如何使两个圆形对象(在 canvas 内)可移动?
How can I make two circle objects (inside the canvas ) movable?
我有一个圆在canvas可以移动,而且圆不是设定的位置。单击鼠标时,它会在任何地方创建。我正在尝试在设定位置创建两个圆圈(粉色和黄色),并且我想创建可拖动的圆圈(鼠标单击 -> 能够移动 X、Y 位置)到 canvas 上的任何位置.我该如何尝试?
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.beginPath();
canvas.addEventListener('mousedown', function(e) {
this.down = true;
this.X = e.pageX;
this.Y = e.pageY;
}, 0);
canvas.addEventListener('mouseup', function() {
this.down = false;
}, 0);
canvas.addEventListener('mousemove', function(e) {
if (this.down) {
// clear canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.arc(this.X, this.Y, 50, 0, 2 * Math.PI, true);
ctx.fillStyle = "#FF6A6A";
ctx.fill();
ctx.stroke();
this.X = e.pageX;
this.Y = e.pageY;
}
}, 0);
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Canvas</title>
</head>
<body>
<canvas id="canvas" style='background-color:#EEE;' width='500px' height='200px'></canvas>
</body>
</html>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var model = {
circle1: { x: 200, y: 200 },
circle2: { x: 200, y: 200 }
};
var radius = 50;
function view(ctx, model) {
function circle(c) {
ctx.beginPath();
ctx.beginPath();
ctx.arc(c.x, c.y, radius, 0, 2 * Math.PI, true);
ctx.fillStyle = "#FF6A6A";
ctx.fill();
ctx.stroke();
}
// clear canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
circle(model.circle1);
circle(model.circle2);
}
function redraw() {
view(ctx, model);
}
redraw();
function getCircleForPosition(x, y) {
function intersect(a, b) {
var d2 = Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2);
r2 = Math.pow(radius, 2);
return d2 < r2;
}
return [model.circle1, model.circle2].find(circle => intersect(circle, { x, y }));
}
canvas.addEventListener('mousedown', function(e) {
model.dragging = getCircleForPosition(e.pageX, e.pageY);
}, 0);
canvas.addEventListener('mouseup', function() {
model.dragging = undefined;
}, 0);
canvas.addEventListener('mousemove', function(e) {
if (model.dragging) {
model.dragging.x = e.pageX;
model.dragging.y = e.pageY;
redraw();
}
}, 0);
<canvas id="canvas" style='background-color:#EEE;' width='500px' height='500px'></canvas>
我有一个圆在canvas可以移动,而且圆不是设定的位置。单击鼠标时,它会在任何地方创建。我正在尝试在设定位置创建两个圆圈(粉色和黄色),并且我想创建可拖动的圆圈(鼠标单击 -> 能够移动 X、Y 位置)到 canvas 上的任何位置.我该如何尝试?
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.beginPath();
canvas.addEventListener('mousedown', function(e) {
this.down = true;
this.X = e.pageX;
this.Y = e.pageY;
}, 0);
canvas.addEventListener('mouseup', function() {
this.down = false;
}, 0);
canvas.addEventListener('mousemove', function(e) {
if (this.down) {
// clear canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.arc(this.X, this.Y, 50, 0, 2 * Math.PI, true);
ctx.fillStyle = "#FF6A6A";
ctx.fill();
ctx.stroke();
this.X = e.pageX;
this.Y = e.pageY;
}
}, 0);
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Canvas</title>
</head>
<body>
<canvas id="canvas" style='background-color:#EEE;' width='500px' height='200px'></canvas>
</body>
</html>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var model = {
circle1: { x: 200, y: 200 },
circle2: { x: 200, y: 200 }
};
var radius = 50;
function view(ctx, model) {
function circle(c) {
ctx.beginPath();
ctx.beginPath();
ctx.arc(c.x, c.y, radius, 0, 2 * Math.PI, true);
ctx.fillStyle = "#FF6A6A";
ctx.fill();
ctx.stroke();
}
// clear canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
circle(model.circle1);
circle(model.circle2);
}
function redraw() {
view(ctx, model);
}
redraw();
function getCircleForPosition(x, y) {
function intersect(a, b) {
var d2 = Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2);
r2 = Math.pow(radius, 2);
return d2 < r2;
}
return [model.circle1, model.circle2].find(circle => intersect(circle, { x, y }));
}
canvas.addEventListener('mousedown', function(e) {
model.dragging = getCircleForPosition(e.pageX, e.pageY);
}, 0);
canvas.addEventListener('mouseup', function() {
model.dragging = undefined;
}, 0);
canvas.addEventListener('mousemove', function(e) {
if (model.dragging) {
model.dragging.x = e.pageX;
model.dragging.y = e.pageY;
redraw();
}
}, 0);
<canvas id="canvas" style='background-color:#EEE;' width='500px' height='500px'></canvas>