grow();

        baseContainer.setFillParent(true);
        baseContainer.add(scrollPane1).grow();

        stage.addActor(baseContainer);

        Gdx.input.setInputProcessor(stage);

        this.fillDummyDataInHeader(stickyHeader);
        this.fillDummyDataInList(list);
    }

    @Override
    public void resize(int width, int height) {
        stage.getViewport().update(width, height);
    }

    @Override
    public void render() {
        Gdx.gl.glClearColor(1, 1, 1, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        stage.act();
        stage.draw();

        // to fix sticky header
        if (scrollPane1.getScrollY() >= 100) {
            // stop scrolling in scrollpane 1
            scrollPane1.setScrollingDisabled(true, true);
            scrollPane1.cancel();

            // run scrollpane 2
            scrollPane2.setScrollingDisabled(true, false);

        }
    }

    @Override
    public void dispose() {
        stage.dispose();
    }

    private void fillDummyDataInHeader(Table stickyHeader) {
        stickyHeader.background(new TextureRegionDrawable(this.getPixel()).tint(new Color(0.1960F, 0.3921F, 0.7843F, 0.8F)));
        Image ic = new Image(new Texture("badlogic.jpg"));
        Label label = new Label("Hi, I am sticky header!", new Label.LabelStyle(new BitmapFont(), Color.WHITE));
        label.setAlignment(Align.center);
        stickyHeader.add(ic).pad(10).center().size(50);
        stickyHeader.row();
        stickyHeader.add(label).pad(10).center().growX();
    }

    private void fillDummyDataInList(Table list) {
        for (int i = 0; i < 10; i++) {
            Table row = new Table().background(new TextureRegionDrawable(this.getPixel()).tint(new Color(1F, 0.63921F, 0, 0.6F)));
            Image ic = new Image(new Texture("badlogic.jpg"));
            Label label = new Label("Row Item [" + (i + 1) + "]", new Label.LabelStyle(new BitmapFont(), Color.DARK_GRAY));
            row.add(ic).pad(20).size(40);
            row.add(label).height(100).growX();

            list.add(row).pad(20).padTop(0).growX();
            list.row();
        }
    }

    private Texture getPixel() {
        Pixmap pixmap = new Pixmap(1, 1, Pixmap.Format.RGBA8888);
        pixmap.setColor(1F, 1F, 1F, 1F);
        pixmap.fill();

        Texture texture = new Texture(pixmap);
        pixmap.dispose();
        return texture;
    }

}

使用Stack是@second提及的解决方案,如下代码:

package com.mygdx.game;

import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Cell;
import com.badlogic.gdx.scenes.scene2d.ui.Container;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
import com.badlogic.gdx.scenes.scene2d.ui.Stack;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
import com.badlogic.gdx.utils.Align;

public class MyGdxGame extends ApplicationAdapter {
    private Stage stage;

    private ScrollPane scrollPane1;
    private Stack stack;
    private Table stickyHeader;
    private Container<Table> tableContainer;
    private Cell<Container<Table>> oldCell;

    @Override
    public void create() {
        stage = new Stage();

        Table baseContainer = new Table();

        Table container = new Table();
        scrollPane1 = new ScrollPane(container) {
            @Override
            protected void scrollY(float pixelsY) {
                super.scrollY(pixelsY);

                if (pixelsY >= 100F) {
                    stack.add(tableContainer);
                } else {
                    oldCell.setActor(tableContainer);
                }
            }
        };

        Table list = new Table();

        Table mainHeader = new Table();
        mainHeader.background(new TextureRegionDrawable(this.getPixel()).tint(Color.GRAY));

        stickyHeader = new Table();
        tableContainer = new Container<Table>(stickyHeader);
        container.add(mainHeader).height(100).growX();
        container.row();
        oldCell = container.add(tableContainer.fill().top().height(100)).height(100).growX();
        container.row();
        container.add(list).grow();

        baseContainer.setFillParent(true);
        stack = new Stack();
        stack.setFillParent(true);
        stack.add(scrollPane1);

        stage.addActor(stack);

        Gdx.input.setInputProcessor(stage);

        this.fillDummyDataInHeader(stickyHeader);
        this.fillDummyDataInList(list);
    }

    @Override
    public void resize(int width, int height) {
        stage.getViewport().update(width, height);
    }

    @Override
    public void render() {
        Gdx.gl.glClearColor(1, 1, 1, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        stage.act();
        stage.draw();
    }

    @Override
    public void dispose() {
        stage.dispose();
    }

    private void fillDummyDataInHeader(Table stickyHeader) {
        stickyHeader.background(new TextureRegionDrawable(this.getPixel()).tint(new Color(0.1960F, 0.3921F, 0.7843F, 0.8F)));
        Image ic = new Image(new Texture("badlogic.jpg"));
        Label label = new Label("Hi, I am sticky header!", new Label.LabelStyle(new BitmapFont(), Color.WHITE));
        label.setAlignment(Align.left);
        stickyHeader.add(ic).pad(10).left().size(50);
        stickyHeader.add(label).pad(10).left().growX();
    }

    private void fillDummyDataInList(Table list) {
        for (int i = 0; i < 10; i++) {
            Table row = new Table().background(new TextureRegionDrawable(this.getPixel()).tint(new Color(1F, 0.63921F, 0, 0.6F)));
            Image ic = new Image(new Texture("badlogic.jpg"));
            Label label = new Label("Row Item [" + (i + 1) + "]", new Label.LabelStyle(new BitmapFont(), Color.DARK_GRAY));
            row.add(ic).pad(20).size(40);
            row.add(label).height(100).growX();

            list.add(row).pad(20).padTop(0).growX();
            list.row();
        }
    }

    private Texture getPixel() {
        Pixmap pixmap = new Pixmap(1, 1, Pixmap.Format.RGBA8888);
        pixmap.setColor(1F, 1F, 1F, 1F);
        pixmap.fill();

        Texture texture = new Texture(pixmap);
        pixmap.dispose();
        return texture;
    }

}