如何将此 OpenGL 指针数学转换为 Swift?

How do I convert this OpenGL pointer math to Swift?

我正在关注 this tutorial 关于 iOS 的 OpenGL / GLKit,但试图在 Swift 中实现它。在我到达这一部分之前一切顺利:

- (void)render { 

// 1
self.effect.texture2d0.name = self.textureInfo.name;
self.effect.texture2d0.enabled = YES;

// 2    
[self.effect prepareToDraw];

// 3
glEnableVertexAttribArray(GLKVertexAttribPosition);
glEnableVertexAttribArray(GLKVertexAttribTexCoord0);

//---------------- This is where things break down...
long offset = (long)&_quad;        
glVertexAttribPointer(GLKVertexAttribPosition, 2, GL_FLOAT, GL_FALSE, sizeof(TexturedVertex), (void *) (offset + offsetof(TexturedVertex, geometryVertex)));
glVertexAttribPointer(GLKVertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, sizeof(TexturedVertex), (void *) (offset + offsetof(TexturedVertex, textureVertex)));

// 5    
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

}

@end

我有一个 属性 self.quad 是一个 Swift 结构,如下所示:

struct TexturedVertex {
let geometryVertex: CGPoint
let textureVertex: CGPoint
}

struct TexturedQuad {

let bottomLeft: TexturedVertex
let bottomRight: TexturedVertex
let topLeft: TexturedVertex
let topRight: TexturedVertex
}

这是一个相当简单的结构,但是我不知道如何将它传递给glVertexAttribPointer的最后一个参数。任何帮助都会很棒!

在Swift中,您可以使用通用结构UnsafePointer来执行指针运算和转换。 Swift 没有 offsetof,但您可以通过直接获取 geometryVertextextureVertex 元素的 UnsafePointer 来干净地解决这个问题。

以下代码在 iOS 游乐场中编译。我还没有测试过它,但我认为它会起作用:

import OpenGLES
import GLKit

struct TexturedVertex {
    var geometryVertex = GLKVector2()
    var textureVertex = GLKVector2()
}

struct TexturedQuad {
    var bl = TexturedVertex()
    var br = TexturedVertex()
    var tl = TexturedVertex()
    var tr = TexturedVertex()
    init() { }
}

var _quad = TexturedQuad()
withUnsafePointer(&_quad.bl.geometryVertex) { (pointer) -> Void in
    glVertexAttribPointer(GLuint(GLKVertexAttrib.Position.rawValue),
        2, GLenum(GL_FLOAT), GLboolean(GL_FALSE),
        GLsizei(sizeof(TexturedVertex)), pointer)
}
withUnsafePointer(&_quad.bl.textureVertex) { (pointer) -> Void in
    glVertexAttribPointer(GLuint(GLKVertexAttrib.TexCoord0.rawValue),
        2, GLenum(GL_FLOAT), GLboolean(GL_FALSE),
        GLsizei(sizeof(TexturedVertex)), pointer)
}

顺便说一句,使用 CGPoint 你在问题中所做的方式是危险的,因为 CGFloat 会根据你的目标(32 位或 64 位)改变大小,但是 GL_FLOAT 总是表示 32 位。您正在学习的教程是在 64 位 iOS 出现之前编写的。