如何使用 SceneKit 添加背面图像作为纹理 iOS
How to add back side image as texture with SceneKit iOS
我是 SceneKit 的新手并创建了一个对象我添加了一个图像作为对象的纹理但是它显示在正面和背面。我想要的是在它后面显示另一个图像。是否可以添加一个物体有两个纹理?
let scene = SCNScene()
var planet : SCNGeometry
let tempScene = SCNScene(named: "FrameOBJ.obj")
planet = tempScene!.rootNode.childNodes[0].geometry!
let material = SCNMaterial()
let url = URL(string: "www.imageasf.com/123.png")
let data = try? Data(contentsOf: url!) //make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
let image = UIImage(data: data!)
material.diffuse.contents = image
material.diffuse.wrapT = SCNWrapMode.mirror
material.diffuse.wrapS = SCNWrapMode.mirror
material.isDoubleSided = true
planet.materials = [material]
let planetNode = SCNNode(geometry: planet)
scene.rootNode.addChildNode(planetNode)
sceneView.cameraControlConfiguration.allowsTranslation = true
sceneView.allowsCameraControl = true
sceneView.scene = scene
Front View
Back View
我已经通过添加 Material 数组完成了。
let tempScene = SCNScene(named: "untitled.obj")
planet = tempScene!.rootNode.childNodes[0].geometry!
var image = UIImage()
let url = URL(string: "https://www.images123.jpg")!
//make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
var node = SCNNode()
do {
let data = try Data(contentsOf: url)
image = UIImage(data: data)!
node = SCNNode(geometry: SCNBox(width: 0.05, height: 1, length:1, chamferRadius: 0.5))
node.geometry?.firstMaterial?.diffuse.contents = image
// do something with data
// if the call fails, the catch block is executed
} catch {
print(error.localizedDescription)
}
let allMaterial = SCNMaterial()
allMaterial.diffuse.contents = UIImage(named: "woods.png")
let smallMaterial1 = SCNMaterial()
smallMaterial1.diffuse.contents = image
node.scale = SCNVector3(0.5,0.5,0.5)
node.geometry?.materials = [smallMaterial1,allMaterial,smallMaterial1,smallMaterial1,smallMaterial1,smallMaterial1];
scene.rootNode.addChildNode(node)
print(node.scale)
print(scene.rootNode.scale)
sceneView.cameraControlConfiguration.allowsTranslation = true
sceneView.allowsCameraControl = true
sceneView.scene = scene
我是 SceneKit 的新手并创建了一个对象我添加了一个图像作为对象的纹理但是它显示在正面和背面。我想要的是在它后面显示另一个图像。是否可以添加一个物体有两个纹理?
let scene = SCNScene()
var planet : SCNGeometry
let tempScene = SCNScene(named: "FrameOBJ.obj")
planet = tempScene!.rootNode.childNodes[0].geometry!
let material = SCNMaterial()
let url = URL(string: "www.imageasf.com/123.png")
let data = try? Data(contentsOf: url!) //make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
let image = UIImage(data: data!)
material.diffuse.contents = image
material.diffuse.wrapT = SCNWrapMode.mirror
material.diffuse.wrapS = SCNWrapMode.mirror
material.isDoubleSided = true
planet.materials = [material]
let planetNode = SCNNode(geometry: planet)
scene.rootNode.addChildNode(planetNode)
sceneView.cameraControlConfiguration.allowsTranslation = true
sceneView.allowsCameraControl = true
sceneView.scene = scene
Front View Back View
我已经通过添加 Material 数组完成了。
let tempScene = SCNScene(named: "untitled.obj")
planet = tempScene!.rootNode.childNodes[0].geometry!
var image = UIImage()
let url = URL(string: "https://www.images123.jpg")!
//make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
var node = SCNNode()
do {
let data = try Data(contentsOf: url)
image = UIImage(data: data)!
node = SCNNode(geometry: SCNBox(width: 0.05, height: 1, length:1, chamferRadius: 0.5))
node.geometry?.firstMaterial?.diffuse.contents = image
// do something with data
// if the call fails, the catch block is executed
} catch {
print(error.localizedDescription)
}
let allMaterial = SCNMaterial()
allMaterial.diffuse.contents = UIImage(named: "woods.png")
let smallMaterial1 = SCNMaterial()
smallMaterial1.diffuse.contents = image
node.scale = SCNVector3(0.5,0.5,0.5)
node.geometry?.materials = [smallMaterial1,allMaterial,smallMaterial1,smallMaterial1,smallMaterial1,smallMaterial1];
scene.rootNode.addChildNode(node)
print(node.scale)
print(scene.rootNode.scale)
sceneView.cameraControlConfiguration.allowsTranslation = true
sceneView.allowsCameraControl = true
sceneView.scene = scene