使用 C++/SDL2 加载图像 - "unhandled exception"、"access violation reading location"
Loading images with C++/SDL2 - "unhandled exception", "access violation reading location"
我正在研究别人的早期版本的 SDL 的 Pong 代码,我正在努力获得它 运行 SDL2。下面是我的代码的摘录,它只 加载 图像。当此代码为 运行 时,我会弹出一个 window 告诉我:
Pong.exe 中 0x00A065AD 处的未处理异常:0xC0000005:访问冲突读取位置 0x00000004。 在调试时,它还指向这一行:
optimizedImage = SDL_ConvertSurface(loadedImage, windowSurface->format, 0);
错误列表显示warning LNK4098: defaultlib 'msvcrt.lib' 与其他库的使用冲突;使用 /NODEFAULTLIB:library。
我不知道该怎么做。最重要的是,SDL window 出现、冻结,有时甚至在调试结束后也不会关闭。 (当我尝试时它告诉我存在访问冲突。)
#include <string>
#include <SDL.h>
const int WINDOW_WIDTH = 640;
const int WINDOW_HEIGHT = 475;
const int SCREEN_BPP = 2;
SDL_Window *window = NULL;
SDL_Surface *windowSurface = NULL;
SDL_Surface *ball = NULL;
SDL_Surface *background = NULL;
SDL_Surface *paddleL = NULL;
SDL_Surface *paddleR = NULL;
SDL_Event event;
SDL_Surface *loadImage(std::string fileName)
{
SDL_Surface *loadedImage = NULL;
SDL_Surface *optimizedImage = NULL;
loadedImage = SDL_LoadBMP(fileName.c_str());
if (loadedImage != NULL)
{
optimizedImage = SDL_ConvertSurface(loadedImage, windowSurface->format, 0);
SDL_FreeSurface(loadedImage);
if (optimizedImage != NULL)
{
SDL_SetColorKey(optimizedImage, SDL_TRUE,
SDL_MapRGB(optimizedImage->format, 255, 255, 255));
}
}
return optimizedImage;
}
bool init()
{
if (SDL_Init(SDL_INIT_EVERYTHING) == -1)
return false;
window = SDL_CreateWindow("Pong", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, WINDOW_WIDTH,
WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
if (window == NULL)
return false;
return true;
}
bool loadFiles()
{
ball = loadImage("ball.bmp");
background = loadImage("background.bmp");
paddleL = loadImage("paddleRed.bmp");
paddleR = loadImage("paddleBlue.bmp");
if (ball == NULL)
return false;
if (background == NULL)
return false;
if (paddleL == NULL || paddleR == NULL)
return false;
return true;
}
int main(int argc, char* args[])
{
windowSurface = SDL_GetWindowSurface(window);
if (init() == false)
return 1;
if (loadFiles() == false)
return 1;
SDL_FreeSurface(windowSurface);
SDL_FreeSurface(ball);
SDL_FreeSurface(background);
SDL_FreeSurface(paddleL);
SDL_FreeSurface(paddleR);
windowSurface = ball = background = paddleL = paddleR = nullptr;
SDL_DestroyWindow(window);
window = nullptr;
SDL_Quit();
return 0;
}
您正在呼叫
windowSurface = SDL_GetWindowSurface(window);
之前
window = SDL_CreateWindow("Pong", SDL_WINDOWPOS_CENTERED,
所以window还是会为NULL,导致windowSurface
为NULL,导致windowSurface->format
导致崩溃
我正在研究别人的早期版本的 SDL 的 Pong 代码,我正在努力获得它 运行 SDL2。下面是我的代码的摘录,它只 加载 图像。当此代码为 运行 时,我会弹出一个 window 告诉我: Pong.exe 中 0x00A065AD 处的未处理异常:0xC0000005:访问冲突读取位置 0x00000004。 在调试时,它还指向这一行:
optimizedImage = SDL_ConvertSurface(loadedImage, windowSurface->format, 0);
错误列表显示warning LNK4098: defaultlib 'msvcrt.lib' 与其他库的使用冲突;使用 /NODEFAULTLIB:library。
我不知道该怎么做。最重要的是,SDL window 出现、冻结,有时甚至在调试结束后也不会关闭。 (当我尝试时它告诉我存在访问冲突。)
#include <string>
#include <SDL.h>
const int WINDOW_WIDTH = 640;
const int WINDOW_HEIGHT = 475;
const int SCREEN_BPP = 2;
SDL_Window *window = NULL;
SDL_Surface *windowSurface = NULL;
SDL_Surface *ball = NULL;
SDL_Surface *background = NULL;
SDL_Surface *paddleL = NULL;
SDL_Surface *paddleR = NULL;
SDL_Event event;
SDL_Surface *loadImage(std::string fileName)
{
SDL_Surface *loadedImage = NULL;
SDL_Surface *optimizedImage = NULL;
loadedImage = SDL_LoadBMP(fileName.c_str());
if (loadedImage != NULL)
{
optimizedImage = SDL_ConvertSurface(loadedImage, windowSurface->format, 0);
SDL_FreeSurface(loadedImage);
if (optimizedImage != NULL)
{
SDL_SetColorKey(optimizedImage, SDL_TRUE,
SDL_MapRGB(optimizedImage->format, 255, 255, 255));
}
}
return optimizedImage;
}
bool init()
{
if (SDL_Init(SDL_INIT_EVERYTHING) == -1)
return false;
window = SDL_CreateWindow("Pong", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, WINDOW_WIDTH,
WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
if (window == NULL)
return false;
return true;
}
bool loadFiles()
{
ball = loadImage("ball.bmp");
background = loadImage("background.bmp");
paddleL = loadImage("paddleRed.bmp");
paddleR = loadImage("paddleBlue.bmp");
if (ball == NULL)
return false;
if (background == NULL)
return false;
if (paddleL == NULL || paddleR == NULL)
return false;
return true;
}
int main(int argc, char* args[])
{
windowSurface = SDL_GetWindowSurface(window);
if (init() == false)
return 1;
if (loadFiles() == false)
return 1;
SDL_FreeSurface(windowSurface);
SDL_FreeSurface(ball);
SDL_FreeSurface(background);
SDL_FreeSurface(paddleL);
SDL_FreeSurface(paddleR);
windowSurface = ball = background = paddleL = paddleR = nullptr;
SDL_DestroyWindow(window);
window = nullptr;
SDL_Quit();
return 0;
}
您正在呼叫
windowSurface = SDL_GetWindowSurface(window);
之前
window = SDL_CreateWindow("Pong", SDL_WINDOWPOS_CENTERED,
所以window还是会为NULL,导致windowSurface
为NULL,导致windowSurface->format
导致崩溃