在铯实体的位置放置一个 HTML 元素

Place an HTML element on a Cesium Entity's position

我需要根据 Cesium 实体的位置定义 html 元素的位置。我使用 window 坐标中的鼠标位置 (Cesium.Cartesian3.clone(movement.endPosition)) 作为测试,它有效。所以我需要获取实体位置,将其转​​换为 WGS84 坐标,将其转换为 window 坐标并将它们用于 element.style.left = window_coord.xelement.style.top = window_coord.y
所以我得到 entity.position 并且 x、y 和 z 值是正确的。但是,当我想将它们转换为 WGS84 坐标时,出现了问题,我得到了经纬度和高度的 NaN。

这些是我尝试过的变体,两者都会导致纬度、经度和高度的结果为 NaN:

var carto = Cesium.Ellipsoid.WGS84.cartesianToCartographic(entity.position);
or
var carto = Cesium.Cartographic.fromCartesian(entity.position);
or
var ellipsoid = viewer.scene.globe.ellipsoid;
var cartesian = viewer.camera.pickEllipsoid(entity.position, ellipsoid);
var carto = ellipsoid.cartesianToCartographic(cartesian);


var entity_pos = Cesium.SceneTransforms.wgs84ToWindowCoordinates(scene, carto);
element.style.left = entity_pos.x;
element.style.top = entity_pos.y;

我的另一个想法是手动计算 WGS84 坐标,但这是一个非常愚蠢的解决方法。关于如何在不影响用户体验的情况下执行此操作的任何想法。

获取实体的位置必须使用 entity.position.getValue(clock.currentTime) 函数完成,因为实体可以是位置不断变化的移动对象。

这是一个demo of an HTML element following an entity position

// Create Cesium Viewer
var viewer = new Cesium.Viewer('cesiumContainer');

// Create a sample HTML element in the document.
var testElement = document.createElement('div');
testElement.style.position = 'absolute';
testElement.style.border = '2px solid #444';
testElement.style.font = '16px sans-serif';
testElement.innerHTML = 'Testing';
viewer.container.appendChild(testElement);
var isEntityVisible = true;

// Create a sample entity
var entity = viewer.entities.add({
    position : Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883),
    point : {
        pixelSize : 10,
        color : Cesium.Color.YELLOW
    }
});

// Pre-allocate memory once.  Don't re-allocate for each animation frame.
var scratch3dPosition = new Cesium.Cartesian3();
var scratch2dPosition = new Cesium.Cartesian2();

// Every animation frame, update the HTML element position from the entity.
viewer.clock.onTick.addEventListener(function(clock) {
    var position3d;
    var position2d;

    // Not all entities have a position, need to check.
    if (entity.position) {
        position3d = entity.position.getValue(clock.currentTime, scratch3dPosition);
    }

    // Moving entities don't have a position for every possible time, need to check.
    if (position3d) {
        position2d = Cesium.SceneTransforms.wgs84ToWindowCoordinates(
            viewer.scene, position3d, scratch2dPosition);
    }

    // Having a position doesn't guarantee it's on screen, need to check.
    if (position2d) {
        // Set the HTML position to match the entity's position.
        testElement.style.left = position2d.x + 'px';
        testElement.style.top = position2d.y + 'px';

        // Reveal HTML when entity comes on screen
        if (!isEntityVisible) {
            isEntityVisible = true;
            testElement.style.display = 'block';
        }
    } else if (isEntityVisible) {
        // Hide HTML when entity goes off screen or loses its position.
        isEntityVisible = false;
        testElement.style.display = 'none';
    }
});