高分列表在 Windows Phone 没有刷新

High score list doesn't refresh on Windows Phone

我的游戏中 refreshing/reloading 高分列表弹出窗口有问题。在 unity 5 模拟器中一切正常,但在 Windows Phone 设备上不正常。

问题:当我玩完游戏后,它会在云端上传分数。然后,当我进入高分菜单(游戏在此处下载高分)时,Windows Phone 上没有最新的高分列表(在统一模拟器中,一切都是正确的)。有趣的是,当我关闭游戏并再次 运行 并转到高分菜单时,高分列表是最新的。游戏分数上传正确,我在服务器网站上查看了。

有什么办法可以解决这个问题吗?

编辑: 我正在使用 dreamlo.com 来存储分数。 这样我 upload/download 得分 to/from dreamloo:

using UnityEngine;
using System.Collections;

public class Highscores : MonoBehaviour {

const string privateCode = "myprivatecode (random characters)";
const string publicCode = "mypubliccode(random characters)";
const string webURL = "http://dreamlo.com/lb/";

DisplayHighscores highscoresDisplay;
public Highscore[] highscoresList;
static Highscores instance;


void Awake(){

    highscoresDisplay = GetComponent<DisplayHighscores> ();
    instance = this;

}



public static void AddNewHighscore(string username, int score){

    instance.StartCoroutine(instance.UploadNewHighscore(username,score));

}


IEnumerator UploadNewHighscore(string username, int score)
{
    WWW www = new WWW (webURL + privateCode + "/add/" + WWW.EscapeURL (username) + "/" + score);
    yield return www;

    if (string.IsNullOrEmpty (www.error)){
        print ("Uploaded Successful");

        DownloadHighscores();
    }

    else {
        print ("Error uploading: " + www.error);
    }

}

public void DownloadHighscores(){

    StartCoroutine ("DownloadHighscoreFromDatabase");

}


IEnumerator DownloadHighscoreFromDatabase()
{
    WWW www = new WWW (webURL + publicCode + "/pipe/");
    yield return www;

    if (string.IsNullOrEmpty (www.error)) {
        FormatHighscores (www.text);
        highscoresDisplay.OnHighscoresDownloaded(highscoresList);
    }
    else {
        print ("Error downloading: " + www.error);
    }

}

void FormatHighscores(string textStream){

    string[] entries = textStream.Split(new char[] {'\n'}, System.StringSplitOptions.RemoveEmptyEntries);

    highscoresList = new Highscore[entries.Length];

    for (int i = 0; i <entries.Length; i ++) {

        string[] entryInfo = entries[i].Split (new char[] {'|'});
        string username = entryInfo[0];
        int score = int.Parse(entryInfo[1]);
        highscoresList[i] = new Highscore(username, score);
        print(highscoresList[i].username + ": " + highscoresList[i].score);
    }                                      

}

}

public struct Highscore{

public string username;
public int score;

public Highscore(string _username, int _score){

                username = _username;
                score = _score;
}

}

高分显示class:

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class DisplayHighscores : MonoBehaviour {

public Text[] highscoreText;
Highscores highscoreManager;


void Start () {

    for (int i = 0; i<highscoreText.Length; i++) {

        highscoreText[i].text = i+1 + ". Fetching...";

    }

    highscoreManager = GetComponent<Highscores>();

    StartCoroutine ("RefreshHighscores");
}


public void OnHighscoresDownloaded(Highscore[] highscoreList){

    for (int i = 0; i < highscoreText.Length; i++) {

        highscoreText[i].text = i+1 + ". ";
        if(highscoreList.Length > i){

            highscoreText[i].text += highscoreList[i].username + " - " + highscoreList[i].score;

        }
    }

}

IEnumerator RefreshHighscores(){

    while (true) {

        highscoreManager.DownloadHighscores();
        yield return new WaitForSeconds(30);

    }

}
}

如果您使用 WWW class 从服务器检索您的分数,它可能会将结果存储在缓存中。

我在 Windows Phone 上遇到了同样的问题,我的解决方案是使用 GET 在 URL 中使用随机数。

这是一个例子:

    string get_url = "http:yoururl.com/?rnd=" + Random.value;
    WWW hs_get = new WWW(get_url);
    yield return hs_get;

这样它就不会存储在您的缓存中。