模型在统一水平移动时扩展
Model expands on moving horizontally in unity
我正在水平移动一个 .obj
3D 模型,当到达最左边时它会展开,这看起来很奇怪。
我什至尝试将投影从透视更改为正交,这让它看起来更奇怪。
// simple movement code
void Update ()
{
transform.Translate(Input.GetAxis("Horizontal") * Time.deltaTime * 3, 0f, 0f);
}
It's an unavoidable effect of rendering a 3D space on a 2D plane.
The only way to eliminate perspective distortion is to resort to
something like fisheye projection, which makes the image appear
distorted in a circular fashion. Or go orthographic.
我正在水平移动一个 .obj
3D 模型,当到达最左边时它会展开,这看起来很奇怪。
我什至尝试将投影从透视更改为正交,这让它看起来更奇怪。
// simple movement code
void Update ()
{
transform.Translate(Input.GetAxis("Horizontal") * Time.deltaTime * 3, 0f, 0f);
}
It's an unavoidable effect of rendering a 3D space on a 2D plane.
The only way to eliminate perspective distortion is to resort to something like fisheye projection, which makes the image appear distorted in a circular fashion. Or go orthographic.