使用 SwiftUI 在不同的 UI 层次结构之间切换的正确方法是什么?

What is the correct way to switch between distinct UI hierarchies with SwiftUI?

想象一个典型的应用程序,其中包含入门、sign-in/registration 和某种内容。当应用程序加载时,您需要决定要显示哪个视图。天真的实现可能如下所示:

struct ContentView: View {
    //assuming some centralized state that keeps track of basic user activity
    @State var applicationState = getApplicationState()

    var body: some View {

        if !applicationState.hasSeenOnboarding {
            return OnBoarding()
        }

        if !applicationState.isSignedIn {
            return Registration()
        }

        return MainContent()
    }
}

显然这种方法失败了,因为 SwiftUI 视图需要 some View 的不透明 return 类型。这可以通过使用 AnyView 包装器类型来缓解(虽然是 hackishly),它提供类型擦除并允许下面的代码编译。

struct ContentView: View {
    //assuming some centralized state that keeps track of basic user activity
    @State var applicationState = getApplicationState()

    var body: some View {

        if !applicationState.hasSeenOnboarding {
            return AnyView(OnBoarding())
        }

        if !applicationState.isSignedIn {
            return AnyView(Registration())
        }

        return AnyView(MainContent())
    }
}

是否有不需要使用 AnyView 的更正确的方法? SceneDelegate 中是否有功能可以处理到完全不同的视图层次结构的转换?

可能最 SwiftUI-y 做这些事情的方法是使用 Group 视图:

import SwiftUI

struct ContentView: View {
    @State private var applicationState = getApplicationState()

    var body: some View {
        Group {
            if !applicationState.hasSeenOnboarding {
                OnBoarding()
            } else if !applicationState.isSignedIn {
                Registration()
            } else {
                MainContent()
            }
        }
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

需要注意的最重要的事情是,这样,您就不会依赖 AnyView 的类型擦除(如果不是绝对必要,则避免)。

如果您想将初始视图创建封装在一个方法中,请不要使用类型擦除。相反,使用 some 关键字:

import SwiftUI

struct ContentView: View {
    @State private var applicationState = getApplicationState()

    private func initialView() -> some View {
        if !applicationState.hasSeenOnboarding {
            OnBoarding()
        } else if !applicationState.isSignedIn {
            Registration()
        } else {
            MainContent()
        }
    }

    var body: some View {
        initialView()
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}