使用相机包授予权限会在出现异常时暂停调试器
Granting permission using camera package pauses the debugger on an exception
我正在使用 camera package for a simple functionality. I am mostly following the example 提供的软件包。当我打开相机小部件页面时,包会自动提示提供相机和麦克风的权限。单击允许这两个权限后,调试器暂停并出现异常:
Exception has occurred.
FlutterError (A CameraController was used after being disposed.
Once you have called dispose() on a CameraController, it can no longer be used.).
这是所需的代码:
class CameraPage extends StatefulWidget {
@override
_CameraPageState createState() => _CameraPageState();
}
class _CameraPageState extends State<CameraPage>
with WidgetsBindingObserver {
CameraController _controller;
List<CameraDescription> _availableCameras;
...
@override
void initState() {
super.initState();
WidgetsBinding.instance.addObserver(this);
_initialize();
}
Future<void> _initialize() async {
await _getCameras();
_controller = CameraController(_availableCameras[0], ResolutionPreset.high);
await _controller.initialize();
if (!mounted) {
return;
}
setState(() {});
}
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
if (state == AppLifecycleState.inactive) {
_controller?.dispose();
} else if (state == AppLifecycleState.resumed) {
if (_controller != null) {
_setCurrentCamera(_controller.description);
}
}
}
@override
void dispose() {
WidgetsBinding.instance.removeObserver(this);
_controller.dispose();
super.dispose();
}
Future<List<CameraDescription>> _getCameras() async {
List<CameraDescription> camDescriptions;
camDescriptions = await availableCameras();
_availableCameras = camDescriptions;
return camDescriptions;
}
@override
Widget build(BuildContext context) {
...
}
Future<void> _setCurrentCamera(CameraDescription cameraDescription) async {
if (_controller != null) {
await _controller.dispose();
}
_controller = CameraController(
cameraDescription,
ResolutionPreset.high,
enableAudio: false,
);
// If the _controller is updated then update the UI.
_controller.addListener(() {
if (mounted) setState(() {});
if (_controller.value.hasError) {
print('Camera error ${_controller.value.errorDescription}');
}
});
try {
await _controller.initialize();
} on CameraException catch (e) {
_showCameraException(e);
}
if (mounted) {
setState(() {});
}
}
void _switchCamera() {
if (_controller != null && !_controller.value.isRecordingVideo) {
CameraLensDirection direction = _controller.description.lensDirection;
CameraLensDirection required = direction == CameraLensDirection.front
? CameraLensDirection.back
: CameraLensDirection.front;
for (CameraDescription cameraDescription in _availableCameras) {
if (cameraDescription.lensDirection == required) {
_setCurrentCamera(cameraDescription);
return;
}
}
}
}
void _showCameraException(CameraException e) {
String errorText = 'Error: ${e.code}\nError Message: ${e.description}';
print(errorText);
}
}
调试器将异常指向此处:
Future<void> _initialize() async {
await _getCameras();
_controller = CameraController(_availableCameras[0], ResolutionPreset.high);
//-------------HERE------------------
await _controller.initialize();
if (!mounted) {
return;
}
setState(() {});
}
一旦我恢复调试器并尝试再次打开此相机页面,就没有 error/exception 了。只有在第一次接受权限后才会发生。
可能真正的罪魁祸首是 didChangeAppLifecycleState
。
调用 await _controller.initialize();
并显示权限对话框后,将触发生命周期事件 AppLifecycleState.inactive
并根据您在 didChangeAppLifecycleState
中的代码处理当前控制器,因此当应用程序在授予权限后恢复并尝试继续,它会抛出错误。
尝试移除
if (state == AppLifecycleState.inactive) {
_controller?.dispose();
}
或者有一个局部变量来检查是否正在初始化并在像
这样的初始化时忽略处置
Future<void> _initialize() async {
await _getCameras();
_controller = CameraController(_availableCameras[0], ResolutionPreset.high);
_initializing = true;
await _controller.initialize();
_initializing = false;
if (!mounted) {
return;
}
setState(() {});
}
并在 didChangeAppLifecycleState
if (state == AppLifecycleState.inactive && !_initializing) {
_controller?.dispose();
}
编辑:
可能是,我想我发现了问题,实际问题是 didChangeAppLifecycleState
和预期的一样, didChangeAppLifecycleState
中的 if
子句,如果结果是真的, _controller
正在处理,如果没有,_setCurrentCamera
只是处理任何活动的控制器。因此,当您调用初始化并等待权限时,在权限未来解决之前,_controller
被 didChangeAppLifecycleState
.
处理
我的解决方案只需简单更改即可。将您的 initState
更改为
@override
void initState() {
super.initState();
_initializing = true; // set to true
WidgetsBinding.instance.addObserver(this);
_initialize();
}
改变你的 _initialize
函数使 _initializing = false
在初始化后像
Future<void> _initialize() async {
await _getCameras();
_controller = CameraController(_availableCameras[0],ResolutionPreset.high);
await _controller.initialize();
_initializing = false; // set to false
if (!mounted) {
return;
}
setState(() {});
}
和你的 didChangeAppLifecycleState
到
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
if(_initializing){
return;
}
if (state == AppLifecycleState.inactive) {
_controller?.dispose();
} else if (state == AppLifecycleState.resumed) {
if (_controller != null) {
_setCurrentCamera(_controller.description);
}
}
}
这样,如果 _initializing == true
你永远不会处理当前控制器。
希望对您有所帮助!
我正在使用 camera package for a simple functionality. I am mostly following the example 提供的软件包。当我打开相机小部件页面时,包会自动提示提供相机和麦克风的权限。单击允许这两个权限后,调试器暂停并出现异常:
Exception has occurred.
FlutterError (A CameraController was used after being disposed.
Once you have called dispose() on a CameraController, it can no longer be used.).
这是所需的代码:
class CameraPage extends StatefulWidget {
@override
_CameraPageState createState() => _CameraPageState();
}
class _CameraPageState extends State<CameraPage>
with WidgetsBindingObserver {
CameraController _controller;
List<CameraDescription> _availableCameras;
...
@override
void initState() {
super.initState();
WidgetsBinding.instance.addObserver(this);
_initialize();
}
Future<void> _initialize() async {
await _getCameras();
_controller = CameraController(_availableCameras[0], ResolutionPreset.high);
await _controller.initialize();
if (!mounted) {
return;
}
setState(() {});
}
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
if (state == AppLifecycleState.inactive) {
_controller?.dispose();
} else if (state == AppLifecycleState.resumed) {
if (_controller != null) {
_setCurrentCamera(_controller.description);
}
}
}
@override
void dispose() {
WidgetsBinding.instance.removeObserver(this);
_controller.dispose();
super.dispose();
}
Future<List<CameraDescription>> _getCameras() async {
List<CameraDescription> camDescriptions;
camDescriptions = await availableCameras();
_availableCameras = camDescriptions;
return camDescriptions;
}
@override
Widget build(BuildContext context) {
...
}
Future<void> _setCurrentCamera(CameraDescription cameraDescription) async {
if (_controller != null) {
await _controller.dispose();
}
_controller = CameraController(
cameraDescription,
ResolutionPreset.high,
enableAudio: false,
);
// If the _controller is updated then update the UI.
_controller.addListener(() {
if (mounted) setState(() {});
if (_controller.value.hasError) {
print('Camera error ${_controller.value.errorDescription}');
}
});
try {
await _controller.initialize();
} on CameraException catch (e) {
_showCameraException(e);
}
if (mounted) {
setState(() {});
}
}
void _switchCamera() {
if (_controller != null && !_controller.value.isRecordingVideo) {
CameraLensDirection direction = _controller.description.lensDirection;
CameraLensDirection required = direction == CameraLensDirection.front
? CameraLensDirection.back
: CameraLensDirection.front;
for (CameraDescription cameraDescription in _availableCameras) {
if (cameraDescription.lensDirection == required) {
_setCurrentCamera(cameraDescription);
return;
}
}
}
}
void _showCameraException(CameraException e) {
String errorText = 'Error: ${e.code}\nError Message: ${e.description}';
print(errorText);
}
}
调试器将异常指向此处:
Future<void> _initialize() async {
await _getCameras();
_controller = CameraController(_availableCameras[0], ResolutionPreset.high);
//-------------HERE------------------
await _controller.initialize();
if (!mounted) {
return;
}
setState(() {});
}
一旦我恢复调试器并尝试再次打开此相机页面,就没有 error/exception 了。只有在第一次接受权限后才会发生。
可能真正的罪魁祸首是 didChangeAppLifecycleState
。
调用 await _controller.initialize();
并显示权限对话框后,将触发生命周期事件 AppLifecycleState.inactive
并根据您在 didChangeAppLifecycleState
中的代码处理当前控制器,因此当应用程序在授予权限后恢复并尝试继续,它会抛出错误。
尝试移除
if (state == AppLifecycleState.inactive) {
_controller?.dispose();
}
或者有一个局部变量来检查是否正在初始化并在像
这样的初始化时忽略处置Future<void> _initialize() async {
await _getCameras();
_controller = CameraController(_availableCameras[0], ResolutionPreset.high);
_initializing = true;
await _controller.initialize();
_initializing = false;
if (!mounted) {
return;
}
setState(() {});
}
并在 didChangeAppLifecycleState
if (state == AppLifecycleState.inactive && !_initializing) {
_controller?.dispose();
}
编辑:
可能是,我想我发现了问题,实际问题是 didChangeAppLifecycleState
和预期的一样, didChangeAppLifecycleState
中的 if
子句,如果结果是真的, _controller
正在处理,如果没有,_setCurrentCamera
只是处理任何活动的控制器。因此,当您调用初始化并等待权限时,在权限未来解决之前,_controller
被 didChangeAppLifecycleState
.
我的解决方案只需简单更改即可。将您的 initState
更改为
@override
void initState() {
super.initState();
_initializing = true; // set to true
WidgetsBinding.instance.addObserver(this);
_initialize();
}
改变你的 _initialize
函数使 _initializing = false
在初始化后像
Future<void> _initialize() async {
await _getCameras();
_controller = CameraController(_availableCameras[0],ResolutionPreset.high);
await _controller.initialize();
_initializing = false; // set to false
if (!mounted) {
return;
}
setState(() {});
}
和你的 didChangeAppLifecycleState
到
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
if(_initializing){
return;
}
if (state == AppLifecycleState.inactive) {
_controller?.dispose();
} else if (state == AppLifecycleState.resumed) {
if (_controller != null) {
_setCurrentCamera(_controller.description);
}
}
}
这样,如果 _initializing == true
你永远不会处理当前控制器。
希望对您有所帮助!