我想用 ARKit 显示两个相互重叠的节点

I want to display two nodes overlapping each other with ARKit

两个节点, 文本和板是分开的。 我想让白板做文字的背景

有什么问题吗?

我参考了this site

let housenode = SCNNode()

创建文本节点的方法

//TextNode
private func addTextToTheWorld() -> SCNNode{

    let text = SCNText(string: "Hello", extrusionDepth: 0.5)
    let font = UIFont(name: "Futura", size: 2)
    text.font = font
    text.alignmentMode = CATextLayerAlignmentMode.center.rawValue
    text.firstMaterial?.diffuse.contents = UIColor.red
    text.firstMaterial?.specular.contents = UIColor.white
    text.firstMaterial?.isDoubleSided = true
    text.chamferRadius = 0.01
    let (minBound, maxBound) = text.boundingBox
    let textNode = SCNNode(geometry: text)
    textNode.pivot = SCNMatrix4MakeTranslation( (maxBound.x - minBound.x)/2, minBound.y, 0.02/2)
    textNode.scale = SCNVector3Make(0.1, 0.1, 0.1)
    textNode.position = SCNVector3(0.1, 0.1, -0.1)

    return textNode
}

创建看板节点的方法

//PanelNode
private func addPanelToTheWorld(node:SCNNode) -> SCNNode{

    let (min, max) = (node.boundingBox)
    let w = CGFloat(max.x - min.x)
    let h = CGFloat(max.y - min.y)

    let boxGeo = SCNBox(width: w * 1.1, height: h * 1.1, length: 0, chamferRadius: 0)
    boxGeo.firstMaterial?.diffuse.contents = UIColor.blue
    let box = SCNNode(geometry: boxGeo)
    //box.scale = SCNVector3Make(0.1, 0.1, 0.1)
    box.position = SCNVector3(0.1, 0.1, -0.1)
    //scene.rootNode.addChildNode(box)
    return box
}

放置节点的方法

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    let sphereNode = addTextToTheWorld()
    sphereNode.geometry?.firstMaterial?.diffuse.contents = UIColor.red
    let panelNode = addPanelToTheWorld(node:sphereNode)
    sphereNode.addChildNode(panelNode)
    housenode.addChildNode(sphereNode)

    let infrontCamera = SCNVector3Make(0, 0, -0.3)

    guard  let cameraNode = sceneView.pointOfView else {
        return
    }

    let pointInWorld = cameraNode.convertPosition(infrontCamera, to: nil)

    var screenPosition = sceneView.projectPoint(pointInWorld)

    guard let location : CGPoint = touches.first?.location(in: sceneView) else{
        return
    }
    screenPosition.x = Float(location.x)
    screenPosition.y = Float(location.y)
    let finalPostion = sceneView.unprojectPoint(screenPosition)
    housenode.eulerAngles = cameraNode.eulerAngles
    housenode.position = finalPostion

    self.sceneView.scene.rootNode.addChildNode(housenode)

}

您要将 panelNode 添加为此处文本的子节点:

sphereNode.addChildNode(panelNode)

这意味着您在 addPanelToTheWorld() 函数中设置的位置是相对于文本节点的。

将电路板放在正确位置的快速修复方法是更改​​该相对位置。例如,在 addPanelToTheWorld() 内更改

box.position = SCNVector3(0.1, 0.1, -0.1)

box.position = SCNVector3(w/2, h, 0)