上下半屏调节音量,半屏调节亮度
Half screen swipe up and down for volume and half for brightness
我想了解用户是在屏幕右侧还是左侧滑动。我想提高音量是用户在屏幕右侧向上滑动,如果用户在屏幕左侧滑动则增加亮度。我能够阅读 向上、向下和向右、向左滑动,但我想阅读 swipeUpRight、swipeDownRight 和 swipeUpLeft、swipeDownLeft
private final class GestureListener extends SimpleOnGestureListener {
private static final int SWIPE_THRESHOLD = 100;
private static final int SWIPE_VELOCITY_THRESHOLD = 100;
@Override
public boolean onDown(MotionEvent e) {
return true;
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
boolean result = false;
try {
float diffY = e2.getY() - e1.getY();
float diffX = e2.getX() - e1.getX();
/*Log.e("TAG", "Y: " + e1.getY() + " , " + e2.getY());
Log.e("TAG", "diffY: " + diffY);
Log.e("TAG", "X: " + e1.getX() + " , " + e2.getX());*/
Log.e("TAG", "X: " + Math.abs(diffX));
Log.e("TAG", "Y: " + Math.abs(diffY));
if (Math.abs(diffX) > Math.abs(diffY)) {
if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
if (diffX > 0) {
onSwipeRight();
} else {
onSwipeLeft();
}
result = true;
}
} else if (Math.abs(diffY) > SWIPE_THRESHOLD && Math.abs(velocityY) > SWIPE_VELOCITY_THRESHOLD) {
if (diffY > 0) {
onSwipeBottomRight();
} else {
onSwipeTopRight();
}
result = true;
}
} catch (Exception exception) {
exception.printStackTrace();
}
return result;
}
}
你有没有试过这些方法:
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
int halfWidth = getWindow().getDecorView().getWidth() / 2;
if (e1.getX() < halfWidth) {
//leftSide code
else{
//rightSide code
}
}
我想了解用户是在屏幕右侧还是左侧滑动。我想提高音量是用户在屏幕右侧向上滑动,如果用户在屏幕左侧滑动则增加亮度。我能够阅读 向上、向下和向右、向左滑动,但我想阅读 swipeUpRight、swipeDownRight 和 swipeUpLeft、swipeDownLeft
private final class GestureListener extends SimpleOnGestureListener {
private static final int SWIPE_THRESHOLD = 100;
private static final int SWIPE_VELOCITY_THRESHOLD = 100;
@Override
public boolean onDown(MotionEvent e) {
return true;
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
boolean result = false;
try {
float diffY = e2.getY() - e1.getY();
float diffX = e2.getX() - e1.getX();
/*Log.e("TAG", "Y: " + e1.getY() + " , " + e2.getY());
Log.e("TAG", "diffY: " + diffY);
Log.e("TAG", "X: " + e1.getX() + " , " + e2.getX());*/
Log.e("TAG", "X: " + Math.abs(diffX));
Log.e("TAG", "Y: " + Math.abs(diffY));
if (Math.abs(diffX) > Math.abs(diffY)) {
if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
if (diffX > 0) {
onSwipeRight();
} else {
onSwipeLeft();
}
result = true;
}
} else if (Math.abs(diffY) > SWIPE_THRESHOLD && Math.abs(velocityY) > SWIPE_VELOCITY_THRESHOLD) {
if (diffY > 0) {
onSwipeBottomRight();
} else {
onSwipeTopRight();
}
result = true;
}
} catch (Exception exception) {
exception.printStackTrace();
}
return result;
}
}
你有没有试过这些方法:
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
int halfWidth = getWindow().getDecorView().getWidth() / 2;
if (e1.getX() < halfWidth) {
//leftSide code
else{
//rightSide code
}
}