ModuleScript 被要求并且可以工作,但是功能不起作用(Roblox)

ModuleScript is getting required and working, but the functions don't work (Roblox)

所以基本上,我正在制作一款游戏,按下 E 键即可选择 weapon/item,并且我有 2 个脚本可以处理所有需要完成的工作。但是,每当我从 ServerScript 尝试 运行 ModuleScript 内部的一个函数时,它显然不起作用。

我已经尝试在 ModuleScript 的函数内部放置一个打印函数,但它似乎甚至无法打印到控制台。我还检查了两个脚本以查看可能导致此问题的任何问题,我找不到任何问题。

两个脚本都没有完全完成,但已经足够让您大致了解了。

ServerScript(主脚本):

print("[GameName]: ToolHandler is initializing, please wait...")
--Getting required services within the game for later use. This still works even if the names aren't original.
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local SoundService = game:GetService("SoundService")
local UserInputService = game:GetService("UserInputService")

--Getting required instances needed for the script to work.
local Tools = Workspace:WaitForChild("Tools")
local GameContent = ReplicatedStorage:WaitForChild("GameContent")
local GameModules = GameContent:WaitForChild("GameModules")
local GameEvents = GameContent:WaitForChild("GameEvents")
local DestroyTouchModuleScript = GameModules:WaitForChild("DestroyTouchModule")
local GetItemEvent = GameEvents:WaitForChild("GetItem")

--Getting children of any instance if needed.
local AllTools = Tools:GetChildren()

--Requiring Module Scripts if any.
local DestroyTouchModule = require(DestroyTouchModuleScript)

--ChildAdded functions
Tools.ChildAdded:connect(function(Child)
    if Child:IsA("Tool") then
        DestroyTouch({Child})
    end
end)

Workspace.ChildAdded:connect(function(Child)
    if Child:IsA("Tool") then
        Child.Parent = Tools
    end
end)

--Functions that are required for the script to run efficently.
function DestroyTouch(List)
    for I = 1, #List do
        local Handle = List[I]:WaitForChild("Handle")
        local Tool = Handle.Parent
        if Handle ~= nil then
            local TouchInterest = Handle:WaitForChild("TouchInterest")
            if not TouchInterest then
                DestroyTouchModule.DestroyTouch(Tool)
            end
        end
    end
end

-- Initializing done
DestroyTouch(AllTools)

print("[GameName]: ToolHandler has initialized successfully.")

ModuleScript(防止用户通过触摸拾取 weapon/item。):

local DestroyTouchModule = {}

print("DestroyModule: Initializing, please wait...")
function DestroyTouchModule.DestroyTouch(ToolRequired)
    print("a") --This is when I tried to see if it was a actual problem with the function or the code.
    local Handle = ToolRequired:WaitForChild("Handle")
    local TouchInterest = Handle:WaitForChild("TouchInterest")
    if Handle and TouchInterest then
        TouchInterest:Destroy()
        print("Tool: Successfully removed TouchInterest from Handle.")
    else
        warn("Tool: Handle or TouchInterest is missing, no work is required.")
    end

    Handle.ChildAdded:connect(function(Child)
        if Child:IsA("TouchTransmitter") then
            Child:Destroy()
        end
    end)
end

print("DestroyModule: Initialized with no issue.")

return DestroyTouchModule

当函数 运行 时,我应该在控制台中看到 "a",但我没有。事实上,我没有在函数内部的日志中看到任何打印内容。

我在输出面板中看到的是: Output Image

请注意控制台中没有任何 "a"。

嗨,假设 Child:IsA("Tool") 正常工作,这应该是一个简单的更改来解决您的问题。 DestroyTouch是DestroyTouchModule的一个函数,你只需要正确调用它即可:

Tools.ChildAdded:connect(function(Child)
    if Child:IsA("Tool") then
        -- Use the DestroyTouchModule to add event listeners to the Child.
        DestroyTouchModule.DestroyTouch(Child)
    end
end)