Blender 使用 Pov Ray 插件渲染“位置:<unknown location> 和“UnboundLocalError”

Blender render " location: <unknown location> and " UnboundLocalError " with Pov Ray addon

我不确定这是最好的提问地点,但我来了...

我正在尝试使用 Blender 2.79b 的 Pov ray 插件渲染图像。当我这样做时,它只会向我展示一个丑陋的棋盘。

闲逛了一会儿后,我点击了信息选项卡,它显示了这条小消息:

Traceback (most recent call last):
  File "C:\Program Files\Blender Foundation\Blender.79\scripts\addons\render_povray\render.py", line 4147, in render
    self._export(scene, povPath, renderImagePath)
  File "C:\Program Files\Blender Foundation\Blender.79\scripts\addons\render_povray\render.py", line 3837, in _export
    write_pov(self._temp_file_in, scene, info_callback)
  File "C:\Program Files\Blender Foundation\Blender.79\scripts\addons\render_povray\render.py", line 3648, in write_pov
    shading.writeMaterial(using_uberpov, DEF_MAT_NAME, scene, tabWrite, safety, comments, uniqueName, materialNames, material)
  File "C:\Program Files\Blender Foundation\Blender.79\scripts\addons\render_povray\shading.py", line 251, in writeMaterial
    if(t and t.use and validPath and
UnboundLocalError: local variable 'validPath' referenced before assignment

location: <unknown location>:-1

不幸的是,我并不真正理解 Python(或一般的编码),所以在我更好地理解之前我不想接触任何东西。

打开文件 C:\Program Files\Blender Foundation\Blender.79\scripts\addons\render_povray\shading.py 并替换行

if material:
    special_texture_found = False
    for t in material.texture_slots:
        if t and t.use and t.texture is not None:
            if (t.texture.type == 'IMAGE' and t.texture.image) or t.texture.type != 'IMAGE':
                validPath=True
        else:
            validPath=False
        if(t and t.use and validPath and
           (t.use_map_specular or t.use_map_raymir or t.use_map_normal or t.use_map_alpha)):
            special_texture_found = True
            continue  # Some texture found

    if special_texture_found or colored_specular_found:
        # Level=1 Means No specular nor Mirror reflection
        povHasnoSpecularMaps(Level=1)

        # Level=3 Means Maximum Spec and Mirror
        povHasnoSpecularMaps(Level=3)

使用 Blender 2.8 的更新插件中的以下代码。确保标识级别与原始文件中的标识级别相同。

if material:
    special_texture_found = False
    for t in material.texture_slots:
        if t and t.use and t.texture is not None:
            if (t.texture.type == 'IMAGE' and t.texture.image) or t.texture.type != 'IMAGE':
                #validPath
                if(t and t.use and
                   (t.use_map_specular or t.use_map_raymir or t.use_map_normal or t.use_map_alpha)):
                    special_texture_found = True
                    continue  # Some texture found

    if special_texture_found or colored_specular_found:
        # Level=1 Means No specular nor Mirror reflection
        povHasnoSpecularMaps(Level=1)

        # Level=3 Means Maximum Spec and Mirror
        povHasnoSpecularMaps(Level=3)

代码中的问题是 if-case if (t.texture.type == 'IMAGE' and t.texture.image) or t.texture.type != 'IMAGE': 没有设置 validPath 的 else case。如果发生这种情况,则 validPath 未初始化,这会导致您遇到错误。