当包含在 UIBarButtonItem 中时增加 UIButton 的固有大小
Increasing UIButton's intrinsic size when contained in UIBarButtonItem
我创建了一个 UIButton 子类,其视图位于按钮边界之外。
如截图所示:
如您所见,徽章位于按钮之外。它的中心固定在按钮的右上角。
问题是当按钮放在 UIBarButtonItem
内时,徽章被剪掉了。
视图层次检查器显示原因:
如何告知 UIBarButtonItem
按钮的尺寸比按钮本身大?我必须覆盖 UIButton
的哪些属性?
我用于按钮的代码:
import UIKit
import BadgeSwift
@objc public class BadgeButton: UIButton {
private lazy var badge: BadgeSwift = {
let b = BadgeSwift()
b.textColor = .white
b.insets = CGSize(width: 0, height: 0)
b.font = UIFont.preferredFont(forTextStyle: .caption1)
return b
}()
public override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required public init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
private func commonInit() {
addSubview(badge)
badge.text = "1"
}
public override func layoutSubviews() {
super.layoutSubviews()
clipsToBounds = false
badge.sizeToFit()
badge.center = center
badge.center = CGPoint(x: bounds.origin.x + bounds.size.width, y: bounds.origin.y)
}
}
对于徽章视图,我使用以下库:BadgeSwift Library
您可以为您的 UIBarButtonItem
创建图层并塑造它。
创建 .swift 文件并粘贴此代码
import UIKit
extension CAShapeLayer {
func drawRoundedRect(rect: CGRect, andColor color: UIColor, filled: Bool) {
fillColor = filled ? color.cgColor : UIColor.white.cgColor
strokeColor = color.cgColor
path = UIBezierPath(roundedRect: rect, cornerRadius: 7).cgPath
}
}
private var handle: UInt8 = 0;
extension UIBarButtonItem {
var badgeLayer: CAShapeLayer? {
if let b: AnyObject = objc_getAssociatedObject(self, &handle) as AnyObject? {
return b as? CAShapeLayer
} else {
return nil
}
}
func setBadge(text: String?, withOffsetFromTopRight offset: CGPoint = CGPoint.zero, andColor color:UIColor = UIColor.red, andFilled filled: Bool = true, andFontSize fontSize: CGFloat = 11)
{
badgeLayer?.removeFromSuperlayer()
if (text == nil || text == "") {
return
}
addBadge(text: text!, withOffset: offset, andColor: color, andFilled: filled)
}
func addBadge(text: String, withOffset offset: CGPoint = CGPoint.zero, andColor color: UIColor = UIColor.red, andFilled filled: Bool = true, andFontSize fontSize: CGFloat = 11)
{
guard let view = self.value(forKey: "view") as? UIView else { return }
var font = UIFont.systemFont(ofSize: fontSize)
if #available(iOS 9.0, *) { font = UIFont.monospacedDigitSystemFont(ofSize: fontSize, weight: UIFont.Weight.regular) }
let badgeSize = text.size(withAttributes: [NSAttributedString.Key.font: font])
// Initialize Badge
let badge = CAShapeLayer()
let height = badgeSize.height;
var width = badgeSize.width + 2 /* padding */
//make sure we have at least a circle
if (width < height) {
width = height
}
//x position is offset from right-hand side
let x = view.frame.width - width + offset.x
let badgeFrame = CGRect(origin: CGPoint(x: x, y: offset.y), size: CGSize(width: width, height: height))
badge.drawRoundedRect(rect: badgeFrame, andColor: color, filled: filled)
view.layer.addSublayer(badge)
// Initialiaze Badge's label
let label = CATextLayer()
label.string = text
label.alignmentMode = CATextLayerAlignmentMode.center
label.font = font
label.fontSize = font.pointSize
label.frame = badgeFrame
label.foregroundColor = filled ? UIColor.white.cgColor : color.cgColor
label.backgroundColor = UIColor.clear.cgColor
label.contentsScale = UIScreen.main.scale
badge.addSublayer(label)
// Save Badge as UIBarButtonItem property
objc_setAssociatedObject(self, &handle, badge, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
func removeBadge() {
badgeLayer?.removeFromSuperlayer()
}
}
用法来自您的ViewController
//ADD BADGE
self.yourBarBtn.addBadge(text: String(7))
//REMOVE BADGE
self.pendingBarBtn.removeBadge()
已通过在徽章周围添加清晰的边框来解决问题:
import UIKit
import BadgeSwift
@objc public class BadgeButton: UIButton {
private lazy var badge: BadgeSwift = {
let b = BadgeSwift()
b.textColor = .white
b.borderWidth = 1
b.borderColor = .clear
b.font = UIFont.preferredFont(forTextStyle: .footnote)
return b
}()
public var badgeText: String? {
get {
return badge.text
}
set {
badge.text = newValue
}
}
public override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required public init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
private func commonInit() {
addSubview(badge)
badge.text = "1"
}
public override func layoutSubviews() {
super.layoutSubviews()
clipsToBounds = false
badge.sizeToFit()
badge.center = CGPoint(x: bounds.origin.x + bounds.size.width, y: bounds.origin.y)
}
}
我创建了一个 UIButton 子类,其视图位于按钮边界之外。
如截图所示:
如您所见,徽章位于按钮之外。它的中心固定在按钮的右上角。
问题是当按钮放在 UIBarButtonItem
内时,徽章被剪掉了。
视图层次检查器显示原因:
如何告知 UIBarButtonItem
按钮的尺寸比按钮本身大?我必须覆盖 UIButton
的哪些属性?
我用于按钮的代码:
import UIKit
import BadgeSwift
@objc public class BadgeButton: UIButton {
private lazy var badge: BadgeSwift = {
let b = BadgeSwift()
b.textColor = .white
b.insets = CGSize(width: 0, height: 0)
b.font = UIFont.preferredFont(forTextStyle: .caption1)
return b
}()
public override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required public init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
private func commonInit() {
addSubview(badge)
badge.text = "1"
}
public override func layoutSubviews() {
super.layoutSubviews()
clipsToBounds = false
badge.sizeToFit()
badge.center = center
badge.center = CGPoint(x: bounds.origin.x + bounds.size.width, y: bounds.origin.y)
}
}
对于徽章视图,我使用以下库:BadgeSwift Library
您可以为您的 UIBarButtonItem
创建图层并塑造它。
创建 .swift 文件并粘贴此代码
import UIKit
extension CAShapeLayer {
func drawRoundedRect(rect: CGRect, andColor color: UIColor, filled: Bool) {
fillColor = filled ? color.cgColor : UIColor.white.cgColor
strokeColor = color.cgColor
path = UIBezierPath(roundedRect: rect, cornerRadius: 7).cgPath
}
}
private var handle: UInt8 = 0;
extension UIBarButtonItem {
var badgeLayer: CAShapeLayer? {
if let b: AnyObject = objc_getAssociatedObject(self, &handle) as AnyObject? {
return b as? CAShapeLayer
} else {
return nil
}
}
func setBadge(text: String?, withOffsetFromTopRight offset: CGPoint = CGPoint.zero, andColor color:UIColor = UIColor.red, andFilled filled: Bool = true, andFontSize fontSize: CGFloat = 11)
{
badgeLayer?.removeFromSuperlayer()
if (text == nil || text == "") {
return
}
addBadge(text: text!, withOffset: offset, andColor: color, andFilled: filled)
}
func addBadge(text: String, withOffset offset: CGPoint = CGPoint.zero, andColor color: UIColor = UIColor.red, andFilled filled: Bool = true, andFontSize fontSize: CGFloat = 11)
{
guard let view = self.value(forKey: "view") as? UIView else { return }
var font = UIFont.systemFont(ofSize: fontSize)
if #available(iOS 9.0, *) { font = UIFont.monospacedDigitSystemFont(ofSize: fontSize, weight: UIFont.Weight.regular) }
let badgeSize = text.size(withAttributes: [NSAttributedString.Key.font: font])
// Initialize Badge
let badge = CAShapeLayer()
let height = badgeSize.height;
var width = badgeSize.width + 2 /* padding */
//make sure we have at least a circle
if (width < height) {
width = height
}
//x position is offset from right-hand side
let x = view.frame.width - width + offset.x
let badgeFrame = CGRect(origin: CGPoint(x: x, y: offset.y), size: CGSize(width: width, height: height))
badge.drawRoundedRect(rect: badgeFrame, andColor: color, filled: filled)
view.layer.addSublayer(badge)
// Initialiaze Badge's label
let label = CATextLayer()
label.string = text
label.alignmentMode = CATextLayerAlignmentMode.center
label.font = font
label.fontSize = font.pointSize
label.frame = badgeFrame
label.foregroundColor = filled ? UIColor.white.cgColor : color.cgColor
label.backgroundColor = UIColor.clear.cgColor
label.contentsScale = UIScreen.main.scale
badge.addSublayer(label)
// Save Badge as UIBarButtonItem property
objc_setAssociatedObject(self, &handle, badge, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
func removeBadge() {
badgeLayer?.removeFromSuperlayer()
}
}
用法来自您的ViewController
//ADD BADGE
self.yourBarBtn.addBadge(text: String(7))
//REMOVE BADGE
self.pendingBarBtn.removeBadge()
已通过在徽章周围添加清晰的边框来解决问题:
import UIKit
import BadgeSwift
@objc public class BadgeButton: UIButton {
private lazy var badge: BadgeSwift = {
let b = BadgeSwift()
b.textColor = .white
b.borderWidth = 1
b.borderColor = .clear
b.font = UIFont.preferredFont(forTextStyle: .footnote)
return b
}()
public var badgeText: String? {
get {
return badge.text
}
set {
badge.text = newValue
}
}
public override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required public init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
private func commonInit() {
addSubview(badge)
badge.text = "1"
}
public override func layoutSubviews() {
super.layoutSubviews()
clipsToBounds = false
badge.sizeToFit()
badge.center = CGPoint(x: bounds.origin.x + bounds.size.width, y: bounds.origin.y)
}
}