有没有办法读取统一资产 MonoBehaviour.txt 文件?
Is there way to read unity assets MonoBehaviour.txt file?
我正在从统一资产包文件中提取统一资产,
但是我找不到使用程序读取这些文件的方法。
MonoBehaviour Base
UInt8 m_Enabled = 1
PPtr<MonoScript> m_Script
int m_FileID = 0
SInt64 m_PathID = -6465759843790442317
string m_Name = "QuestTbl"
QuestTblData tableDataList
Array Array
int size = 2
[0]
QuestTblData data
int group_id = 150001
int quest_id = 0
int quest_type = 1
int local_id = 15000100
string quest_start_day = "2019-01-14"
string quest_end_day = "2019-01-21"
int category = 10
string condition_type = "DUNGEON_CLEAR"
int condition_id = 0
int condition_value = 5
int reward_type = 1
int reward_id = 110364
int reward_count = 1
[1]
QuestTblData data
int group_id = 150002
int quest_id = 0
int quest_type = 1
int local_id = 15000200
string quest_start_day = "2019-01-14"
string quest_end_day = "2019-01-21"
int category = 10
string condition_type = "DUNGEON_CLEAR"
int condition_id = 0
int condition_value = 10
int reward_type = 1
int reward_id = 110364
int reward_count = 1
如何读取此文件并将其转换为某些 class?
任何语言都可以。
没有
脚本文件只能通过引用 (GUID) 在资产包中。已编译的 class 代码必须存在于基础项目中,以便在反序列化资产时实际附加脚本,否则您将得到 MissingScriptException
.
我正在从统一资产包文件中提取统一资产, 但是我找不到使用程序读取这些文件的方法。
MonoBehaviour Base
UInt8 m_Enabled = 1
PPtr<MonoScript> m_Script
int m_FileID = 0
SInt64 m_PathID = -6465759843790442317
string m_Name = "QuestTbl"
QuestTblData tableDataList
Array Array
int size = 2
[0]
QuestTblData data
int group_id = 150001
int quest_id = 0
int quest_type = 1
int local_id = 15000100
string quest_start_day = "2019-01-14"
string quest_end_day = "2019-01-21"
int category = 10
string condition_type = "DUNGEON_CLEAR"
int condition_id = 0
int condition_value = 5
int reward_type = 1
int reward_id = 110364
int reward_count = 1
[1]
QuestTblData data
int group_id = 150002
int quest_id = 0
int quest_type = 1
int local_id = 15000200
string quest_start_day = "2019-01-14"
string quest_end_day = "2019-01-21"
int category = 10
string condition_type = "DUNGEON_CLEAR"
int condition_id = 0
int condition_value = 10
int reward_type = 1
int reward_id = 110364
int reward_count = 1
如何读取此文件并将其转换为某些 class? 任何语言都可以。
没有
脚本文件只能通过引用 (GUID) 在资产包中。已编译的 class 代码必须存在于基础项目中,以便在反序列化资产时实际附加脚本,否则您将得到 MissingScriptException
.