Xcode 11 beta 3 在同时使用 NavigationLink、@EnvironmentObject 和 List 时崩溃

Xcode 11 beta 3 crashing when using NavigationLink, @EnvironmentObject and List together

我在 SwiftUI / Xcode 11 beta 3 中遇到了一个奇怪的崩溃,代码如下所示(我只保留了最低限度的显示行为):

import SwiftUI
import Combine

final class AppData: BindableObject  {
    let didChange = PassthroughSubject<AppData, Never>()

    init() { }
}

struct ContentView : View {
    var body: some View {
        NavigationView {
            NavigationLink(destination: DetailView() ) {
                Text("link")
            }
        }
    }
}

struct DetailView : View {
    @EnvironmentObject var appData: AppData
//  @ObjectBinding var appData = AppData() -> Works 

    var body: some View {
        List {
            Text("A")
            Text("B")
            Text("C")
        }
    }
}

BindableObject 像这样注入 SceneDelegate.swift

....
        // Use a UIHostingController as window root view controller
        if let windowScene = scene as? UIWindowScene {
            let window = UIWindow(windowScene: windowScene)
            window.rootViewController = UIHostingController(rootView: ContentView()
                                           .environmentObject(AppData()))
            self.window = window
            window.makeKeyAndVisible()
        }
....

当跟随 NavigationLink 时它崩溃

Thread 1: EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0)

如果我从详细视图中删除 List 视图,它就可以正常工作。如果我改用 @ObjectBinding 也是一样的(就像我代码中的注释行一样)。

以前的测试版中使用的相同代码。

我认为这是设计使然。当您创建 DetailView() 时,它与层次结构断开连接,因此它不会继承相同的环境。

如果您将 ContentView 更改为以下内容,它不会崩溃。我想我记得有一个类似的模态问题:


struct ContentView : View {
    @EnvironmentObject var appData: AppData

    var body: some View {
        NavigationView {
            NavigationLink(destination: DetailView().environmentObject(appData) ) {
                Text("link")
            }
        }
    }
}

这是 Xcode 11 beta 3 中的错误。旧行为可能会 return。

https://developer.apple.com/tutorials/swiftui/handling-user-input 到 2019 年 7 月 4 日:

Step 4

In Xcode 11 beta 3, the LandmarkDetail view doesn’t automatically access the UserData object in the view hierarchy’s environment. The workaround for this is to add the environmentObject(_:) modifier to the LandmarkDetail view.