如何使用 NAudio 将原始音频从 WasapiCapture 重新采样到 g711 mulaw?

How to resample raw audio from WasapiCapture to g711 mulaw with NAudio?

我正在尝试使用 NAudio 使客户端模拟软电话,通过捕获本地 microphone/speaker 设备以 g.711 MuLaw 格式发送电话 RTP 数据包,但此过程缺少一些步骤对可用的过时信息没有意义。 MuLaw 与 MediaFoundationResampler 和 WdlResampler 不兼容,ACM 重采样器完全混淆了音频质量,下面的代码将我带到了 PCM,但从那里没有关于如何前进的信息。是否应该在此处添加低通滤波器或其他东西?您是否应该根据 2013 article(无论如何与 MFR 不兼容)将原始字节数据从 WasapiCapture 事件转换为 16 位?

我没有处理音频的知识或经验,所以整个过程对我来说很陌生,需要从这里开始的方向,因为 实际上 post他们是如何 "solved" 的。

private static IWaveIn ActiveMicrophone = new WasapiCapture(ActiveMicrophoneDevice);
ActiveMicrophone.DataAvailable += OnMicrophoneDataAvailableAsync;
...
private async void OnMicrophoneDataAvailableAsync(object sender, WaveInEventArgs e)
{
    MemoryStream micStream = new MemoryStream();
    micStream.Write(e.Buffer, 0, e.BytesRecorded);
    micStream.Position = 0;
    var inputStream = new RawSourceWaveStream(micStream, ActiveMicrophone.WaveFormat);
    WaveFormat outputFormat = new WaveFormat(8000, 8, 1);
    using (var resampler = new MediaFoundationResampler(inputStream, outputFormat))
    {
        MemoryStream outputStream = new MemoryStream();
        WaveFileWriter.WriteWavFileToStream(outputStream, resampler);
        // Do something with outputStream?
    }
}

在努力使用这个库并从各种来源收集了几个不同的建议之后,我最终得到了一些最终起作用的东西,希望这可以让其他人省去很多麻烦。

我基本上不得不推出自己的 IWaveProvider 并执行各种自定义过滤器等等,直到它起作用。

public class MuLawResamplerProvider : IWaveProvider
{
    public WaveFormat WaveFormat => WaveFormat.CreateMuLawFormat(8000, 1);

    private BufferedWaveProvider waveBuffer;

    private IWaveProvider ieeeToPcm;

    private byte[] sourceBuffer;

    /// <summary>
    /// Converts from 32-bit Ieee Floating-point format to MuLaw 8khz 8-bit 1 channel.
    /// Used for WasapiCapture and WasapiLoopbackCapture.
    /// </summary>
    /// <param name="audio">The raw audio stream.</param>
    /// <param name="inputFormat">The input format.</param>
    public MuLawResamplerProvider(byte[] stream, WaveFormat inputFormat)
    {
        // Root buffer provider.
        waveBuffer = new BufferedWaveProvider(inputFormat);
        waveBuffer.DiscardOnBufferOverflow = false;
        waveBuffer.ReadFully = false;
        waveBuffer.AddSamples(stream, 0, stream.Length);

        var sampleStream = new WaveToSampleProvider(waveBuffer);

        // Stereo to mono filter.
        var monoStream = new StereoToMonoSampleProvider(sampleStream)
        {
            LeftVolume = 2.0f,
            RightVolume = 2.0f
        };

        // Downsample to 8000 filter.
        var resamplingProvider = new WdlResamplingSampleProvider(monoStream, 8000);

        // Convert to 16-bit in order to use ACM or MuLaw tools.
        ieeeToPcm = new SampleToWaveProvider16(resamplingProvider);

        sourceBuffer = new byte[ieeeToPcm.WaveFormat.AverageBytesPerSecond];
    }

    /// <summary>
    /// Reset the buffer to the starting position with a new stream.
    /// </summary>
    /// <param name="stream">New stream to initialize.</param>
    public void Reset(byte[] stream)
    {
        waveBuffer.ClearBuffer();
        waveBuffer.AddSamples(stream, 0, stream.Length);
    }

    /// <summary>
    /// Converts the 16-bit ACM stream to 8-bit MuLaw on read.
    /// </summary>
    /// <param name="destinationBuffer">The destination buffer to output into.</param>
    /// <param name="offset">The offset to store at.</param>
    /// <param name="readingCount">The requested size to read.</param>
    /// <returns></returns>
    public int Read(byte[] destinationBuffer, int offset, int readingCount)
    {
        // Source buffer has twice as many items as the output array.
        var sizeOfPcmBuffer = readingCount * 2;
        sourceBuffer = BufferHelpers.Ensure(sourceBuffer, sizeOfPcmBuffer);
        var sourceBytesRead = ieeeToPcm.Read(sourceBuffer, 0, sizeOfPcmBuffer);
        var samplesRead = sourceBytesRead / 2;

        var outIndex = 0;
        for (var n = 0; n < sizeOfPcmBuffer; n += 2)
        {
            destinationBuffer[outIndex++] = MuLawEncoder.LinearToMuLawSample(BitConverter.ToInt16(sourceBuffer, offset + n));
        }

        return samplesRead;
    }
}

然后你可以用它做一些像这样简单的事情

        var resampler = new MuLawResamplerProvider(deviceStream.ToArray(), ActiveWasapiCaptureDevice.WaveFormat);

        // Write it out to a local file
        string path = @"C:\Temp\" + Guid.NewGuid().ToString() + ".wav";
        WaveFileWriter.CreateWaveFile(path, resampler);
        resampler.Reset(deviceStream.ToArray());

        // Write it into memory for other uses
        MemoryStream outputStream = new MemoryStream();
        WaveFileWriter.WriteWavFileToStream(outputStream, resampler);